Discover a new way to play Insurgency mode
Posted: 2009-04-24 02:55
Some time it is so frustrating to play as Insurgent. Getting sniped every time you fire at enemy player, blown away by IFV, rammed by tank like Humvee, zombie squads, human wave tactic... This is some what due to 'Teamplay' element of this mod(rally/revive), but also have to do with how gamers in Insurgent side act. Many times in unintended way, or in very unrealistic way, which causes this turkey shoot like situation that frustrates player which leads to such comment like "I can't hit anyone with this rifle" or almost dozen of player sniped by mere assault rifle or blown away by IFV. Remember, this mod is Real too. Not only Teamplay.
It is useless going up against Modern military faction using Insurgent faction weapons at mid to long range so don't try these. Results always come back same. Not fun.
So a new way to playing Insurgency mode that I discovered.
I call this 'Try not to die the whole round' Tactic.
Below are some ideas as to how to play this new tactic.
1.Be a spectator.
Do not run into front line head to head with enemy player as soon as you spawn. Observe the situation and guess where the frontline of battle is. Take out your binocular, carefully searching every rooftop and down the street as if your binocular is scoped assault rifle, move into best position for spectating enemy player activity and fight. Few example of these positions are behind enemy frontline, sides of frontline, (X axis of frontline. If you are on Y axis you are head to head with enemy) and route which opposite side comes along to get to frontline. Best kit to do this tactic is with one thats wearing same clothing as civilian. But not civilian.
Don't even bother and frustrate your self getting killed over and over again by trying to take out enemy squad, enemy firebase, or get obsessed with how you can take out that sniper/machine gunner squad that snipes from main roof all round long.
2.Do not engage unless they CAN'T fire back.
Once you follow the spectator like behavior you are likely to encounter a situation where enemy player is in vulnerable position. But just because you see a whole pack of enemy player facing back toward you doesn't mean you want to fire at them when you are playing this new 'Try not to die the whole round'. Lets say a fully manned 6 men squad cut across in front of you. Usually you open fire against them hoping to get rambo kills. But the odds are they will likely to spot you faster than you can take them out and take you out. Unless you encounter single or maybe two infantry at close range, I won't recommend opening fire, unless you are in very concealed position. Whether the cover concealing you is capable of protecting against enemy player's fire or not. Do not fire unless opposing side can't tell where shots are coming from. Do not shoot at player with IFV cover. Do not stay in room when there is possibility of IFV might have spotted you. High Explosive round is only lethal when blast can reflect against surface. (due to lack of penetration with some object with BF2 engine) So staying in room, standing next to wall, or be in proximity of where gunner can land round near your feet is mortal. Just because you hide behind wall does not make you safe. Gunner can still fire at ground to reflect blast to you hiding behind wall.
Remember, the whole point is NOT TO DIE THE WHOLE ROUND, not about getting kill score.
Do not get spotted as much as possible. Opposing side is most afraid of not seeing enemy. Because if they can see you they can take you out most of time. If they can't spot you, it is scary enough.
3.Run away.
When IFV fires at you with HE or enemy player is coming to take you out, run away like crazy and hide. Do not try to take them out by your self.
4.Don't bother Protecting Cache.
Once cache is revealed opposing side will expect you to be there and most of player by now memorized approximate location of cache. Opposite side expect you to come head to head against them. If you do this and if opposite side bring IFV you are in Trap for sure. If enemy player is amateur enough to come to CQC you might have chance to win but if they are not you have no chance of winning against barrage of sniper fire. I have seen few times where Insurgent side players protect cache to point opposite team give up on taking cache and moves onto another blue cache using suicide IED against IFV and being sniped for 15 minute with 1 to 6 kill death ratio, but this is what causes frustration. So forget the cache. Let them take the cache 10 times and move onto next map.
These new sets of idea could introduce new wind of gameplay style and possibly have fun playing Insurgency mode instead of frustrating you! These type of maneuver is also much more realistic so it should contribute to reduce unrealistic behavior.
I Hope you guys try this out!
It is useless going up against Modern military faction using Insurgent faction weapons at mid to long range so don't try these. Results always come back same. Not fun.
So a new way to playing Insurgency mode that I discovered.
I call this 'Try not to die the whole round' Tactic.
Below are some ideas as to how to play this new tactic.
1.Be a spectator.
Do not run into front line head to head with enemy player as soon as you spawn. Observe the situation and guess where the frontline of battle is. Take out your binocular, carefully searching every rooftop and down the street as if your binocular is scoped assault rifle, move into best position for spectating enemy player activity and fight. Few example of these positions are behind enemy frontline, sides of frontline, (X axis of frontline. If you are on Y axis you are head to head with enemy) and route which opposite side comes along to get to frontline. Best kit to do this tactic is with one thats wearing same clothing as civilian. But not civilian.
Don't even bother and frustrate your self getting killed over and over again by trying to take out enemy squad, enemy firebase, or get obsessed with how you can take out that sniper/machine gunner squad that snipes from main roof all round long.
2.Do not engage unless they CAN'T fire back.
Once you follow the spectator like behavior you are likely to encounter a situation where enemy player is in vulnerable position. But just because you see a whole pack of enemy player facing back toward you doesn't mean you want to fire at them when you are playing this new 'Try not to die the whole round'. Lets say a fully manned 6 men squad cut across in front of you. Usually you open fire against them hoping to get rambo kills. But the odds are they will likely to spot you faster than you can take them out and take you out. Unless you encounter single or maybe two infantry at close range, I won't recommend opening fire, unless you are in very concealed position. Whether the cover concealing you is capable of protecting against enemy player's fire or not. Do not fire unless opposing side can't tell where shots are coming from. Do not shoot at player with IFV cover. Do not stay in room when there is possibility of IFV might have spotted you. High Explosive round is only lethal when blast can reflect against surface. (due to lack of penetration with some object with BF2 engine) So staying in room, standing next to wall, or be in proximity of where gunner can land round near your feet is mortal. Just because you hide behind wall does not make you safe. Gunner can still fire at ground to reflect blast to you hiding behind wall.
Remember, the whole point is NOT TO DIE THE WHOLE ROUND, not about getting kill score.
Do not get spotted as much as possible. Opposing side is most afraid of not seeing enemy. Because if they can see you they can take you out most of time. If they can't spot you, it is scary enough.
3.Run away.
When IFV fires at you with HE or enemy player is coming to take you out, run away like crazy and hide. Do not try to take them out by your self.
4.Don't bother Protecting Cache.
Once cache is revealed opposing side will expect you to be there and most of player by now memorized approximate location of cache. Opposite side expect you to come head to head against them. If you do this and if opposite side bring IFV you are in Trap for sure. If enemy player is amateur enough to come to CQC you might have chance to win but if they are not you have no chance of winning against barrage of sniper fire. I have seen few times where Insurgent side players protect cache to point opposite team give up on taking cache and moves onto another blue cache using suicide IED against IFV and being sniped for 15 minute with 1 to 6 kill death ratio, but this is what causes frustration. So forget the cache. Let them take the cache 10 times and move onto next map.
These new sets of idea could introduce new wind of gameplay style and possibly have fun playing Insurgency mode instead of frustrating you! These type of maneuver is also much more realistic so it should contribute to reduce unrealistic behavior.
I Hope you guys try this out!