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Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 16:51
by Redamare
I have already posted a comment on giving the specialist kit a Sub machine gun ( Mp5, etc) But aside from that I belive these suggestions might be a little more of use.
AGP-DB14 Door Breacher
These could be incoorporated into the game for Larger or more complex doors than wood breachable doors. The way you could use it is throw it like a C4 pack and hit the door ( any where on door :L) then like a slam it should go off in 5 or so seconds. the charge should not be an explosion to be taken advantage of like a mini c4 but the explosion is a Shotgun round that opens the door. i am not sure of the complexity of it but it may be of use.
The Second is Bring the flash bang back only for specialists
Re design the explosion to be more realistic
First : Change the sound from a weak splashy sound to a Loud Tank like explosion
Second : Give the Flash bang a supression effect lasting for twice as long as the flash blindness. or just make the flash black instead of white and have a supression effect overlay it. if possible.
Also fix thermite geranades to cause damage to players
Thanks for reading
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 17:00
by Cheditor
If im right flash bang was taken out for problems with it also it is only special forces that work in CQB areas that use it. Also the explosive charge would be purely cosmetic, so would be very low priority.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 18:25
by Adetter
You have played too much CoD,CS,and Rainbow Six.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 18:39
by Zimmer
Colonelcool125 wrote:Why would we need two devices that serve the same purpose (shotgun & door breacher)?
Soldiers are not regularly issued MP5s in real life, so that's out.
Flashbangs aren't regularly issued either, so again, that's out.
What about MEC they use a clumsy G3 that isnt supposed to be used in CQB. Since MEC is a fictional army, it could be so that some soldiers is loaded with MP5 it fits with the style of MEC as a H&K faction.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 18:43
by Adetter
Make some models yourself then.
Ivee learned two thing here.
1.Never re-suggest!
2.If you want something new like maps,weaps etc.
Make it your own.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 18:48
by Zimmer
Adetter wrote:Make some models yourself then.
Ivee learned two thing here.
1.Never re-suggest!
2.If you want something new like maps,weaps etc.
Make it your own.
Flashbang has already been in PR until 0.7 or 0.6, the door breacher isnt needed(shotgun), and MP5 is already ingame.
In fact I would say that you should take away the G3 from the specialist and give him a MP5. On some maps like muttrah and ejod. In kashan he could be since you have the bunkers and the villages.
Because rigth now you just request the crewman and go around with that one instead.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 18:50
by Ragni<RangersPL>
Zimmer wrote:What about MEC they use a clumsy G3 that isnt supposed to be used in CQB. Since MEC is a fictional army, it could be so that some soldiers is loaded with MP5 it fits with the style of MEC as a H&K faction.
... or maybe something better, HK53A3
On topic:
I do like when things go BOOOMMM in PR but is this used by regular troops?
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 18:50
by Adetter
The crewman kit on MEC,aint that a MP5?
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 18:56
by Cheditor
Just keep it how it is, adding an MP5 i cant see how it would better the game. In my opinion the G3 is good in CQB, with ironsights you can just strafe rooms.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 18:56
by Tarantula
Maybe the breaching charge could injure people inside? just suggesting benefits, i like the idea.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 19:00
by Adetter
Tarantula wrote:Maybe the breaching charge could injure people inside? just suggesting benefits, i like the idea.
It does that IRL to,i think i know the functions.
1.Plant breach charge.
2.Pull a detonator.
3.The pressure of explosives pushes the door in,on this way,people inside gets hurted,while people outside,is fine.
4.Door is open!
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 19:03
by Cheditor
Well no, thats not how it works as far as i know. To be honest you generally dont breach a door with explosives, you shoot the hinges with a breaching slug from a shot gun which generally rips a giant hole into the door. You only use explosives for more secure doors when there is no other option, or walls. And that works by placing explosive getting into cover, blowing the charge, concret flies in and people are a bit dazed, you charge in and clear it.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 19:10
by Adetter
I didnt meant other options on PR.
I ment in real life,used by special troops,like Rainbows and stuff.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 19:13
by Cheditor
Well you answered yourself there this is PR about normal infantry not special forces.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 19:19
by Adetter
I didnt come with suggestion!
I know that this is not Special Forces.
Thats why i dont think breach charge and flashbang should be here.
The flashbang,go back to CS and blind some counter terrorists.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-05 20:51
by gazzthompson
Adetter wrote:I didnt meant other options on PR.
I ment in real life,used by special troops,like Rainbows and stuff.
yeah because rainbow 6 are a real SF team.
OP: non of this stuff is really needed, and would be low priority.
Re: Specialist Updates:DoorBreacher,Flashbang
Posted: 2009-05-06 02:29
by Bob_Marley
We already have breaching shotguns (dont make the argument about breaching walls, its not viable with all the strucures currently in use.) so have no need for breaching charges. Flashbangs have come and gone and will not be returning. Why use something that will stun a man (flashbang) when you can use something that will kill him? (frag).
Locked for pointlessness.