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To the Devs and Community about source code of bf2

Posted: 2009-05-14 15:28
by killer_01000
I have a curious question to ask. In light of all the beta news, what would you add to pr (assuming you have the know how to do it) if you had full access to the source code of bf2?

Now i would like to keep this a somewhat serious discussion. An example, fastropes are ok just nothing like LaSeRs pEw Pew PEw lol. A general rule i guess could be if its in service with any military.

My suggestion would be ground deformation. Example, if a arty shell (not limited to arty) hits the ground it would create a crater. inf and vehicles would all react to it (making cover and hull down a very very standard tactic but also somewhat easier since you not limited to hills only).

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 15:36
by Jaymz
killer_01000 wrote: Example, if a arty shell (not limited to arty) hits the ground it would create a crater. inf and vehicles would all react to it (making cover and hull down a very very standard tactic but also somewhat easier since you not limited to hills only).
Even with the Refractor 2 source code that couldn't be done. It would require all the terrain to be networkable which would cause severe lag unless the net code was completely overhauled. BF2 already goes haywire with too many networkable objects.

But what I'd like to see done, if we had the source code, would be to make the weapon handling as realistic as possible. Taking features from OFP, Infiltration and RO into consideration.

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 15:45
by killer_01000
i think in the poe mod they had some sorta of crater that was created on the ground from the rockets, albeit it looked like **** and wasnt that deep would that be a possible fix (remembering having full source code access lol)

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 15:47
by gazzthompson
killer_01000 wrote:i think in the poe mod they had some sorta of crater that was created on the ground from the rockets, albeit it looked like **** and wasnt that deep would that be a possible fix (remembering having full source code access lol)
it was like our fox holes now, not in the terrain but above it.

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 18:24
by Zrix
Fastropez.




Nah, but proper weapon stabilization in vehicles would be a sweet addition.

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 18:50
by UncleSmek
Thank you BF2 engine :)

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 19:19
by Alex6714
Zrix wrote:Fastropez.




Nah, but proper weapon stabilization in vehicles would be a sweet addition.
I have PMed the dice guy about putting in the 2142 code for it "ignoreparentrotation".

Apparently it will be looked into, not sure if anything will happen with it, but I hope so. :)

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 19:37
by Gore
128 players :)

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 19:44
by 503
Jonny wrote:Many more networkable objects.

Mumble, heavily edited.

Arbitrary heightmap sizes.

Better collision/damage system.
GoreZiad wrote:128 players :)
More view distance but also optimized to reduce lag frame.

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 19:51
by SuperTimo
breathing in scope.

more realistic jets ;)

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-14 20:10
by Threedroogs
BLOOD AND GORE!

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-15 03:59
by Excavus
Improved medic system, such as pulling bodies, etc.

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-15 04:08
by Rudd
Image
BLOOD AND GORE!
o-k..........................

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-15 04:18
by badmojo420
Improved vehicle damage & collision system.

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-15 04:44
by charliegrs
more than 8 people in a vehicle

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-15 05:39
by killer_01000
GoreZiad wrote:128 players :)
charliegrs wrote:more than 8 people in a vehicle
this would be the most ultimate changes ever

imagine a server with improved net code, allowing 128 players, with vehicles updated to allow more room, now imagine the battle, it would be epic warfare :evil:

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-15 05:58
by akatabrask
and if 128 players, more than 6 people in a squad, like 8.

Scale 8 maps or 2048^2 terrains.

No strange terrain warping when scale 4 (or 8 )

Re: To the Devs and Community about source code of bf2

Posted: 2009-05-15 06:21
by ralfidude
ARMA style ballistics. More realistic than in ARMA, but the whole deflection off of the ground...