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Project Reality Feature Length Film SCRIPT

Posted: 2009-04-29 19:28
by Acemantura
Hey Guys

I'm Posting my script as far as about half way (from an actual film time perspective) It has Personal notes in it and because I'm posting here, it wont have the original formating.

My Objective here is to display my Determination, Commitment, and a little of my Humor.

Post suggestions and send me an edit if you'd like.

Peace
Project Reality Trainer: The Movie

By: [AFG] Acemantura_the_Only



The Map is Strike at Karkand, Vanilla BF2, with boundaries removed.

Capture the Essence of What PR players do not enjoy in Vanilla:
Nade Spamming
Bunny Hopping
Dophin Diving
Hacking
Rambo
Lone Wolfing
Lack of Teamwork

We start at the Gas Station. They all form up into their respective squads in a column; first Alpha, the bravo, and so on until Echo. The commander stands in front of the Squads. Gomer is wandering around. We see John Anette in Bravo squad in the Rear as a medic with the M16 equipped. He is the only medic.

COMMANDER
I’m a man of Brevity. {A Pause} Any questions.

SQUAD LEADER 2
Uh yeah! What’s the plan?

COMMANDER
What Plan?

A Pause while looking at all the squads. We cut straight to a close up of Gomer. A half second pause and then

GOMER
Oh Shit!

The Squads go and attempt to take care of business. They are slaughtered. During the slaughter we see John try to revive a few teammates, but as they retreat, they all get shot except for John. Gomer dies from a grenade chucked right at his feet.

GOMER
Oh Shit!

Boom.
Get uncle Steve to say, “Oh Shit” a few times (In his Gomer Pyle-esque Voice).


John is the only survivor of the ordeal. We see him run like crazy to the Gas Station, where the Commander is waiting for him. The shot is the Commander’s feet to his head, center screen.

COMMANDER
You men! Have been chosen! To go to other operations in the theatre of War.

Cut to a shot of John panting just in front of the Commander. We cut back to the shot of the commander, he then looks to his left and walks off screen. Cut back to John, panting less if not at all. As we fade to black we hear a Merlin landing and we see John looking up apparently at the helicopter.

[Fade to Black]

----

Introduction
A Mash-up of what is to come
Music by John Powell - “Treadstone Assassins”

Capture the essence of what a true PR player does in-game (Follow example of Fuzzhead). Montage:
Lazing/CAS
Tank Support
Inf CQB
Destroying Caches

End montage with two Merlin’s being loaded with men on Kashan Desert. An auto rifle must be in the doorway, a Medic and an Officer must be in the rear of the craft.
During the Trip, John Anette is being interviewed by the Crew Chief, known as Heli Sergeant in the script, while both are sitting in the back seats of a Merlin.

HELI SERGEANT
So John, You know what's goin on right?

JOHN
Yes Sergeant, were uh, going to this airbase in Basr...

As the Merlin fly’s by North Village, the Retarded Grunt {Auto Rifle} sitting in the right doorway shoots at some homes and yells while firing. He sounds like Ricky from TPB.

RETARDED GRUNT
Git' some you Raghead Fuck!

HELI SERGEANT
Ricky! that's the third fuckin' time you shot at civies, I’m reportin’ your sorry *** to Sergeant Porter, we'll see how long it takes you to get out from under all the shit you'll be shoveling.

RETARDED GRUNT
But Sarge, he had an AK, he wasn’t no Civie.

Heli gets his binoculars and looks out the back

HELI SERGEANT
That was a brown Lawn chair you Moron!

The Sergeant on the Heli exhales/grunts heavily

HELI SERGEANT
Go on, oh, and uh, just call me Sarge alright kid?

JOHN
Sure Sarge, anyway, uh, apparently we just aren’t good enough yet, coming straight from Basic an' all, so were goin' to an Airbase in Basrah for a miniature joint training exercise with the Ruskies and Brits. We’re getting some new weapons, new vehicles, and a whole new way to take care of business.

HELI SERGEANT
You excited?

JOHN
Hell Yeah Sergeant, I mean, Sarge, I think anyone would be, especially if they spent their time wishing that there was something better than the run of the mill, Vanilla tasting, active service most of us Jarheads get.

HELI SERGEANT
Well I know you love it then

[Crossfade]

The map is Al Basra. We see the two Merlins flying in the southwest towards the City, then north through the burning Oil fields, then right towards the river, then towards the airport. As the heli's are landing on the pads.

HELI SERGEANT
Well I think you'll do fine, just pay attention, watch out for noobies like yourself...

The Helis will be behind the Airport, in the middle of the other of the Airport where the men will be in the Helicopter Standing up, all the soldiers are starting to walk out of the back.

HELI SERGEANT
And one more thing John…

The Sergeant on the Heli and the John are both at the back of the Helicopter, with the Retarded Grunt behind them

HELI SERGEANT
Watch out for those English and Russki accents, sometimes they’ll throw ya off.

JOHN
Will do Sarge, thanks.

From Black, all the Soldiers from both Merlins except The Sergeant on the Heli and the Retarded Grunt are lined up and in formation with the exception of John running to get into formation. 16 total to be in formation. We see a man standing in front of the formation, who is using the officer kit, and has his pistol at the ready

{Brit-John Cleese} PAD SEARGEANT
Get a move on Ya bloody Yank, we don’t have 9 bloody hours to play a game o’ baseball, now do we!?! Right! Those of you who know what you are supposed to be doing are dismissed to report to your NCO, and as for you new guys...

Every soldier but John shuffles, mostly in the same direction towards the C-5

PAD SEARGEANT
Oh, it’s only you then. Well follow me, I’ll take you to Sergeant Porter, hop in the jeep.

JOHN
Yes Sir!

Both John and the Sergeant of the Pad hop in the Land Rover that is waiting, and make an enormous U-turn to get the entrance of the airport, running over most of the soldiers that had just left formation. The Road-Kill soldiers moan and scream

PAD SEARGEANT
Get a move on, you Fakers!

The two get out of the Jeep and walk into the Airport filled with Extras, and find their way into Sergeant Porter’s office where he is chewing out the Retarded Grunt

SEGEANT MAJOR PORTER
Private, that’s the third time you fired you weapon without permission. Now either you’re not a team player, or you’re about as bright as Alaska in December.

HELI SERGEANT
Sir, you’re absolutely right, this man is depriving a village somewhere of it’s idiot.

Porter
What do you suggest I do with this insubordinate piece of shit, sergeant?

HELI SERGEANT
Well, since he just doesn’t learn I think we should send him back to those inbred swine over in Karkand, at least there he’ll be with his kind.

PORTER
You are absolutely right. I’ll issue the Kick, uh I mean transfer orders. Good day Sergeant. Sonufa *****, I’ve been spending way to much time with them Aussies

The Heli Sergeant and the Retarded Grunt pass by the Pad Sergeant and John who were waiting just outside the door

RETARDED GRUNT
At least now I can have some Jalapeno flavored pepperoni.

PAD SEARGEANT
Sir! I have the only new replacement here fresh off the tarmac. What shall I do with him Sir?

PORTER
Excellent! Thank you Sergeant, I’ll take it from here.

The Pad Sergeant Leaves, and Porter says under his breath

PORTER
Tool

Now speaking normally

PORTER
Well, What’s your name son?

JOHN
Private First Class, John Anette sir, but everyone else calls me Snickers.

PORTER
Well, Snickers, you are now apart from the rest of those that think this is just
a game.

The Camera slowly moves to Porter while he speaks

PORTER
You now are a bit more serious about what you do. You will now get an order, and stick to it. And, you will enjoy what you do much more if you do what I teach you, not only because I say so, but because you will be victorious in battle. Do you understand, PFC, Snicker?

JOHN
Uh yessir

PORTER
You sound uncertain. Are you sure that you can follow orders?

With more gusto

JOHN
Yes Sir!

PORTER
Now that’s more like it. Well lets get goin’. Follow me into the lobby for some basic info on our situation here and abroad. Oh and uh, I’m just not gonna call you Snicker anymore, get a…get a new nickname will ya kid?

JOHN
Will do sir.

John and Porter walk out of the office, through the passage, in the direction of the lobby of the airport. In the background the Pad Sergeant runs over the Road Kill Soldiers again.

ROAD-KILL SOLDIERS
AAAAAAAAAAAAAAAAHHHHHHH!!!!

Almost simultaneously

PAD SERGEANT
Fakers!!!

PORTER
Tool

They both climb the steps to get into the Airport and walk through the lobby filled with extras. There is a cameo appearance of the noob-tubing 5 year-old from “The Pwned-Life” where he wants “a god-damned happy meal.” The two walk up to the counter, where a soldier is trying to deal with the 5-year-old.

Counter Soldier
Sir I’m sorry, but the nearest McDonalds is 300 miles away in Baghdad.

5-YEAR-OLD
I want my goddamned Happy-meal!!!

The 6-year-old fires his AT and kills the Soldier and anyone else behind the counter near the explosion. Porter is now pissed off.

PORTER
Get a Medic and arrest that fuck!!!

The 5-year-old laughs nervously and is running around the lobby while four guards try to knife him and fail miserably. He laughs nervously just like the last time we see him in TPL. He also kills some of his attackers

PORTER
Goddamnit!!!

Porter gets frustrated and finally shoots him with his pistol

PORTER
There! Goddamnit. Now can we get on with it?

The Counter Soldier Reappears through the door Porter and John just came through

COUNTER SOLDIER
Thank you sir, I do appreciate it.

PORTER
If I wanted thanks I would have un-buttoned my fly and told you to get on your knees. What I want is for you to Run this new replacement through the new intel media.

COUTNER SOLDIER
Yes Sir, this way please.

They get into a buggy that is already waiting for them, after they go through the door the Counter Soldier appeared through. The Counter Soldier drives over to the other side of the airport where the C-5 is and to the building. Peripherally, 2 A-10’s are taking off simultaneously and the C-5 is being unloaded (LAV’s, an M1 and, a few Humvee’s).

JOHN
So where are we going now

COUNTER SOLDIER
To the Brain Building

There is a Pause

PORTER
It’s called that because we decided to save money by putting Our Radar station, UAV, and Intel all in one building.

JOHN
Oh, cool, I guess

On the building, as the trio walks in, the Spec Ops Squad are practicing rappelling. They walk into the building and up to the second floor, where on the wall there is one enormous screen and the Intel Sergeant with his assistants.

COUNTER
Sergeant, this is a replacement just in, and Sergeant Porter would like you to run him through the new and old intel.

PORTER
And I think I’ll watch as well

INTEL
Very well, Corporal run Intel package Echo

He clicks the remote that turns on the screen and the INTEL Video runs. We look at the presentation through the eyes of John then zoom in full screen.

----

Intel Video Work on this
“Tetris – DJ Rush”

We see Intel standing in Front of the Screen he was just on

INTEL
There are three types of basic gameplay in Project Reality: Advance and Secure, Command and Control, and Insurgency.

We cut to Kashan and we slowly zoom onto the North Village

INTEL
Advance and Secure is the closest to a “Vanilla” Operation in that you must capture and control CP’s or control points throughout the area of operation or AO.

We Stop the footage with the center of the village in view and diagram it in the following fashion

INTEL
You will have many options in assaulting a CP

Show arrows pointing to the center of the CP

INTEL
But always keep in mind that you must get in and out of there in time to assault and/or capture the next CP in your orders, which could be a kilometer or more away so get a move on. And remember to always pay attention to which CP needs to be taken first, your squad leader, and your CO.

Cut to Zatar

INTEL
This new game mode features large freeform battles. There are no CPs except for the operations bases. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way. When one team has deployed all outposts while the enemy has none left standing, the opposing team will lose 1 ticket every second. Show a cp while Intel talks, show the cp being blue, white, then red

Go to a screen of the entire map, Show what is being said

INTEL
which should always be done at the outset of the operation with the CO and 3 or 4 engineers tops.

Show the main base with tanks and apcs rolling in from the East

INTEL
When Reinforcements finally arrive for the defenders, gameplay mechanics return to basic gameplay from Advance and Secure.

Cut to Al Basrah

INTEL
For those of you operating in Iraq or Afghanistan, the bulk of your operations will involve the Insurgency residing in those countries and destroying weapons caches across your area of operation. Insurgency is asymmetrical warfare. The BLUFOR team fights against an insurgent team. The BLUFOR objective is to search and destroy 10 out of a possible 12 ammo caches, which are scattered across the map in positions which are chosen randomly each time a mission starts. The insurgent team must defend these caches, and prevent the BLUFOR team from destroying them.

Show an Insurgent, an Ally, and a civilian standing next to each other. Zoom to each as Intel talks about them.

INTEL
The insurgent, the ally and the civilian are three very different things.

Focus on the Insurgent(s)

INTEL
The Insurgents are an odd bunch, they have no real command structure, yet they have a keen ability to make quick and precision attacks against the Infidel invaders.

As INTEL speaks showcase the weapons

INTEL
They are armed with outdated and inexpensive weaponry such as the ubiquitous AK-47, the SKS, the PKM, the Dragunov SVD, the Lee Enfield number 4, the treacherous RPG-7V, and the SA-7 Grail. Also within their arsenal, an Improvised explosive device, or IED, this is usually as powerful as a few pounds of C4. More information on enemy and insurgent weaponry can be given in your manual, but these weapons are usually very similar to your own.

Also within the Insurgent Arsenal is the Civilian or Collaborator. These ******** use these men to spot for artillery and to assist in their exploits. However since they are not armed, due to the ROE you cannot fire upon them, however you absolutely must arrest them if you get the chance, never skip an opportunity to gain intelligence on an enemy weapons cache.

Or if you are not in a good mood, just run them over, or shoot them while they are in a “Fast Approaching” vehicle. That always gets the job done.


----

The screen is now static. We Zoom out of the Screen back to John. There is a Pause. We cut to a view of John head on and we a see a thought bubble appear: inside, the Intel video is racing through. Then, we cut to Intel who has the same bubble with the 3x view of the commander screen with actual static. We then go to Porter and in his bubble, bubble there is only the word “Goddammit!!!” popping up a million times. The Spec Ops Squad that was outside now comes inside and the Spec-Ops Sergeant waits to ask Porter a question.

PORTER
What the hell was that!

INTEL
Well, It has all the basic types of operations…we operate.

PORTER
Find a new intel package, or find a new job

INTEL
Yessir!!!

Intel clicks the remote, the screen turns off and disappears, which explodes something in the distance. This shakes up John who is still in a daze from the movie.

JOHN
WHAT THE!?!

SPEC-OPS
Uh, Knock Knock?


A slight pause

SPEC-OPS
Uh Sergeant Porter, we had this building and the surroundings reserved at 1500 hours for explosives training and Intel demolition

The whole squad throws down their C4. Intel and Porter immediately run out of the building.

PORTER
Goddammit!!!

A second later John finally understands what is about to happen. Intel and Porter are in the ditch south of the building and are prone. John jumps and the explosion occurs simultaneously.

PORTER
Goddammit, when does this shit end!!!

----

Infantry Kits Introduction
“Tea for Two”


In the ditch, looking north, from Right-to-Left, Unlimited Kits are right next to each other in the order of Officer, R-Ironsights, R-Optics, R-Specialist, Medic. Next are the Infantry in order of: L-AT, Auto-Rifle, Grenadier, and DM. Next are the Specials; order of: Combat Engineer, Sniper, H-AT, A-A. Finally Vehicle Kits: Crewman and Pilot.

While the showcase takes cover, C4, SLAMs, smoke grenades, grenades, are being thrown out by the entire Spec Ops Squad

All the while, we scroll across the ditch from Right to left.

----

Break from Montage. The dust settles from a detonated grenade just in front of the showcase. We see Porter look at John.

PORTER
Wow! I haven’t heard that much noise since I said Frau Blucher’s name.

Off screen there is a man that neighs. John and Porter both look at the soldier.

NEIGHER
Sorry, I’m a little hoarse

Porter and John both look at each other and Porter shakes his head. We then cut to a close of Porter.

PORTER
Well so much for the Brain Building. Anyway, this is why you stay in cover. Always stay in cover for as long as you can before and while you shoot!

JOHN
We’re gonna shoot?

PORTER
Now there’s an idea.

Porter gets his gun out.

PORTER
Fire at Will!!!

The entire showcase opens fire on what is left of the Brain building

SNIPER (Ralfidude) in a Panicked voice
Where’s Will!?!

AUTO RIFLE
At the end of the line!

Sniper looks over to Will, the Pilot. Then everyone but Porter looks over to him and attempts to shoot him. The sniper finally gets Will. Everyone else ceases to fire, we then cut to a shot of Porter looking at the Sniper. Cut in a picture of FACEPALM then cut back to Porter who nearly whispers…

PORTER
Goddammit.

Porter and John walk off while two medics come to the aid of Will, who is revived and then promptly shot again along with the medics. Now with far more gusto…

PORTER
Godddammit, what is wrong with you slimy twinkle-toed ****-suckers. Only one medic to a man, and cease-fire goddammit!

The showcase then says they are sorry and they all walk off. Another medic revives the other two and Will. We then look at Porter

PORTER
Well John, now you need to decide on an MOS. Wait a minute

Porter looks at the men who he just told to leave.

PORTER
{yelling} All you men fall in on me.

The showcase turns around and you can hear them complaining as they make a very long row in the same fashion as the ditch.

PORTER
Alright John, you can now review the many types of MOS we offer.

John acknowledges with a quick, up and down.

PORTER
Alright guys, let’s show this recruit what it is we are here for. Sound off, starting with Johnson.

Johnson, the officer steps forward.

JOHNSON
I am an officer; I lead my squad or team to victory. I carry a Pistol, my assault rifle with optics, signal, frag, and incendiary grenades, my Ground Target Laser Designator, and two or three extra field dressings. If there are two or more men in my squad, I just might place rally point for my squad to regroup from.

Johnson steps back and R-Ironsights steps forward simultaneously

IRONSIGHTS
I am a Rifleman, I specialize in close quarters battle and minor resupply. I carry a shovel to build and maintain Forward Operation Bases or F-o-B’s, I carry my assault rifle without optics, a small ammo bag to give my squad an emergency reserve of ammunition. I also carry Frag, smoke, and an incendiary grenade.

R-Ironsights steps back and R-Optics steps forward simultaneously

OPTICS
I am a Rifleman, however unlike my counterpart, I specialize in suppression and medium range engagements. My armament is identical to my counterpart save my assault rifle, which has an optical gun sight with four times magnification like our squad leader.

R-Optics steps back and R-Specialist steps forward simultaneously

SPECIALIST
I am a specialist; it is my duty to get my squad over and through the many obstacles on the battlefield and to prep the certain areas with trip flares to allow my team to know where the enemy is coming from. In my arsenal I carry a shovel, my assault rifle without optics, a breaching shotgun, trip flares, a grappling hook, and an incendiary grenade.

Next

MEDIC
I am a medic; I maintain the health of my squad, and I resuscitate and revive downed team members. I carry medical equipment consisting of six field dressings, ten epipens and my medic bag along with my assault rifle, smoke and frag grenades. Don’t forget to resuscitate downed team members, it may shake them loose from any entanglements.

The Medic steps back and the Rifleman AT steps forwards and is interrupted by Porter.

PORTER
Hold it! You regulars are dismissed.

The five men who spoke leave the formation. Porter then looks at the Rifleman AT

PORTER
Go ahead son.

AT
Thank you sir. I am a Anti-Tank Rifleman; I specialize in structure and light vehicle removal. I carry an Assault rifle with optics as well as a light anti tank launcher, one or two smoke grenades and an incendiary grenade.

Next

AUTO
I am a automatic rifleman; I provide suppressive fire for my squad so a fire team can flank and destroy the suppressed enemy. I carry all the same equipment of the anti-tank rifleman except for the assault rifle and the AT launcher. My weapon is non-optic light machine gun.
Next

GRENADIER
I am a Grenadier rifleman; I specialize in providing grenadier support to my squad by suppressing and/or destroying enemies up to and within 250 meters. I am equipped with explosive and smoke forty millimeter grenades as well as optics on my rifle.

Next

MARKSMAN
I am a Designated Marksman; I specialize in providing accurate suppression and destruction of the enemy. I usually stay back from a fight to provide my squad with intel and fire superiority. I am equipped with a semi-automatic rifle with superior optics as well as smoke and incendiary grenades.

The Marksman steps back and the Engineer steps forward, but is interrupted by Porter.

PORTER
Hold it! Alright You Inf boys can go.

They walk off

PORTER
Alright Thor, go ahead

ENGINEER (Thor Gunnar Jacobson)
Yes sir. I am a Combat Engineer; I specialize in explosive placement and removal. Depending on my area of operation, I will be equipped with many different things, such as a wrench, C4 packs, mines, frag smoke or incendiary grenades, and lastly an assault rifle.

Next

SNIPER (Ralfidude)
I am a sniper; I specialize in surveillance and target acquisition. My job is to provide my team with intel and to take out high value targets. I am equipped with a high powered bolt action rifle equipped with high magnification optics; I have a GLTD, Signal grenades, my trusty pistol, and three or four field dressings.

Next

HAT
I am a Heavy Anti-Tank rifleman; I specialize in large asset removal, such as tanks and other heavy armored hardware. I carry an assault rifle and a Heavy anti tank launcher, along with some smoke and an incendiary grenade.

Next

AA
I am the Anti-Air specialist; it’s my job to take care of enemy aircraft when we have no air support. I carry an assault rifle and a surface to air missile launcher.

PORTER
Alright, you specialists are dismissed

They all walk off in different directions

PORTER
Will, you’re up.

WILL
Right. I am a crewman; my job is to man armored vehicles, by either driving or operating its weaponry. I carry a personal defense weapon of some type and some smoke grenades.

Next
PILOT
I am a Pilot, I fly and operate the various aircraft that support the people on the ground. I am well versed in the operation of transport helicopters, attack helicopters, ground attack fixed-wing aircraft, and fighter jet operation.

PORTER
Thank you gentlemen, that’ll be all.

The two leave in different directions.

PORTER
Well John what do you think? Anything interest you?
JOHN
Well yeah, the whole lot of ‘em do. Can I try them out first?

PORTER
Sure thing kid, lets head over to the firing range to try out the different weapons.

JOHN
Sounds like a plan.

Porter and John now walk back towards Porter’s office in search of a vehicle, while walking, the two converse.

JOHN
You know I don’t recall ever using my weapon in Combat.

PORTER
Well did you go to basic training?

JOHN
Yes

PORTER
Did you receive a weapon in basic training?

JOHN
Yes

PORTER
Did you fire the weapon in basic training?

JOHN
Of course

PORTER
Then what exactly is it that you are worried about?

JOHN
Well, this isn’t exactly basic, and I’m pretty certain things are much different from basic or another vanilla type of operation.

They arrive at a buggy and get in, Porter is in the driver’s seat.

PORTER
John, I think you’ll go pretty far in this world.

They take off towards the firing range, passing by a Merlin with the retarded grunt in it as well as the Heli Sergeant. As they pass by the Merlin, it takes off making a right u-turn going south. The duo drive east to the end of the runway towards the firing range. The two stop just outside of the entrance and get out. The Firing Range Sergeant comes up to meet Porter and John.

FIRING
How are ya sir. Need to brush up on target acquisition, movement, or do you just want to shoot?

PORTER
Actually, I need to get this new recruit accustomed to our different weaponry. Would you be so kind to do that for me?

FIRING
Well I can run through a few, but he really needs to try them out on his own. If you’ll come with me son?

John and Firing walk to the line.

FIRING
Alright recruit, what’s your name?

JOHN
Snicker sir.

FIRING
Riiight. Do you have an actual name?

JOHN
John, sir

FIRING
John! That’s much better, now, let’s get you a weapon, what do ya fancy?

JOHN
Actually sir, I’d rather start with the weapon I have in my hands.

FIRING
Well alright John, lets line up your shot.

We look through John’s sights and we see Insurgents.

FIRING
Remember to calm down a bit before you fire, then everything is like Smith & Wesson, the original point and click interface.

JOHN
Wow those look like real people.

FIRING
Fooled ya didn’t it, this is actually a high tech firing range, those people you see in your scope are actually holograms. Now, like I said before, point and click.

John shoots and kills three or more insurgents. Firing has his GLTD out to view the targets

FIRING
Not bad, not bad at all.

John zooms out and the insurgents disappear.

JOHN
Thank you sir, can I try the marksman rifle now?

FIRING
Absolutely son, here ya go.

John gets the rifle and he goes prone.

FIRING
Now remember, with this rifle you need to calm way down, and shoot on your exhale breath in about 6 seconds

We look through John’s scope and he tries to pick off two or three more insurgents, but he uses the entire clip and only gets one or two.

FIRING
That was awful.

We cut to Porter who is standing a few meters behind John who is looking with his GLTD.

PORTER
You shoot like a pantless midget!

FIRING
I think we just found your nickname kid.

JOHN
What shoot?

FIRING
No! Pantless Midget, but I think we’ll just call you midget.

JOHN
Works for me, can I get rid of the gun and get the LMG

FIRING
Sure thing Midget, here ya go.

John is prone with the LMG in the deployed position. His view is filled with insurgents, 61 to be exact. He sprays from left to right, leaving no one alive. We cut to john who goes from prone to stand and we zoom in to his face. We cut in a DO WANT picture. We cut to a frontal of Firing and John.

FIRING
Wow! I’ve never seen that before

JOHN
I’m that good huh?

FIRING
No!, You just shot 18 civilians. Gimme that kit back!

JOHN
What!?! Why?

FIRING
If you shoot a Civi in the field, you get punished for it, lets just consider this a light punishment.

JOHN
But they all look alike! How am I supposed to tell the difference.

FIRING
Well that’s the idea, civilians collaborate with the insurgents, and the only way you can shoot, is if you see a weapon or if they are shooting at you. You need to be sure of what you shoot at in the field. Here take this crewman kit, and go for a ride.

John now wears the crewman kit

FIRING
When you calm down a bit, you can come back for your Rifleman kit if you’d like to. In the mean time go with Sergeant Porter, I think he’ll show you a few vehicles in our possession, maybe that’ll help you decide on your MOS.

JOHN
Thank you sergeant.

FIRING
See ya ‘round Midget.

John walks back to Porter who now has an M1A1 waiting for John

PORTER
Wanna be my chauffer?

JOHN
Absolutely!

John jumps up and down and tries to get in the tank from the side. Porter talks to him as he tries to get in.

PORTER
Uh, kid, what are you doing?

John is out of breath still trying to get into the tank

JOHN
Tryin...tryin to get…tryin to get in the tank sir.

PORTER
Uh huh…through all that armor huh?

John looks straight at Porter

PORTER
Get your *** up here and get in through the hatch idiot.

John rushes and jumps up onto the front of the tank to get into the tank. John and Porter now speak through a radio.

JOHN
Uh sir how do I drive?

PORTER
Guess.

John sends the tank flying forward. He Runs the Road kill soldiers over.

PORTER
STOP STOP STOP!!!

JOHN
HOW HOW HOW!!!

PORTER
Let go of the controls!!!

The tank slows down and turns slightly

PORTER
Ok, now reverse and turn us around…slowly

JOHN
Ok…

The tank turns around and John sees what he’s done.

JOHN
Oops

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-04-29 21:04
by arjan
repost?

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-04-30 02:47
by h3killa
Purpose = what?

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-04-30 03:23
by space
Have you seriously written a 2hour film script based on PR? :shock:

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-04-30 03:32
by DeePsix
Unless it involves ReaperMAC and I in a Humvee participating in witty banter, singing, and profuse amounts of swearing, no one will like it.


Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-04-30 05:49
by HughJass
interesting, a little mixed feelings on the overall idea. it is a bit of a bland and boring script right now.

IMO it shouldn't be a very PR centered subject, there should be more of a deeper story with somewhat short but interesting dialogue. No one wants long dialogue because acting is pretty much impossible i machinima.

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-04-30 06:08
by Zimmer
I dont think alot of talking is good with a machinima because it seems akward you should rather have å story teller that tells a story.

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-04-30 17:20
by Acemantura
DeePsix: You have just volunteerd ReaperMAC and yourself to the Cause of the PR Movie. (LA LA LA LA LA, La La La La La, L O L O L)

Arjan: this is Not a Repost.

HeKilla: What?

Space: More like a 90 minute movie, 2 hours is 2 much.

HughJass: I Love your name. Dude, if you have ANY ideas please PM me or post them, however, the main purpose of the film is to Train noobs and have a little fun. And Hey, If this works, there is always PR2: Rambo's Revenge

Room/Zimmer: Unless I can find animators who are willing to waste time on the project, machinima is alls I Gots

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-04-30 23:30
by h3killa
Purpose=What? As in what is the purpose of this? It seems very useless with the current idea. It is too much a "I'm going to make a movie of me fucking around." Than a pr informational movie.

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 03:23
by Acemantura
Killa go read the other post that is in my Sig

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 03:27
by McLuv 
Looks weak

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 07:08
by rampo
oh shit!

Edit: User was warned for Useless/Unhelpful Post Content.

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 08:28
by ReaperMAC
acemantura wrote:DeePsix: You have just volunteerd ReaperMAC and yourself to the Cause of the PR Movie. (LA LA LA LA LA, La La La La La, L O L O L)
As long as both him and I get to sing this:


Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 14:35
by RedSparrow
I'm always in to these sorts of things ;D

So if you want a girly actor somewhere, I'm your man- err, woman.

But, in line with someone else's post about this script, it should probably have a little less talking and perhaps a narrator. Talking scenes in games like this just don't work. Perhaps doing long talking scenes over the action, almost like a montage effect over what they were talking about. I can't remember what RL movies they've done this in, but it nearly always works well - especially in a briefing style talk scene.

</imagination ramble>

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 23:40
by Acemantura
McLuv: 1. I hope that isn't your picture in your Avatar 2. You're Weak! (I'm workin on it dude) 3. What the heck happened to your post counter? I've seen you here for ages.

Rampo: WTF was that?

Reaper: Brother, as long as we get the desired effect (chuckles and whatnot) you can sing and swear about whatever you want.

Sparrow: So are you a girl a boy or an it? Any of those are cool, its just that I'm an American, and Americans classify everything. Otherwise welcome aboard, send me a PM with your email adress and send me a clip of a voice you want to try out for. Possibles are: ENGINEER (Thor Gunnar Jacobson), Intel, or something that I havent released yet.

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 23:46
by Pantera
DeePsix wrote:Unless it involves ReaperMAC and I in a Humvee participating in witty banter, singing, and profuse amounts of swearing, no one will like it.

lmao they are actually trying to sing minnie ripperton? good luck! her voice shattered my windows...

p.s. why is there 2 threads about the same subject?

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 23:53
by RedSparrow
acemantura wrote: Sparrow: So are you a girl a boy or an it? Any of those are cool, its just that I'm an American, and Americans classify everything. Otherwise welcome aboard, send me a PM with your email adress and send me a clip of a voice you want to try out for. Possibles are: ENGINEER (Thor Gunnar Jacobson), Intel, or something that I havent released yet.
I'm a girl. ;-)

Regarding the voice clip, I'll got on to that when everyone in my house isn't asleep, probably tomorrow afternoon. (7.oo-16.oo shift = MAJOR SUCKINESS).

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 23:53
by Acemantura
This thread is strictly for the Script. To Comment, add or subtract from it.

Reaper, Deep and Hugh are really the only ones who have done much. Well really just Hugh, but Reaper and Deep are actually giving me inspiration for rewrites and additions.

BTW thanks guys.

Re: Project Reality Feature Length Film SCRIPT

Posted: 2009-05-01 23:56
by Acemantura
RedSparrow wrote:I'm a girl. ;-)

Regarding the voice clip, I'll got on to that when everyone in my house isn't asleep, probably tomorrow afternoon. (7.oo-16.oo shift = MAJOR SUCKINESS).
Sweet, now we get to have a Voice Actress, which means me need a female part. That's both bad and good. Good because, IMO there arent enough female players anywhere, bad because now I really have to rewrite.

Thanks again Sparrow.