Page 1 of 1
[?] Binos + texture
Posted: 2009-05-15 21:50
by henriksive
My first model. I used a quick guide to learn how to texture it, but then i heard that i needed to do some steps in during the texturing for it to work in bf2 otherwise it would get screwed. Are there a good guide for texturing for bf2?
I had a look at this post:
Bf2 Tools For 3ds Max - Setup - Official BF Editor Forums
But I couldnt find out where to download this .zip file.
Thank you
Re: Binos + texture question
Posted: 2009-05-16 01:04
by Tonnie
Ok get
POE2 tools,
As for the texture, once you have installed POE2 theres a new option in the material editor called "BF2 Bundeledmesh" click this. Then find your texture file put it a color then do your bump map too. That should be your textures setup.

Urrm i was thinking i might do up a quick video on how to setup a scene for export into BF2 might do that tonight.
Re: Binos + texture question
Posted: 2009-05-16 11:06
by ReconAus
Looking good, whats that in the background Tonnie hhhmmmm
Recon
Re: Binos + texture question
Posted: 2009-05-16 18:37
by henriksive
Thanks, ill try that

A video would be great for the future!
Re: Binos + texture question
Posted: 2009-05-16 19:56
by Tomato-Rifle
This is a noob question, but how do you make a bump map

?
NVM...