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New Work

Posted: 2006-05-11 03:54
by Tracekill
Just thought Id inform some people that I'm working on some models to present to PR in the hopes that they will accept me as a full time modeller. Working on a model for the F-22 Raptor and the CH-46 Chinook helicopter w/winch.

Posted: 2006-05-11 04:25
by Rhino
have you PMed a dev about having a trial?

Posted: 2006-05-11 04:30
by Tracekill
Yeah but I didnt want to go to anybody with out some examples and a portfolio.

Posted: 2006-05-11 06:32
by eggman
do a trial and we'll hook you up with a modelling task that we can use in game.

we like modellers :p

we have some incredibly talented guys who coudl help you out. Modelling for BF2 has poly limits and such .. you'd be much better off working with help from our guys.

Also if you are new to modelling (aka are building a portfolio) some static objects is a good start and we can get you hooked up with a trial quickly.

Best of luck and .. most importantly .. have fun with whatever choices you make :)

egg

Posted: 2006-05-11 06:36
by Rhino
statics........ must... have... statics!

Posted: 2006-05-11 14:14
by ali-tom
'[R-DEV wrote:Rhino']statics........ must... have... statics!
... second ... :wink:

Posted: 2006-05-11 15:24
by Lucractius
statics... *zombie walks around*

sttattticccsssss

hehe

there should be like some huge online "stock static warehouse" where people can dump their little huts, and stuff, so you could just search for a static with the poly count, and other details and yeah... mabey let them submit low. medium and high poly versions and... hehe time to stop rambling i think.

Posted: 2006-05-11 15:57
by JS.Fortnight.A
http://www.Turbosquid.com :D Note, the majority are of course pay for purchase. Another point is that using already created models from 3rd party creators isn't really what mods are about ;)

Posted: 2006-05-11 16:03
by Hitperson
'[R-DEV wrote: JS.Fortnight.A']http://www.Turbosquid.com :D Note, the majority are of course pay for purchase. Another point is that using already created models from 3rd party creators isn't really what mods are about ;)
but getting incontact with people and them becoming members is. ;)

Posted: 2006-05-11 16:19
by Fullforce
As for trial - go for it. Nothings worse than modelling something for the mod that won't be used - so take the trial and make something worthwhile.

Posted: 2006-05-12 11:11
by 2Slick4U
Yea man...be like Nike and JUST DO IT!

Anything that can progress the mod that you think you can do....give it a try!
You know that little spinning number "2" cursor animation you get in game when you are loading a map or something...well I noticed it hadn't been changed for PRMM so I did up a quick little grey one and low and behold...it found it's way into the v0.3 release.

Yea, most would say that the cursor animation is rather insignificant and half of the people probably don't even notice it. But a bunch little "insignificant" things can add up to or lead to something big. Now I am making a better cursor for the next release and somehow I ended up in 3dsmax modeling the PR tag...go figure.(DEV Team Please note - this is NOT leading to anything big and DON'T expect me to hop from a cursor icon to modeling a gun or static’s....I suck to bad for that transition!)

http://prmm.dvbsquad.com/hosted/prtag_render.jpg


This mod team is made up of perfectionist. They fix the "small things". If animation is off by a fraction of a second (eggman and his grenade throw...lol) they'll do everything they can to fix it! That is what separates this mod team from all the others in my opinion. They do the job right!!!



So let's see some static’s already!!! 8)



-Slick