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[?] Crack giving it up

Posted: 2009-05-13 23:12
by smee
Been doing a little sign and it doesn't want to show up in Bf2/PR I think i've done the textures right Dxt5 and alpha and shows up in max with the Directx shader. Just wondering is there any thing else I have to do.

Have used a static material for the model export. Other crk layers i have looked at just have alpha.

Some help if you could point me in the right direction cause i'm starting to crack up :)

cheers

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Re: [Question] Crack giving it up

Posted: 2009-05-13 23:19
by Rhino
I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?

it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem.


And yes, you really should give up Crack :p

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Re: [Question] Crack giving it up

Posted: 2009-05-14 02:26
by Tonnie
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Nice sign but ah give up the crack :P

Re: [Question] Crack giving it up

Posted: 2009-05-14 06:44
by smee
[R-DEV]Rhino wrote:I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?

it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem.


And yes, you really should give up Crack :p

Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today.

And will try to give up the crack thanks for the support :)

Re: [Question] Crack giving it up

Posted: 2009-05-14 06:51
by Glimmerman
Nice sign, we are interested when its done :)

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Re: [Question] Crack giving it up

Posted: 2009-05-14 09:52
by MCI
LOL, the efteling, now that's Dutch humor

Re: [Question] Crack giving it up

Posted: 2009-05-14 11:20
by Rhino
smee wrote:Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today.

And will try to give up the crack thanks for the support :)
I never use the DirectX shader personally, its very simple just to flip though each channel on there own and see how it looks in the BF2 staticmehs2 mat.

It avoids screwing anything up when switching materials ;)

Re: [Question] Crack giving it up

Posted: 2009-05-14 13:09
by arjan
'[R-CON wrote:Glimmerman;1022203']Nice sign, we are interested when its done :)

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LMAO :shock:

Re: [Question] Crack giving it up

Posted: 2009-05-14 13:42
by Glimmerman
MCI wrote:LOL, the efteling, now that's Dutch humor
For real, they got the real fata morgana, when they go outside the gate.

Re: [Question] Crack giving it up

Posted: 2009-05-14 13:46
by smee
[R-DEV]Rhino wrote:I never use the DirectX shader personally, its very simple just to flip though each channel on there own and see how it looks in the BF2 staticmehs2 mat.

It avoids screwing anything up when switching materials ;)
know what you mean, but am having issues so was using it to test to make sure it was looking how it was supposed to. Hope to try tonight to see what's the issue. :~(

Re: [Question] Crack giving it up

Posted: 2009-05-14 17:00
by smee
Ok, tried changing dds format, dx1/3/5 nothing doing not showing up. Redid texture again bf2static all looks fine. named wood_solid nothing major

any suggestions.

Re: [Question] Crack giving it up

Posted: 2009-05-14 20:31
by MCI
[R-CON]Glimmerman wrote:For real, they got the real fata morgana, when they go outside the gate.
Won't believe it untill I've seen a flying carpet outside that gate... :-D

Re: [Question] Crack giving it up

Posted: 2009-05-14 21:11
by Rhino
show us your UV maps for each channel, 1, 2, 3 and 4 plz.

Also, try adding a null bump texture to the de_b and the cr_b channels :)

Re: [Question] Crack giving it up

Posted: 2009-05-14 23:17
by smee
Colour
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Detail
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Dirt
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Crack
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Just redid the crack one, only put 2 was trying to see if that worked with redo. didnt :( will try the de_b and the cr_b tomorrow too tired now

Re: [Question] Crack giving it up

Posted: 2009-05-14 23:22
by Rhino
Ye I'm pretty damn sure its because you dont any any bump textures, just shove the null_deb.dds in your NDetail and shove the null_crb.dds in your NCrack slots and I'm pretty sure that will fix it :)

Re: [Question] Crack giving it up

Posted: 2009-05-15 00:16
by smee
YEAH RHINO saves my sanity

it's there :) thanks wouldn't have thought of that. just added the nulls and rhino saves the day

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Re: [Question] Crack giving it up

Posted: 2009-05-15 00:22
by Rhino
ye its one I always forget to and bothers me for like 10mins before I remember the crack dont work unless there are bumps in there hehe :)

Re: [Question] Crack giving it up

Posted: 2009-05-15 09:12
by Glimmerman
Looks nice :) ,

Like i mentioned earlier, we are looking for such a item for in our map Tarin kowt, so if you want to can you send it to me or [R-DEV]AfterDune when its 100% done?

Thnx.

Re: [Question] Crack giving it up

Posted: 2009-05-15 09:25
by smee
yeah can do. Do you have colour/detail/ palate you want me to use