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1 Huge Russian Theather map

Posted: 2009-05-09 11:29
by Montana0008
I think it would be great if PR team would make big map like Kashan Desert or even bigger, based somewhere in Chechenya or Russia. There would be some forests, swamps somewhere in middle of map, meadows with big grass which doesnt disappear in distance. Also team could use new planes (MiG-29, etc.), some other new vehicles like Tungushka AA with new camo textures, Katyusha rocket launcher vehicle (like in bf1942 only modern version). :roll: that would be awsome to sit in meadow with stinger in your hands and waiting for a plane to takedown...



sorry for english

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 11:33
by gazzthompson
the general view when it comes to suggesting maps (and factions) is to do it yourself. the devs dont have the time to meet the demands of map suggestions as maps take a long time to make.

Here is some good tutorials:

Modding Tutorials - Project Reality Forums

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 11:34
by Montana0008
oh, ok, I just wanted to share my idea.

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 12:04
by [wow]titan
oH NO
Please NO MORE chechen bs Russia maps

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 12:05
by Adetter
Hate that maps!

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 12:40
by MonkeySoldier
Isn't a 4km map made by the DEVs?

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 12:43
by CAS_117
'[wow wrote:titan;1017564']oH NO
Please NO MORE chechen bs Russia maps
Yea seriously... :neutral:

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 12:43
by MonkeySoldier
Nvm about my post, the map I was talking about is 2km.

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 14:05
by JohnnyTheIED
I'd LOVE a map were finally Russian forces get AIR SUPPORT.

Feels totally unrealistic when Russian empire is destroyed by 2 chechen tanks and all we got is tandem RPG not even scoped or some weak *** BTRs... Especially when you know everything that Chechen army has comes from the Soviet union...

Project western Reality sometimes... Reality is: Chechens lost the war, why? Air support. Artillery and Speztnaz armed to the teeth. (RPG/Dragunov and AK often in the same kit, see footage for yourself if you don't believe me).

Yes Chechens made a few good ambushes, why? Because the Russians sent it Hundreds if not Thousands of tanks/APCs in columns. Most of wich made it to Grosny and failed the insurgency.

Never have I seen or heard about a Chechen tank dominating the russian army. The only time I've seen footage of a Russian regiment coming in contact of an enemy tank, I saw each single soldier carrying a RPG with their AK, Jets flying overhead 24/7 and modern tanks protecting their flanks.

And we won't even talk about the HINDS hunting the mountains...

Exept for kozelsk (which is already quite boring after first flag, and unrealistic since you dont send tanks into mountains for fighting) the Russian army feels and is much weaker then the Chechens. Which is irony at its best considering chechens lived on Soviet surplus or Booty.

----------------------

Now for a huge map suggestion, Couldn't be more simple. Grosny.

A leveled city with only a few buildings still standing, Small fields around the city, and some mountains after that (as we go outwards). City would bring intense urban realistic warfare, snipers, squad fighting, etc. The fields could be used for mobile artillery or landing paths for transport helos, or used as cover for Chechens assaulting the city. And the mountains, well, obviously the Chechen base. Where once the city is captured, Russians must go hunt the chechens in the mountains, considering they didnt fail on IEDs and snipers.

There would be a russian base on the outskirts of the map, With a SU bomber or Mig. 1 attack helos and 1 transport. 1 tank(or mobile arty), 1 BTR.

Chechens would get: 1 tank inside the city, A couple (dragunov) snipers, IED class (maximum 1 per squad like SL and kits) and a couple anti-air stinguers/sa-7. With of course the usual RPG7-26.

AAS type of map, 3 flags. One in the fields (to secure perimeter and siege city), One on the city, and one in the chechen mountains. Russia fails if not all 3 flags are captured before the end.

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 14:15
by Rangu
JohnnyTheIED wrote:I'd LOVE a map were finally Russian forces get AIR SUPPORT.

Feels totally unrealistic when Russian empire is destroyed by 2 chechen tanks and all we got is tandem RPG not even scoped or some weak *** BTRs... Especially when you know everything that Chechen army has comes from the Soviet union...

Project western Reality sometimes... Reality is: Chechens lost the war, why? Air support. Artillery and Speztnaz armed to the teeth. (RPG/Dragunov and AK often in the same kit, see footage for yourself if you don't believe me).

Yes Chechens made a few good ambushes, why? Because the Russians sent it Hundreds if not Thousands of tanks/APCs in columns. Most of wich made it to Grosny and failed the insurgency.

Never have I seen or heard about a Chechen tank dominating the russian army. The only time I've seen footage of a Russian regiment coming in contact of an enemy tank, I saw each single soldier carrying a RPG with their AK, Jets flying overhead 24/7 and tanks protecting their flanks.

And we won't even talk about the HINDS hunting the mountains...
It's a game, Johnny.

- You should look forward to the German Faction.
IIRC their Airborne map might have ruskies and planes on it. ;)

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 14:33
by JohnnyTheIED
Rangu wrote:It's a game, Johnny.

- You should look forward to the German Faction.
IIRC their Airborne map might have ruskies and planes on it. ;)
Yes of course, but its also a game claiming to as close to reality as possible. And im sorry but leaving the Chechens with 2 tanks when the Russians dont get 1 and neither air support or a reliable RPG scoped, you gotta have a crooked view of reality...

I always though the key to PR was that experienced players made the difference, not the stacking of weapons and "nerfing" for fairness so that the newbies dont cry.

In my book the only way an insurgency can work is if the people leading it have skills and know how to use their low ressources. If you start sharing the weapons like that for fairness, do it for all factions. Talibans, Insurgents, Chechens.

Not just the only faction fighting the russians...Its like oh USA and UK will dominate iraq and afghanistan, but the russians cant handle the chechens? Reality is the opposite. Russians did won their bet. USA and UK are still trapped and it seems for a while still.

Facts: There was a few tanks and heavy equipment left used by the insurgents in Iraq. Few tanks, AA batteries mounted on trucks and ETC. Why are we not seeing any of those? Right cuz they dont want us to use it on USA/UK. But its ok if we pwn the russians?

Forgive me but I call BS on that...

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 15:11
by DankE_SPB
PR team would make big map like Kashan Desert. There would be some forests, swamps somewhere in middle of map, meadows with big grass which doesnt disappear in distance. Also team could use new planes (MiG-29, etc.), some other new vehicles like Tungushka AA with new camo textures.
maybe 1 guy will tell you about this a little bit more ;-)

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 15:19
by MonkeySoldier
JohnnyTheIED wrote:I'd LOVE a map were finally Russian forces get AIR SUPPORT.

Feels totally unrealistic when Russian empire is destroyed by 2 chechen tanks and all we got is tandem RPG not even scoped or some weak *** BTRs... Especially when you know everything that Chechen army has comes from the Soviet union...

Project western Reality sometimes... Reality is: Chechens lost the war, why? Air support. Artillery and Speztnaz armed to the teeth. (RPG/Dragunov and AK often in the same kit, see footage for yourself if you don't believe me).

Yes Chechens made a few good ambushes, why? Because the Russians sent it Hundreds if not Thousands of tanks/APCs in columns. Most of wich made it to Grosny and failed the insurgency.

Never have I seen or heard about a Chechen tank dominating the russian army. The only time I've seen footage of a Russian regiment coming in contact of an enemy tank, I saw each single soldier carrying a RPG with their AK, Jets flying overhead 24/7 and modern tanks protecting their flanks.

And we won't even talk about the HINDS hunting the mountains...

Exept for kozelsk (which is already quite boring after first flag, and unrealistic since you dont send tanks into mountains for fighting) the Russian army feels and is much weaker then the Chechens. Which is irony at its best considering chechens lived on Soviet surplus or Booty.
Who's going to model, uv, skin and code all of this into PR? The DEV's are already busy enough tweaking all the content that's currently in-game. Needless to say all the work that goes into a 4km map....(balancing, bugtesting etc etc)
JohnnyTheIED wrote: Now for a huge map suggestion, Couldn't be more simple. Grosny.

A leveled city with only a few buildings still standing, Small fields around the city, and some mountains after that (as we go outwards). City would bring intense urban realistic warfare, snipers, squad fighting, etc. The fields could be used for mobile artillery or landing paths for transport helos, or used as cover for Chechens assaulting the city. And the mountains, well, obviously the Chechen base. Where once the city is captured, Russians must go hunt the chechens in the mountains, considering they didnt fail on IEDs and snipers.

There would be a russian base on the outskirts of the map, With a SU bomber or Mig. 1 attack helos and 1 transport. 1 tank(or mobile arty), 1 BTR.

Chechens would get: 1 tank inside the city, A couple (dragunov) snipers, IED class (maximum 1 per squad like SL and kits) and a couple anti-air stinguers/sa-7. With of course the usual RPG7-26.

AAS type of map, 3 flags. One in the fields (to secure perimeter and siege city), One on the city, and one in the chechen mountains. Russia fails if not all 3 flags are captured before the end.
Perhaps you could start mapping/ learning to map and get this in-game? Of course, the DEV's can't guarantee that a community map will make it into PR. (they have high standards, I can tell that by the quality of the maps.)

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 15:53
by JohnnyTheIED
MonkeySoldier wrote:Who's going to model, uv, skin and code all of this into PR? The DEV's are already busy enough tweaking all the content that's currently in-game. Needless to say all the work that goes into a 4km map....(balancing, bugtesting etc etc)


Perhaps you could start mapping/ learning to map and get this in-game? Of course, the DEV's can't guarantee that a community map will make it into PR. (they have high standards, I can tell that by the quality of the maps.)
Don't get me wrong, I know this is hard work.

But most of what I said here is already in game (for the equipment).

I admit the map however, will ask for alot of time and effort. But then again, I think the final product will be much better then say Kozelsk. As far as a Russian vs Chechen gameplay is concerned.

As to who will do it, well obviously the DEV-team, since this is what a suggestion forums is about. Suggesting ideas to the DEV-Team. And I think many of us here in the PR community CRAVE a huge russian map w/ most assets.

Obviously if my skills where more mapping/modeling then playing and understanding what would make the gameplay even more addictive, I'd be in those receiving the suggestions, not the one saying them.

If they don't think its a good idea, they just wont do it, they dont need forum people to protect them from suggestions... lol. However if they happen to love an idea, they will put the time and effort in it. Thats all up to them. My works ends after my suggestion/opinion, Unless im invited to participate.

P.S: I used to skin for HL mods back in the days. Right now tho I dont have a computer strong enough, nor enough time to get back to it. But I have to say since I discovered PR, I am closer then ever to getting back at it and model/skin or even map. It is even harder now with the new powerful engines and the way games work, I think the key here is teamwork.

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 16:12
by Dev1200
I'm slowly learning how to make maps for PR.. and a Russian vs Chechen sounds fun.. since US is in a zillion maps and russia is only in a few. I'd love to see MiG's and/or HINDS vs rebels. It sounds a little one sided.. but thats the way it should be.

Is it possible to make an insurgency type with Russian vs Chechen? And then just make Chechen defend weapon cache's?

Would even the odds a little bit.. Russians with helicopters, jets and tanks (oh my!) and Chechen with.. well.. infinute tickets ;D

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 16:29
by Alex6714
It wouldn´t uneven it though.

People just need to get to grips with 2 concepts:

1) Hiding.

2) Pointing a tube and clicking.

If you can´t do either, you shouldn´t be playing. :-|

Kozelsk for example could fit a hind perfectly.

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 17:31
by Dev1200
Alex6714 wrote:It wouldn´t uneven it though.

People just need to get to grips with 2 concepts:

1) Hiding.

2) Pointing a tube and clicking.

If you can´t do either, you shouldn´t be playing. :-|

Kozelsk for example could fit a hind perfectly.
How do you think the insurgents usually win on maps like Fallujah West? USMC Has 2 bradleys >_<

It's possible (and pretty easy) To take out a jet with an SA-7. Helicopter is even easier. Just make spawn times really low for the Russians and it's even.

And if you make mountainous regions in the map, possibly with tunnels and such.. the HIND and MiG force it to do what it should be doing in the first place.. quick, powerful strikes. Hover = die with heli. Multiple passes = die with jet.

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 17:44
by octo-crab
Dev1200 wrote:How do you think the insurgents usually win on maps like Fallujah West? USMC Has 2 bradleys >_<

It's possible (and pretty easy) To take out a jet with an SA-7. Helicopter is even easier. Just make spawn times really low for the Russians and it's even.
Decreasing the spawn time, will result in the exact opposite result. The reason the insurgents win most of the time is cause of tickets lost due to assets being destroyed. So shorter spawn times means more vehicles for the insurgents/chechens to kill. Think about this, do you really want some ****** helo pilot that cant even take off properly getting a new helicopter every 2 minutes?

Re: 1 Huge Russian Theather map

Posted: 2009-05-09 18:02
by Welshboy
iirc, spaceman has made a 4km Russian map