Posted: 2004-12-23 02:57
Firstly, there are only 6 in each squad. Secondly they are optional, you have to put them together as you play, they arent something you MUST participate in in Americas Army. So eliminate squad leader from that list. However I STRONGLY support building a class limit system AROUND the squads of 6. And with the new change map to fit your server size option, that means you guys(devs) can make it so that the class limits change too.
Allow me to lay it out. Ill only be listing US weapons(I know these the best), you can figure out the other forces counterparts. All except riflemen should be restricted to 1 per squad, and even then you have to pick and choose who you need for what your doing. However more map sepcific limitations for certain classes(engineer/grenadier)
Riflemen:
Option 1- 9MM\M16\3 Frag\1 Smoke
Option 2- 9MM\M4\3 Frag\1 Smoke
Automatic Riflemen:
Option 1- M249\3 Frag\1 Smoke
Option 2- M240\3 Frags\1 Smoke
Grenadier:
Option 1- 9MM\M16\M203\1 Smoke
Option 2- 9MM\M4\AT4\1 Smoke
Combat Engineer:
Option 1- 9MM\M4\Claymore\Wire Cutters(for disabling enemy explosives)
Option 2- 9MM\M4\Satchel Charge(a settable fuse as well, BF:V has this on the TNT charges, so I have reason to believe BF:2 will be able to)\Wire Cutters
Medic:
Option 1- 9MM\M16\Med Stuffs
Option 2- 9MM\M4\Med Stuffs
Communications(radio man):
Option 1- 9MM\M4\Bincos w/ radio(for calling artillary)
Option 2- 9MM\M4\Laser Designater
Marksman:
Option 1- 9MM\SPR\Spotting Scope
Option 2- 9MM\M40A3\Spotting Scope
Thats all you mite need on the battlefield, more map specific classes could be included as well(tanker, pilot, SF, indigenous) While 1 per Squad may seem like a small amount, you have to think about it. In an entire platoon there are only 2 MG's IRL. In a 24 player server thats means NO ONE even has to be a riflemen, everyone can be a specialized class. Wether or not they get the one they want is undecided, but the #'s wont be unbalanced so that everyone is using LMG's or AT4's.
Allow me to lay it out. Ill only be listing US weapons(I know these the best), you can figure out the other forces counterparts. All except riflemen should be restricted to 1 per squad, and even then you have to pick and choose who you need for what your doing. However more map sepcific limitations for certain classes(engineer/grenadier)
Riflemen:
Option 1- 9MM\M16\3 Frag\1 Smoke
Option 2- 9MM\M4\3 Frag\1 Smoke
Automatic Riflemen:
Option 1- M249\3 Frag\1 Smoke
Option 2- M240\3 Frags\1 Smoke
Grenadier:
Option 1- 9MM\M16\M203\1 Smoke
Option 2- 9MM\M4\AT4\1 Smoke
Combat Engineer:
Option 1- 9MM\M4\Claymore\Wire Cutters(for disabling enemy explosives)
Option 2- 9MM\M4\Satchel Charge(a settable fuse as well, BF:V has this on the TNT charges, so I have reason to believe BF:2 will be able to)\Wire Cutters
Medic:
Option 1- 9MM\M16\Med Stuffs
Option 2- 9MM\M4\Med Stuffs
Communications(radio man):
Option 1- 9MM\M4\Bincos w/ radio(for calling artillary)
Option 2- 9MM\M4\Laser Designater
Marksman:
Option 1- 9MM\SPR\Spotting Scope
Option 2- 9MM\M40A3\Spotting Scope
Thats all you mite need on the battlefield, more map specific classes could be included as well(tanker, pilot, SF, indigenous) While 1 per Squad may seem like a small amount, you have to think about it. In an entire platoon there are only 2 MG's IRL. In a 24 player server thats means NO ONE even has to be a riflemen, everyone can be a specialized class. Wether or not they get the one they want is undecided, but the #'s wont be unbalanced so that everyone is using LMG's or AT4's.