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[?] 3ds export vehicles
Posted: 2009-05-04 15:26
by smee
Hi just been mucking about with a stryker just for a bit of experimenting imported it changed some of the LOD0 and tried to export it went through the creating .dat and .mat but didn't create a .con file. NO error messages.
it had its complete hieracy
Is there anything special you need to do for exporting vehicles. any good tutorials to check out. for APC
Re: [Question] 3ds export vehicles
Posted: 2009-05-04 16:52
by TrahnLee
Who's stryker? How'd you get it? Your own model, or one ripped backwards out from BF2? Does it have textures? Are you sure the hierarchy is right?
More information is needed to help you figure out why it isn't exporting. I've exported a ton of vehicles, weapons and other odds and ends into BF2. There are all kinds of reasons why you don't get an export.
Some are really obvious and some are not so obvious. However, in order to help, I need to know more about your vehicle.
Re: [Question] 3ds export vehicles
Posted: 2009-05-04 17:52
by smee
[R-DEV]TrahnLee wrote:Who's stryker? How'd you get it? Your own model, or one ripped backwards out from BF2? Does it have textures? Are you sure the hierarchy is right?
More information is needed to help you figure out why it isn't exporting. I've exported a ton of vehicles, weapons and other odds and ends into BF2. There are all kinds of reasons why you don't get an export.
Some are really obvious and some are not so obvious. However, in order to help, I need to know more about your vehicle.
PR's usapc_stryker . Imported into 3dsMax verison 9 using POE2 tools have assigned the textures on the LOD0
Hierarchy looks fine,
Do I have to use batch export or just the ordinary export.
Re: [Question] 3ds export vehicles
Posted: 2009-05-05 01:35
by Tonnie
try posting a screenshot of the hierarchy.
Re: [Question] 3ds export vehicles
Posted: 2009-05-05 09:07
by smee
Other than that have you got a 3dmax vehicle that i could have a muck about with. One that works. on export, a tracked one would be good.
Re: [Question] 3ds export vehicles
Posted: 2009-05-10 01:40
by Tonnie
At first glance i cant really see anything wrong with it but i dont know as much on exporting vehicles as i do on exporting weapons... maybe trahn_lee can help more then me.. I mean he is a monster when it comes to exports lol

Re: [Question] 3ds export vehicles
Posted: 2009-05-10 02:05
by tupla_s
I think these lods should be linked under geom1
And here's a vast collection of hierarchies:
3ds/gmax Model Hierarchy Collection (56k Warning) - Official BF Editor Forums
Re: [Question] 3ds export vehicles
Posted: 2009-05-10 02:06
by jarleif
you dont have any collision meshes. When you use the import tool it doesn't import the collisions as well.
Re: [Question] 3ds export vehicles
Posted: 2009-05-10 09:11
by smee
Col's are located below LOD 0
All those are of the lower tree of Geom1 all ready
Do you have to export as batch export?
Re: [Question] 3ds export vehicles
Posted: 2009-05-10 11:58
by Tonnie
smee wrote:Col's are located below LOD 0
All those are of the lower tree of Geom1 all ready
Do you have to export as batch export?
You shouldnt need to i donno about how batch exports work but i have exported some vehicles before and i all ways just used the normal exporter... Maybe try giving [R-DEV]Trahn_lee a pm or something to see if he can help.
Heres a screenie of my vehicles hierarchy may not be as detailed as the striker but see if it helps or not.

Re: [Question] 3ds export vehicles
Posted: 2009-05-10 12:24
by smee
arrhhh you have it as a bundle object and presume its bundlemesh texture ??? will have to have a look there

Re: [Question] 3ds export vehicles
Posted: 2009-05-10 16:18
by Tonnie
Let us know how this gos wont you....
Re: [?] 3ds export vehicles
Posted: 2009-05-12 01:20
by jarleif
your right, the cols are there.....i just missed it on the image....