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Frozen Upon Revive

Posted: 2009-05-11 08:46
by alexaus
I think it is rediculous how somone can be killed only to have a medic bunny hop out to him revive the bunny hop back to cover with the half dead guy hopping along behind him

I reckon a 5 second Penalty time that you can not move would be a cool feature. once the guy has been alive for 5 secs and regained his vision he can move
As the squad / Medics would look to secure the area before going to get the injured guy.


I searched a few different variants and nothing came up so sorry if already suggested

Re: Frozen Upon Revive

Posted: 2009-05-11 09:06
by daranz
It would make sense, except that you can't drag people in the game. The alternative to dragging is reviving them and having them follow you. As it is right now, a recently revived person can't sprint anyway, and they're gonna be pretty confused due to the shaders turning their vision to ****.

Perhaps a longer revive animation is in order. The problem with that, as I see it, is that the revive event (I guess that's what you'd call it) is instant and happens at a specific point during the animation. So, if you could time it right, you could still revive on the run.

Bunny hopping, on the other hand, shouldn't happen in any situation. Unfortunately, there's nothing to be done about it, besides server adminning, perhaps.

Re: Frozen Upon Revive

Posted: 2009-05-11 11:44
by rampo
what about carrying the guy outta the line of fire xD that would be epic, but hardcoded =P

Re: Frozen Upon Revive

Posted: 2009-05-11 11:44
by Sgt. Mahi
Typical sniper whining.. Sorry but I can't help to think that you are a sniper that can't take that your kills aren't noted because the enemy got revived.

However I do agree that it's too easy to revive someone but only because it would be more "realistic"... NOT because I don't get a chance to shoot the wounded and the medic...

Re: Frozen Upon Revive

Posted: 2009-05-11 13:08
by AnRK
Sgt. Mahi wrote:Typical sniper whining.. Sorry but I can't help to think that you are a sniper that can't take that your kills aren't noted because the enemy got revived.
I doesn't matter if he plays sniper or not, it's still retarded, if anything it's worse in squad vs. squad engagements. If someone gets taken out at range a squad can take cover and get them up etc, if it's in close quarters urban combat or something and people are getting up people 10 metres in front of you then having them run away to be healed while the rest of their squad supresses the hell out of you it's a bit of a farce.

Can imagine the DEVs are pretty limited with what they can do with this though, they managed to get rid of the sprint function when your really low on health obviously, but complex things such as delays seem to not really be possible when going inbetween different positions, weapons, states etc.

Re: Frozen Upon Revive

Posted: 2009-05-11 13:52
by Masterbake
Watch dead bodies. It's what you should be doing in PR just as in vanilla with the revive function being there in both.

Regarding bunny hopping, isn't there a 60 second respawn penalty for pressing the spacebar like mental? That puts me off.

Re: Frozen Upon Revive

Posted: 2009-05-11 14:13
by Smegburt_funkledink
Masterbake wrote:Regarding bunny hopping, isn't there a 60 second respawn penalty for pressing the spacebar like mental? That puts me off.
That's the first I've heard of that.

Re: Frozen Upon Revive

Posted: 2009-05-11 16:06
by SgtFailure
Masterbake wrote:Watch dead bodies. It's what you should be doing in PR just as in vanilla with the revive function being there in both.

Regarding bunny hopping, isn't there a 60 second respawn penalty for pressing the spacebar like mental? That puts me off.
Oh no, does that mean i'm gonna get 60 seconds just to get up a super steep hill?

Re: Frozen Upon Revive

Posted: 2009-05-11 16:26
by Zimmer
Never heard of that one before

Re: Frozen Upon Revive

Posted: 2009-05-12 13:02
by AnRK
Me neither, I can't imagine it to be true cos like failure said I've climbed plenty of hills in in .85 doing that and I've never come across it.

Re: Frozen Upon Revive

Posted: 2009-05-12 15:13
by Tonnie
ok to solve this i went in game and tried it there was no 60sec penalty

Re: Frozen Upon Revive

Posted: 2009-05-12 15:47
by JohnnyTheIED
Ya the reviving is becoming very much vanilla like.

I cant recall how often I've taken down 5 of 6 and then get popped by the last, picks up medic kit and revives his whole squad.

Atleast make medic kit un-pickable. As IRL nobody else then the spawned MEDIC would have the skills to operate that kit.

If you're medic goes down, you're F'ed up.

Or P.S: Another great idea that was already mentioned often, Just make it so that we can "execute" the wounded with a bullet to the head.

Re: Frozen Upon Revive

Posted: 2009-05-12 15:57
by Redamare
sounds good or just make it so they cant stand up :) and their energy is full low for one minute

Re: Frozen Upon Revive

Posted: 2009-05-13 03:07
by R.J.Travis
JohnnyTheIED wrote:Ya the reviving is becoming very much vanilla like.

I cant recall how often I've taken down 5 of 6 and then get popped by the last, picks up medic kit and revives his whole squad.

Atleast make medic kit un-pickable. As IRL nobody else then the spawned MEDIC would have the skills to operate that kit.

If you're medic goes down, you're F'ed up.

Or P.S: Another great idea that was already mentioned often, Just make it so that we can "execute" the wounded with a bullet to the head.
I find this offensive You can't Execute people in a "T" rated game Kill them ya but an Execution Is way to close to the "M" rating.

I would wait and see the new medic kit system It fixes everything I have run into.

Re: Frozen Upon Revive

Posted: 2009-05-13 04:14
by Snazz
^Free mods like PR aren't rated.

I think he's just suggesting that shooting at wounded soldiers should finish them off, nothing particularly sick or gruesome (at least relative to playing a war game).

But I recall a dev mentioning that it wasn't possible, and instead they've made it so you'll be insta-killed if shot again within a certain amount of time after you were revived.

Re: Frozen Upon Revive

Posted: 2009-05-13 06:35
by UncleSmek
JohnnyTheIED wrote:Ya the reviving is becoming very much vanilla like.

I cant recall how often I've taken down 5 of 6 and then get popped by the last, picks up medic kit and revives his whole squad.

Atleast make medic kit un-pickable. As IRL nobody else then the spawned MEDIC would have the skills to operate that kit.

If you're medic goes down, you're F'ed up.

Or P.S: Another great idea that was already mentioned often, Just make it so that we can "execute" the wounded with a bullet to the head.
As the medic kit is going to be limited in 0.9, why not make it so no one can pick it up ? Just Johnny said. I really like the idea.

And tbh I think taking back the insta kill on headshot will solve alot of these problems. ;)