Is there any way PR will ever have 128 player servers?
Posted: 2009-05-03 11:18
Just wondering... I think especially on the AAS maps it would help tremendously. So many times on AAS the battlefield just feels... empty. Normally, you've got 1/3, maybe even 1/2 of the team tied up in support roles which leaves you with maybe 3 infantry squads, 1 of which is usually screwing around. Kashan is probably the worst for this. Sometimes you might even only have two infantry squads.
Insurgency works great, the maps are a bit smaller, the action is very intense (usually, Korengal is a bit slower), and there are usually far less vehicles, which means teams are usually more like 4-5 infantry squads.
If servers were 128 players, with the same number of vehicles, it would make for some MUCH better combat IMO. Instead of 2 apcs, a tank, a couple choppers and 2-3 infantry squads you'd have 2 apcs, a tank, a couple choppers and 8-9 infantry squads. Basically it would feel much more like a company size battle, instead of a random skirmish with a few vehicles and infantry running around getting shot.
If 64 players is hardcoded, is there a chance PR would ever switch engines? I think it'd be worth it to up the player limit.
Insurgency works great, the maps are a bit smaller, the action is very intense (usually, Korengal is a bit slower), and there are usually far less vehicles, which means teams are usually more like 4-5 infantry squads.
If servers were 128 players, with the same number of vehicles, it would make for some MUCH better combat IMO. Instead of 2 apcs, a tank, a couple choppers and 2-3 infantry squads you'd have 2 apcs, a tank, a couple choppers and 8-9 infantry squads. Basically it would feel much more like a company size battle, instead of a random skirmish with a few vehicles and infantry running around getting shot.
If 64 players is hardcoded, is there a chance PR would ever switch engines? I think it'd be worth it to up the player limit.