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Revolutionary Sniper Idea!

Posted: 2009-05-16 00:13
by Viper.Sw
Hey!

Sniper in this game works much better than vanilla but I have a great idea to make it work
somewhat realistic on all ranges, this idea will add the range factor to sniper weapon in the game.

IDEA:

Make sniper kit have weapons for different ranges (like the LMG deploy mode it should share ammo).
Example: Make the main weapon on key 3, this will have very high deviation and almost not work at all in scope mode. Key 4 to be called 200m should set the shots ready rather fast for that range with scope. Key 5 to be 400m should be more accurate than 200m and take longer to deploy. key 6 to be 600m and key 7 to be 800m key 8 or 9 to be 1200m and should take very long time to ready (maybe 30 sec) this state should be extremely accurate when it is deployed.

Yes the higher modes will work for shorter distances BUT you will rather have the correct one since you save time on it. I cant see any problem with getting the weapons to fit on the keys cause sniper only need pistol knife and field dressing + all sniper modes (maybe smoke).

When deployed for the right range or further, the first shot should hit straight on crosshair, make only a bolt timing in between firing shots when actually deployed. Snipers should be able to take out at least to targets with only a bolt action in between.

To make the sniper have use of a spotter, add a kit that has range tool on its "scope" so that it will help sniper get correct deployed state and kill target asap.

For animation, make the main sniper key (3) to show picking up weapon + pods, make the rest deployed states only to fiddle at bit on the scope things to represent wind and range compensation.

What do you think?

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 00:15
by Anhkhoa
Nice idea except...
9 weapon slots.
7 are now occupied.
200meter, 400meter, 600meter shots...

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 00:21
by Viper.Sw
Anhkhoa wrote:Nice idea except...
9 weapon slots.
7 are now occupied.
200meter, 400meter, 600meter shots...
Well, it aint that hard to fit it:

1. knife or GLTD EDIT
2. pistol
3. sniper ("unscoped" maybe looking above the actual scope just to have a self def cqc)
4. sniper 200m 5s
5. sniper 400m 10s
6. sniper 600m 15s
7. sniper 800m 20s
8. sniper 1200m 30s
9 or 8. field dressing.

Times to deploy are for examples, but I think that could be rather nice. You get the idea.

Smoke? you dont need one...

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 00:24
by Zrix
Viper.Sw wrote:Well, it aint that hard to fit it:

1. knife
2. pistol
3. sniper ("unscoped" maybe looking above the actual scope just to have a self def cqc)
4. sniper 200m 5s
5. sniper 400m 10s
6. sniper 600m 15s
7. sniper 800m 20s
8. sniper 1200m 30s
9 or 8. field dressing.

Times to deploy are for examples, but I think that could be rather nice. You get the idea.

Smoke? you dont need one...
Don't forget the LAZ0R! (GLTD)

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 00:31
by Viper.Sw
Zrix wrote:Don't forget the LAZ0R! (GLTD)
As it seems to me and most posts/guides on PR, sniper should go with a spotter, give a kit with spotter things including a GLTD for lasing and ranging for sniper.
The sniper should have the weapon ready and not laser around with GLTD ;)

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 00:32
by ralfidude
Err, im not sure here but... the sniper is already zeroed in at 600m... so u dont actually need to point below 600m for persay 200m shots. There are maybe 2-3 maps tops that you can actually see beyond 600m and shooting at targets that far raises the scope sooo minimally that its not even funny.

But i think the bullet trajectories here might makes this questionable? Im not sure. There is always some kind of big deal abotu how the bullets fly in PR and to the limits of the BF2 engine.



By the way, now that i read through it again, it would be kind of impossible to have the weapon set for perfect accuracy at persay 400m and shoot at a 500m and miss.... That bullet would have to make a 90 degree angle after 400m, and i honestly dont think that thats the way deviation works in the BF2 engine. I think that when you fire, its a linear trajectory that starts the bullet drop after 600m for the sniper rifle. The deviation you see if you move ur body and shoot, is still a linear trajectory from teh sniper barrel to the deviated point. Its not like it flies straight from the barrel and then starts making a weird deviating turn.


I can very well be wrong, so somebody with actually knowledge on this can explain it better.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 00:42
by Viper.Sw
ralfidude wrote:

I can very well be wrong, so somebody with actually knowledge on this can explain it better.
Well, if you can make missiles and AT rockes to stop at a certain distance, you can probably get bullets to do that too. Otherwise just balance out the deviation to be worse for when shooting with the wrong mode. (except for longer range mode cause that will hit anyhow), if u can make the bullet damage only after a certain range, eg. like grenadier nades.

The really annoying thing is that the second shot should only be a bolt action away if the distance is the same, but now all enemies will have 8 sec or more to run and take cover...

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 00:51
by Mora
You can only have 2 weapons mag linked.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 01:10
by Viper.Sw
Mora wrote:You can only have 2 weapons mag linked.
Yea you sure? then thats a problem...

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 01:50
by SkaterCrush
Sorry, I just don't like the idea, because I think snipers are hard enough to shoot at longer ranges, especially with my ping ;) . Just pointless imo, and snipers irl don't deploy their rifles like that, sure they adjust their scope for range (at least I think, windage too?), but I think it'll severely nerf snipers.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 06:05
by FuzzySquirrel
Umm why not two weapons Bipod up CQB Bipod down Long range...

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 07:05
by Qaiex
I don't like the idea. First of all, ranges up to 600m are zeroed, meaning you hit if you aim straight on.
Ranges above requires skill to hit, which is a good thing.
Secondly, way too many weapon slots.

Rangefinder is a resuggestion, I've been asking for one for a while now already, so far I've gotten mixed responses, some people agree that it's a necessity, others don't want it for different reasons.

We've suggested bipods for the snipers too, aswell as the marksmen, and that one got more positive responses, this would remove the settle time and replace it with the time it takes for the animation of the bipods to be extended.
It would also remove the settle time between shots to the amount of time it takes to aquire a target again, give or take a second for balance and to simulate the barrel heating up during continuous fire and bending slightly under the pressure of the explosions, causing bullet deviation.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 08:21
by Cheditor
Ok i dont think this would work, get too confusing and time wasting just remembering what kits to use. Also a Sniper needs the GLTD as the spotter class you have suggested is always going to be a no, the last 7 threads about it kind of say so. Also if bipods come into sniping, it will make it a slight over kill class. I love sniping with a spotter, and i would love to have no deviation but then it will just make people go lone wolf more as you have a much quicker set up time, also if you have a bipod screw the 8 second deviation.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 12:36
by Viper.Sw
Ok well...

8 sec between shot is a joke as it is now!
The second shot after deploying should only be a bolt action away, maybe 1 sec!

When a sniper decides to kill targets IRL he will be overpowered to that target... also the sniper is able to take out multiple targets with short time in between, since most likely the target 2nd target will only have very few seconds to react for the 2nd shot coming. If a sniper IRL would need 8 sec between each shot I am pretty sure theyd go 2x snipers together since sometimes you will have to take out more than one target.


If to make it very easy and simple, if my main suggestion isnt possible to achieve. Just add a deploy state for sniper with long deploy time and 1-3 sec between each shot, and the shots should be pinpoint accurate for 1200m imo.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 13:27
by Nemus
Viper.Sw wrote:Ok well...

8 sec between shot is a joke as it is now!
The second shot after deploying should only be a bolt action away, maybe 1 sec!

When a sniper decides to kill targets IRL he will be overpowered to that target... also the sniper is able to take out multiple targets with short time in between, since most likely the target 2nd target will only have very few seconds to react for the 2nd shot coming. If a sniper IRL would need 8 sec between each shot I am pretty sure theyd go 2x snipers together since sometimes you will have to take out more than one target.


If to make it very easy and simple, if my main suggestion isnt possible to achieve. Just add a deploy state for sniper with long deploy time and 1-3 sec between each shot, and the shots should be pinpoint accurate for 1200m imo.

1-3 sec for 1200m?
Have you shot with a sniper rifle?
I mean IRL not Sniper Elite (even there the longest shot is 1006m :mrgreen :)
Why do you think that snipers has spotters?
With that narrow vision of the scope and little mobility of the gun (bipod) you can reload, scan, aquire new target and shoot him in just 3 seconds?
You can keep the gun steady after the recoil so you wont loose even a moa?
(For a distance you have make adjustments for 1/4 of moa?)

And where you seen that snipers can take multiple targets in short time? "Enemy to the gates?" (Just for the record betwen October 1942 and January 1943 Vassili Zaitsev had 242 verified kills. This means 2 kills per day ;) )

I think its better the way it is now. Maybe rangefinder on scopes to help with the distance.
No need to nerf or overpower the snipers.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 13:53
by AnRK
The CQB (maybe with single zoom for double zoom weapons)/"Deployed" combo would be fine I reckon, it is a nice idea though.
qaiex wrote:I don't like the idea. First of all, ranges up to 600m are zeroed, meaning you hit if you aim straight on.
Ranges above requires skill to hit, which is a good thing.
Secondly, way too many weapon slots.
You mean the kind of skill a trained sniper might have? It's still enough to have to lead/pick/time targets to be honest, your just taking away from realism for the sake of making something more difficult then it should be. Anyway why does it matter about the weapon slots even if it were possible? Pushing all those buttons is still less work then zeroing a sight.
Nemus wrote:And where you seen that snipers can take multiple targets in short time? "Enemy to the gates?" (Just for the record betwen October 1942 and January 1943 Vassili Zaitsev had 242 verified kills. This means 2 kills per day ;) )
That guy was a high ranking sniper though, since he was so skilled it's likely that he will have been used only on valuable targets. Not sure exactly how they operated in regards to snipers, but at the time I was under the impression that snipers were even assigned to support squads, not lying about hidden all day for a couple of highly valued kills. Obviously our sniper in game is a little different to both of those examples (although the Russians seem to value having the long range support to this day with SVDs being issued on squadron level as far as I remember). Like I said before, this doesn't overpower snipers, just portrays them more realistically.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 14:50
by Zimmer
AnRK wrote:




Not sure exactly how they operated in regards to snipers, but at the time I was under the impression that snipers were even assigned to support squads, not lying about hidden all day for a couple of highly valued kills.
They are used for long range support. In general I wouldnt send off a lonely sniper somewhere.

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 15:03
by ChiefRyza
Why so much focus on snipers? Does this kit really define PR for you? I do get a little annoyed with people seeing snipers as the lord of the Battlefield......their such a low-use kit and I think just having that bloody 6 letter word on the request menu takes away a little piece of PR with it. How many times have you heard people say that snipers in PR are RECON UNITS not killing machines???!?!?!

They don't deserve huge changes like this. 2 Sniper kits per team MAXIMUM, and most of the time its some random little nubcake running around in circles firing aimlessly into the distance. Get out your god-given rifle and do something useful :-P

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 15:08
by Royal_marine_machine
o.0

Why are people saying snipers are firing!

A sniper should only fire if he's about to be comprised, or if a squad is in dire need of support.

Snipers should be primarily for recon, not fighting, also atm it takes skill to sniper well at long ranges, which is right.

I think that this is quite a good idea, it just goes against the grain of Project Reality! Snipers should be for Recon! Like the guy below me said the Project Reality Sniper is not a killer, he's a watcher, and infact I have much greater respect to the sniper who can stay hidden and observe all of the enemy movement without actually firing much greater than the sniper who can hit an enemy on the move from 600m away!

Re: Revolutionary Sniper Idea!

Posted: 2009-05-16 15:27
by SkaterCrush
Royal_marine_machine wrote:o.0

Why are people saying snipers are firing!

A sniper should only fire if he's about to be comprised, or if a squad is in dire need of support.

Snipers should be primarily for recon, not fighting, also atm it takes skill to sniper well at long ranges, which is right.

I think that this is quite a good idea, it just goes against the grain of Project Reality! Snipers should be for Recon! Like the guy below me said the Project Reality Sniper is not a killer, he's a watcher, and infact I have much greater respect to the sniper who can stay hidden and observe all of the enemy movement without actually firing much greater than the sniper who can hit an enemy on the move from 600m away!
I'm not even gonna start flaming because I think if I get another infraction ima get banned again