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[Help!] Rotated model

Posted: 2009-05-12 19:53
by PaulPL1
Hello,
I have a little problem with model of knife. I've exported it without problems with 3d s Max 2009 (i heard that this version is a bit problematic) I've used PoE tool, but model is rotated.

Here u have some pictures:
Image
Image
Image

PS.
In BFEditor i looks like this (i've used vBF2 knife and rotated it in Photoshop but it looks similar to my model)
Image

Re: [Help!] Rotated model

Posted: 2009-05-12 19:56
by Z-trooper
Remember to reset transform for your pivot. That should do it.
Either that or you need to manually rotate the pivot.
You may also need to reset xform.

You can check how the pivot should be by importing the vbf2 knife...

Re: [Help!] Rotated model

Posted: 2009-05-12 23:29
by Tonnie
like z-trooper said the pivot point needs to be set at x-0 y-0 z-0 , also make sure the piviot point are are rotated properley,

Re: [Help!] Rotated model

Posted: 2009-05-12 23:33
by Chuc
You've had that problem in the past, didn't you tonnie? *wink wink nudge nudge*

Re: [Help!] Rotated model

Posted: 2009-05-12 23:38
by Tonnie
yes haha but i solved it with a little help... *wink wink nudge nudge*

Re: [Help!] Rotated model

Posted: 2009-05-13 06:28
by PaulPL1
Thanks a lot, it works fine now. Pivot point was rotated, thats why i had this problem.