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[HUD] Limited kits on spawn menu
Posted: 2009-04-28 14:13
by dbzao
A little update from the upcoming 0.86 patch.
The Medic and the Automatic Rifleman kits join the spawn menu as limited kits.
Also we included an Officer ironsights variant.
The Medic and the Automatic Rifleman kits are limited to 1 per squad with at least 3 members and unlimited numbers per team. So you can always have a medic and a SAW gunner in your squad no matter what the team is doing.
The kits are now separated in the following groups:
Normal kits (unlimited)
Rifleman (optics and ironsights)
Rifleman Specialist
Vehicle kits (unlimited)
Crewman
Pilot
Infantry kits (squad limited)
Officer (optics and ironsights)
Medic
Automatic Rifleman
Infantry kits (squad and team limited)
Marksman
Rifleman AT
Grenadier
Specialist kits (team limited)
Anti-Tank
Anti-Air
Engineer
Sniper
Oh, and here's a little gem that is available since 0.8 but wasn't documented because I always forgot to do it.
Right-click to call medic when critically wounded and you expired both of your "medic!" calls.

Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:20
by Lt Mic
Great but only 1 med per sq? 2 is better...
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:23
by Oak
This is a great change.
I think you should stress the difference between ironsight and optics a bit more (maybe change the name to "Riflemen (optics)", otherwise the difference might not be noticeable for new players.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:24
by E4$Y
YAY! That's what alot of ppl were blabing about is getting implemented in game ! Good job guys!
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:32
by motherdear
Lt Mic wrote:Great but only 1 med per sq? 2 is better...
2 might be better, but in a normal rifle company you wouldn't have every third person be a medic would ya

i do agree that it is generally better, but i also think that we should give this up just to get a bit more realism
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:32
by Ricardo-SC
OMG!!! Officer with scope and without! I think I will cry...

Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:33
by crazy11
1 medic will be enough if you work as a squad.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:37
by Psyko
Lt Mic wrote:Great but only 1 med per sq? 2 is better...
i have never agreed with this. if your medic sucks then he shouldnt be medic.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:38
by Lt Mic
I still think that 2 Meds in Sq is better(max.9 meds for 32 players...)
One might be not enough for HARDCORE CQB fights...
but now i spotted optics on M249 SAW....- i think that optics are making AR kit more Vanilla...
Officer ironsights is EPIC
PS. NO edit... -> FAIL
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:38
by masterceo
thanks for adding automatic rifleman to spawn menu
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:40
by masterceo
how can optics make auto rifleman more vanilla? they do have them in real life
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:41
by Skodz
Lt Mic wrote:Great but only 1 med per sq? 2 is better...
Why ?
1 medic is great.
Those changes sounds good to me.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:44
by RedAlertSF
OMGWTFBBQ this is like best news ever!

Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:44
by Skodz
Why can I not edit my post ?
0.86 patch ? Once bf2 1.5 patch is out ? Cool
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:47
by z0MbA
This is so win.
Cannot wait.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:55
by Dosedmonkey
Not being funny, but the M249 SAW is rarer then other kits like Marksman and sniper in the British army, surely the marksman kit should be on the spawn menu not the SAW?
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:56
by Lt Mic
masterceo wrote:how can optics make auto rifleman more vanilla? they do have them in real life
no optics in Vanilla but AR will be useless in cqb -short distance ect.
1 med will make PR more HARDCORE - Teamwork improved -so i was wrong thats nice idea
0.86 patch ? Once bf2 1.5 patch is out ?
SAD you still have hope for 1.5 patch? before 2010? SARCASM/IRONY
Give us new PR faster

before Vanilla 1.5 patch
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 14:59
by Zar2Roc
Lt Mic wrote:no optics in Vanilla but AR will be useless in cqb -short distance ect.
afaik AR is for laying suppresive from med-long range, not for bum-rushing cqb fighting
good stuff devs
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 15:01
by Dosedmonkey
Also, surely the SAW should have a SUSAT not optics, being British army. Why not keep M249 short range, and add SUSATs to land rovers, as they are support weapons and dominate in the open out in afgahn, hence forest/city fighting.
If your feeling adventurous, Jackals and Mastevs would be nice too see also.
http://www.defenselink.mil/DODCMSShare/ ... 9D-016.jpg
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 15:02
by Dosedmonkey
Ooops I meant to post his...
