Page 1 of 2

Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 19:14
by JohnnyTheIED
Wouldnt it be fun to have a training kashan with equal forces of jets, helos and tank?

I think it would make for much better training then just having 40 guys jdam infantry on the ground... lol

The numbers would have to be proportionned out but I think its easily done.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 20:32
by FuzzySquirrel
JohnnyTheIED wrote:Wouldnt it be fun to have a training kashan with equal forces of jets, helos and tank?

I think it would make for much better training then just having 40 guys jdam infantry on the ground... lol

The numbers would have to be proportionned out but I think its easily done.
That's exactly what I suggested, make it like .75 where it was EVEN!

ps this is a resuggestion...

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 21:07
by nick20404
They should have equal forces tbh it would get rid of all the base camping etc.

but I don't see the point in removing any vehicles, if you lag that is your personal problem and I don't think people with a computer made after 2006 should have to suffer for you being cheap. ;)

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 21:12
by Snazz
[R-DEV]fuzzhead wrote:Training has NEVER been about "balance" or "fighting"
https://www.realitymod.com/forum/f253-v0-85-maps/53931-kashan-desert-training.html#post1008065

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 21:21
by nick20404
But if you ever went into a training server you would see this statement is only half true.

Also the training map qinling is totally balanced so why not kashan? Notice how the rape and problems only occure on kashan while any server playing qinling is fine from smacktards.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 21:29
by Zeppelin35
I have to agree with this. I've always wanted to get some dog fight training but never could since all the jets are on the US side.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 21:38
by Snazz
nick20404 wrote:But if you ever went into a training server you would see this statement is only half true.
The point is that it's not intended to be team deathmatch with short spawntimes.

Obviously it has still turned out that way, but Fuzzhead mentioned further changes will be made.

With that said, I question why MEC were given more vehicles in 0.85 if the devs didn't intend it to be more balanced.
nick20404 wrote:Also the training map qinling is totally balanced so why not kashan?
Haven't found an answer regarding Qinling, maybe Fuzzhead can comment here on that?
nick20404 wrote:Notice how the rape and problems only occure on kashan while any server playing qinling is fine from smacktards.
Well Qinling is less played on from what I can tell, so naturally less smacktards. The 2 bases where most people spawn are on the very opposite sides of the map with large domes of death so that also helps.

Doesn't neccesarily mean Kashan would be rape free if both sides were equal.

I suggest the MEC AA is restricted to the bombing range and/or the US airfields get bigger domes of death.

Regarding the MEC getting raped, I see it as the risk you take when you decide to play as a moving target.
Zeppelin35 wrote:I've always wanted to get some dog fight training but never could since all the jets are on the US side.
You can mock dogfight with friendly jets, same thing really except you obviously don't lock on and shoot each other (which doesn't really require practise IMO).

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 21:57
by torenico
IF they do this, then most of the Players will leave the normal servers.. and play on Training.. because it will have 5 Aircraft per team etc, whit short spawn times.. basically, PR will meet Vanilla.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 23:18
by FuzzySquirrel
...
1. Kashan make 32 balanced ie .75 training
2. Kashan make 64 as current.
3. I'd prefer it like .75 where the Training servers were locked.
4. @torenico, No. because REAL pr players would still play in REAL servers.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 23:34
by Alex6714
Lol, irony. People complain about "noobs" crashing helicopters all the time on normal maps, getting shot down constantly, jets that die in 3 mins after take off, and then people go on about not letting there be an environment where you can practice vital combat and evasion training before you get into the 20 minute spawn, ticket loss, everybody insults you land.

I bet a few people would go and play on there, but would that not leave the assets to decent players and free normal servers of the "oh so much hated asset whores". How can this be a bad thing unless they seem to be having more fun?

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-01 23:45
by TJ-XRL
if you want dog fight traning go to (quming) if spelt right

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-02 00:28
by CAS_117
Snazz wrote: You can mock dogfight with friendly jets, same thing really except you obviously don't lock on and shoot each other (which doesn't really require practise IMO).
Image

Except there's a minimap showing exactly where the enemy jet is at all times.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-02 21:45
by Snazz
Then don't look at it?

If you 'cheat' by looking at the minimap it won't help when you can't use it, so naturally you'd try not to use it if you were really training.

If the other guys using it, they're just a more challenging opponent to train against.

It doesn't take long to find an enemy jet in the same 4x4km area either.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-02 22:09
by CAS_117
You can't shoot him and he can't shoot you. There is zero point behind it. Its not really "training", its more of a map to figure out the interface.

For PRT my squad had to make our own training maps just to be able to get something out of it.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-02 22:47
by Snazz
CAS_117 wrote:You can't shoot him and he can't shoot you.
You can still fire your cannons at each other with FF off, and if you can hit the other guy with your cannon you can sure as hell hit them with a lock on missile.

Knowing the right time to shoot the missile isn't rocket science (lol) either.
CAS_117 wrote:There is zero point behind it. Its not really "training", its more of a map to figure out the interface..
Staying on the other jets six throughout various evasive maneuvers is the point, if you can do that in a mock dogfight you're more likely to survive in a real one.

You may not find it generally useful anymore but I'm sure others would.

Anyway, It's obvious people's views on what training/practise should be is divided so I support the suggestion of having 2 seperate layers.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-02 23:30
by CAS_117
Snazz wrote:You can still fire your cannons at each other with FF off, and if you can hit the other guy with your cannon you can sure as hell hit them with a lock on missile.
Except in BF2, just because you see it hit doesn't mean its going to damage him.
Snazz wrote:Knowing the right time to shoot the missile isn't rocket science (lol) either.
Evading one is.
Snazz wrote:Anyway, It's obvious people's views on what training/practise should be is divided so I support the suggestion of having 2 seperate layers.
Or one good one.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-03 00:18
by Snazz
CAS_117 wrote:Except in BF2, just because you see it hit doesn't mean its going to damage him.
True but kind of beside the point.
CAS_117 wrote:Evading one is.
Lol, I don't believe that but we're already getting offtopic.
CAS_117 wrote:Or one good one.
Yeah well 'good' is subjective but I think to really please both crowds we'd need two different layers, as opposed to some form of compromise.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-03 00:26
by CAS_117
Snazz wrote:True but kind of beside the point.
No it is precisely the point.
Snazz wrote:Lol, I don't believe that but we're already getting offtopic.
Google "Beam Maneuver"
Snazz wrote: Yeah well 'good' is subjective but I think to really please both crowds we'd need two different layers, as opposed to some form of compromise.
Chances are community members will end up making their own again, since that worked last time.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-03 15:24
by JohnnyTheIED
"training never been about balance or fighting"

Well if not equal forces atleast give mec 1 freaking mig...

How are you supposed to train properly without any stress or adversity? Or scenario? Or proper team?

"you can mock dogfighting"

Ya and you dont know when you hit. So much for training. Plus, Missile shooting is not rocket science but it ain't rock kickin' either. The whole point of training is to perfect the way you handle the equipment.

I don't mind leaving Kashan alone.

Just give us a Jet map. Where we can have a "axis vs allies" type of madness going on, with bomb targets in between.

Qinling is extremely boring for jets... Im not the only one who thinks like that, its always empty.

I just think a Kashan with a Qinling like ratio of jets would be much, much more fun for everybody.

Re: Kashan equal forces training, less lag, more fun?

Posted: 2009-05-03 15:29
by JohnnyTheIED
Snazz wrote:Then don't look at it?

If you 'cheat' by looking at the minimap it won't help when you can't use it, so naturally you'd try not to use it if you were really training.

If the other guys using it, they're just a more challenging opponent to train against.

It doesn't take long to find an enemy jet in the same 4x4km area either.
What are you doing here? Honestly

Are you just here to bash suggestions and suck up on the dev-team? lol

This is a suggestion forum, hence, we suggest stuff. Let the dev team handle whatever will be picked or not.

Not everybody is like you and like it or not, the game will look like what the Dev-team and retained suggestions will want it to be.

If you're against the idea say it once and leave it, dont just start arguments over this and that, start your own thread see if people love your ideas.