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Artillery added onto suggestion (I think)

Posted: 2009-04-26 21:31
by Royal_marine_machine
I have looked through the already suggested erm.. suggestions, and I have found something close to this but not the same.

Again, manually controlled Artillery, but in a similar style to Forgotten hope 2, I.E has ammunition, and, most importantly, it is alot easier to hit if the shot has been called in by a squad leader.

This IS realistic, as real people DO control artillery, not robots ;)

So yes, the Artillery can be fired on it's own, but completely blind unless it has a target.

I have looked through the already suggested stuff, so don't have a go at me if this has alredy been suggested and I missed it please.

Also, would it be possible to have biger than 32 v 32 games? as this is only platoon level...

Thanks,
J.Herbert.

Re: Artillery added onto suggestion (I think)

Posted: 2009-04-26 21:38
by Jigsaw
32 v 32 is the max the engine can handle atm, there are threads open about that so lets not deal with it here.

I don't think that controlling artillery should be part of PR for the simple above stated reason. There aren't enough players sometimes to handle all the tanks/aircraft/infantry etc on maps like Kashan already, you add artillery into that and you'll never actually see any infantry. Also it would be overpowering considering in the existing set up artillery/JDAM can only be called in once every hour.

However, I do know that there is a light mortar being modelled that hopefully will eventually make its way into the game and this I do support.

Check out the mortar here.

Re: Artillery added onto suggestion (I think)

Posted: 2009-04-27 13:40
by Dunehunter
Sorry, but both of these things have been suggested before. Won't have a go at you, but I will lock the thread ;)