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nose cam attack chopper gunner
Posted: 2006-05-12 19:54
by TweedleDee
why did u take away the nose cam for the chopper gunner?, now all the gunner sees is the dash board when he tries to look at the ground.... not very realistic if u ask me,
it would be ok if the dashboard screen really worked, but it doesnt..... are u guys gonna patch a fix for the nose cam or do u like not seeing what u are shooting at?
Posted: 2006-05-12 20:28
by ReconSweden
I´m wondering the same thing. I can understand why you removed the exterior view from ground vehicles but a AH gunner has quite an array of sensors/optics/cameras to aid him. It quite annoying to watch the cockpits controls when you should have optics with zoom and FLIR.
Is it in "Things to fix"? Balance issue?
Posted: 2006-05-12 20:53
by eggman
Will look into it, I may have inadvertantly broke that when making some other changes.
egg
Posted: 2006-05-12 21:20
by Top_Cat_AxJnAt
PLeas tell me truefully: in real life is the cannon on the nose of attact helis controlled through a TV camara. I must be, i thought becuase i dont think they have invented 180 degree, constantly updating, presice veirtuall crosshairs.
Also, would it be possible to have some form of thermal camara in the game, equipted to attact helis ext. Ro would that be to complciated?
Alos is there a chance of having a colour/ balck and white high zoom camara on the heli, similar to the hight magnificaiton onses in real life ( 70 times in some cases)? thanks
Posted: 2006-05-12 22:01
by Malik
It would be possible to add nuclear submarines just like real life, but there's a reason they're not implemented. I'm sure you can work that out for yourself, and apply that reasoning to certain other ideas you've come up with.
Posted: 2006-05-13 10:06
by Top_Cat_AxJnAt
The reason is becuase they would be usless. No one fires nukes in such small conflicts these days!!!!!! And alot do not eveh hoave tomerhawk missiles so would be unable to engage landtargets.
Waht i said was in no extrmeme!!! Any idea can be balanced, if no one suggested ideas becuase they feared thgey would jsut be ignored cos they changed the balance slighty, PR would suck.
Open your mind alittle, dont jsut say NO and some sarcastic comment please.
Posted: 2006-05-13 10:37
by sofad
TweedleDee wrote:why did u take away the nose cam for the chopper gunner?, now all the gunner sees is the dash board when he tries to look at the ground.... not very realistic if u ask me,
it would be ok if the dashboard screen really worked, but it doesnt..... are u guys gonna patch a fix for the nose cam or do u like not seeing what u are shooting at?
*thumbs up*
and if the devs can re-fix that, is it possible to remember the nosecam, when the gunner switched to TV-missle and back?
Posted: 2006-05-13 19:27
by Rhino
Heres what i think should be done.
If you look above the mini gun on the very front of the nose, you will see a rotating camara. Now the best thing to do is use some sort of TV screen, like for the TV missles or what ever it uses, and then let the gunner see though this screen by defult. then when he moves the mouse to aim the camara will follow the mini gun.
Posted: 2006-05-13 19:30
by Fullforce
You can still hit C and hide the cockpit... I did it yesterday.
Posted: 2006-05-13 19:46
by YoJimbO
Remember hitting C in jets gives you a view of your 6, too

Posted: 2006-05-13 19:49
by TweedleDee
'[R-PUB wrote:Fullforce']You can still hit C and hide the cockpit... I did it yesterday.
uhhhh i have been hitting c repeatedly and nothign happens...... maybe u are playing the old version lol?
i wish i could get c to work......... are u sure?!?!
Posted: 2006-05-13 20:15
by mavit
check your settings mate....
Posted: 2006-05-13 20:17
by Dark Ewok
I believe it depends on which server you play on.
Some servers have a tendency to enable/disable certain features of PRMM
Posted: 2006-05-14 15:22
by TweedleDee
Dark Ewok wrote:I believe it depends on which server you play on.
Some servers have a tendency to enable/disable certain features of PRMM
ahh that makes sense now, so the sever needs to allow nose cam....
Posted: 2006-05-15 08:38
by MMad
Anyone played USI at all? I liked the way they handled the gunners there. Seems to me to be the best solution.
Actually, best would be if the gunner could toggle in and out of the locked camera view, but only fire when in the camera view. That way they could have the added advantage of looking around and spotting enemies.