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BUILDING CLEAR
Posted: 2009-05-05 22:41
by dominator200
I was playing one of the insurgents maps today and the squad that we was in got confussed wen we was searching the big complex buildings and ppl couldnt remeber wat they had searched so i thought wat about putting a building clear in the commo rose much like planting a mine so that ppl would no which has been searched and which hasnt
Re: BUILDING CLEAR
Posted: 2009-05-05 22:53
by Redamare
I think its a good idea ( like the mines u say checked or w.e and a icon shows up on the mini miap for a minute or so )
Re: BUILDING CLEAR
Posted: 2009-05-05 23:01
by Tarantula
i like the idea, but with all of the things on the como rose at the moment maybe they should adopt a como rose layout similar to Forgotten hope so as to add more commands
Re: BUILDING CLEAR
Posted: 2009-05-05 23:05
by Airsoft
not bad but it should only last about 5 min, it doesen't take that long for the enemy to "reoccupy" the building again.
Re: BUILDING CLEAR
Posted: 2009-05-05 23:07
by R.J.Travis
Well its a good solid ed Idea I fear that just using better team work and calling out "The room in the back left is clear!" would help your squad accomplish the same goal .
Re: BUILDING CLEAR
Posted: 2009-05-05 23:09
by daranz
Give us the glowsticks from SWAT games

Re: BUILDING CLEAR
Posted: 2009-05-05 23:10
by dominator200
R.J.Travis wrote:Well its a good solid ed Idea I fear that just using better team work and calling out "The room in the back left is clear!" would help your squad accomplish the same goal .
No we did that i cant remeber the map but its the map with the apache one (insurgents) and there is a complex of building like 4- 5buildings and the like 3-4 rows of them thats y it was confussing but im glad one of my ideas has been welcomed lol

Re: BUILDING CLEAR
Posted: 2009-05-05 23:13
by bloodthirsty_viking
actually, i dont feel this is needed, if the building secure thing is up, and a e runs into it, its just worse for the next person who runs in.. other then that, this would be a great idea.. but then agian...
actually i dont know what i think about this.. how realistic is it to do something like that?
Re: BUILDING CLEAR
Posted: 2009-05-05 23:14
by R.J.Travis
dominator200 wrote:No we did that i cant remeber the map but its the map with the apache one (insurgents) and there is a complex of building like 4- 5buildings and the like 3-4 rows of them thats y it was confussing but im glad one of my ideas has been welcomed lol
Well you guys where not organized where you all spreed out?
you should have moved in 2 teams of 3 Fire team A and fire team B A clearing one row B clearing another once both team clear one row you met up and search the next row.
I help this helps as I really don't think they will add this because you can accomplish it with good team work.
I well say its was a good idea none the lest.
Re: BUILDING CLEAR
Posted: 2009-05-05 23:20
by dominator200
bloodthirsty_viking wrote:actually, i dont feel this is needed, if the building secure thing is up, and a e runs into it, its just worse for the next person who runs in.. other then that, this would be a great idea.. but then agian...
actually i dont know what i think about this.. how realistic is it to do something like that?
ye but obviously if your workin a squad and u have searched it tell ur teammates that u have then regaudless of nme or not it wouldnt be searched again, obviously with cahces being moved all the time it wouldnt be a permenat featur mayne every time a cache is moved they dissapear, or better still they only last for about a min or so just to make sure.
Re: BUILDING CLEAR
Posted: 2009-05-05 23:29
by Rudd
mumble,
"building clear" for nearby friendlies
your SL will inform others over radio if friendlies further afield need to know
Re: BUILDING CLEAR
Posted: 2009-05-06 01:09
by Smegburt_funkledink
IIRC, the "Clear" sample isn't used any more that the medic used to shout out when using the defibs.
Could that be added?
You might say, just use your mic but then there's loads of voice commands that're pointless in that case. (which I still use 'cause they're badass)
Re: BUILDING CLEAR
Posted: 2009-05-06 01:15
by Tonnie
Well all can say is that if you on a team that are using "teamwork" as it should be there would be no problem and no need for this. That is all.
Re: BUILDING CLEAR
Posted: 2009-05-06 01:31
by CodeRedFox
Its a cool idea, like chem lights. Not sure of the need as most battles take place out side. But cool idea. I would say with mumble this isnt that much of an issue.