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The Ghillie Suit
Posted: 2009-05-16 02:18
by SkaterCrush
Yes, I know how many threads there are on sniper hides and ghillie suits. I know the ghillie suit doesn't render at long ranges, but in my opinion the ghillie suit should be use for
close range defense. So your sniping on Ghost Train, and there is a break in the shooting, when not even 15ft in front of you an enemy squad comes by trying to flank your team...Yet they don't see you because of your ghillie suit blending in perfectly with the ground. Take a step back and look at the map. Think irl, if YOU were a sniper in that map, would you wear a ghillie suit? Also, I am only suggesting this for maps with dense vegetation like the Chinese maps, more specifically maps like Ghost Train. I don't think there is any harm done, and it could save your (albeit
virtual) life numerous times. I'm just hoping it'll level the playing field, considering they are sort of under-powered in my opinion, because a seasoned military sniper could take accurate shots at 6 second intervals at most...yet they can't...
Remember, I don't want ghillie suits implemented in ALL maps, just ones like Chinese maps

Re: The Ghillie Suit
Posted: 2009-05-16 02:58
by JoyRider
Thing is, ghillie suits are used with pockets (Sleeves) that allow you to blend with your environment and that it causes you to keep changing your use of the environment (Leaves, brush, grass ect.) to blend in with your suroundings. Its would be imposible to always blend in unless we only had the same detail and textures everywhere applied on the map.
Re: The Ghillie Suit
Posted: 2009-05-16 03:02
by Smegburt_funkledink
SkaterCrush wrote:I'm just hoping it'll level the playing field, considering they are sort of under-powered in my opinion, because a seasoned military sniper could take accurate shots at 6 second intervals at most...yet they can't...
What do you mean by this? 6 seconds is enough settle time in PR.
Re: The Ghillie Suit
Posted: 2009-05-16 03:07
by SkaterCrush
It would still help.
Also adding that those Chinese maps have very short draw distances, you would get more use out of it
Sgt.Smeg wrote:What do you mean by this? 6 seconds is enough settle time in PR.
I'm quite sure it takes 8 seconds to settle...
Re: The Ghillie Suit
Posted: 2009-05-16 05:37
by TF6049
JoyRider wrote:Thing is, ghillie suits are used with pockets (Sleeves) that allow you to blend with your environment and that it causes you to keep changing your use of the environment (Leaves, brush, grass ect.) to blend in with your suroundings. Its would be imposible to always blend in unless we only had the same detail and textures everywhere applied on the map.
I was in OGT and had quite a few people walk in front of me. Don't shoot em, let em go past and stay off the paths. As long as you're prone and in deep vegetation you're nearly undetectable
[SCIENCE]
The human eye is based off movement. Something moves, and your eye picks it up immediately. A sniper should take advantage of this, and stay still. Sniping the guy who's looking in your general direction might be OK (if no muzzleflash/smoke), but don't move until he's down or moved elsewhere.
[/SCIENCE]
Re: The Ghillie Suit
Posted: 2009-05-16 05:40
by SkaterCrush
yeah but a (british) dudes white head also contrasts against the green of the forest, and a ghillie suit would furthermore help with a snipers stealthiness
Re: The Ghillie Suit
Posted: 2009-05-16 06:50
by Qaiex
SkaterCrush wrote:It would still help.
Also adding that those Chinese maps have very short draw distances, you would get more use out of it
I'm quite sure it takes 8 seconds to settle...
8 Seconds to settle from moving around, 4 between each shot.
TF6049 wrote:[SCIENCE]
The human eye is based off movement. Something moves, and your eye picks it up immediately. A sniper should take advantage of this, and stay still. Sniping the guy who's looking in your general direction might be OK (if no muzzleflash/smoke), but don't move until he's down or moved elsewhere.
[/SCIENCE]
No, no shooting at people looking in your direction, always shoot people in the back if possible.
Especially in PR since even if you don't miss, the guy can still be healed and then he saw exactly where you were firing from.
If no one is looking at you, it's a bolt of lightning from a clear blue sky, the shot came out of nowhere.
Thats what you want.
I agree though, we need some form of concealment.
But my answer is a ghillie suit made out of overgrowth, we already found a way to use it to render grass over long distances, why not merge it with the sniper model and make a ghillie suit out of it?
Works in theory.
Re: The Ghillie Suit
Posted: 2009-05-16 07:13
by Dev1200
On extreamly low settings, you can see the ground on most maps, compared to higher settings.
This would make it so lower-quality settings would give you an advantage. You'd be able to see the person.. reguardless of what they're wearing.
Re: The Ghillie Suit
Posted: 2009-05-16 07:23
by HybridX
Dev1200 wrote:On extreamly low settings, you can see the ground on most maps, compared to higher settings.
This would make it so lower-quality settings would give you an advantage. You'd be able to see the person.. reguardless of what they're wearing.
Not true, im running pr on low/off and on OGT I can easily walk past someone if they lay still in a bush withotu spotting them, as son as they fire 1 bullet though i normally know where they are and go to plug them

Re: The Ghillie Suit
Posted: 2009-05-16 07:54
by flickflackingfligger
SkaterCrush wrote:Yes, I know how many threads there are on sniper hides and ghillie suits. I know the ghillie suit doesn't render at long ranges, but in my opinion the ghillie suit should be use for
close range defense. So your sniping on Ghost Train, and there is a break in the shooting, when not even 15ft in front of you an enemy squad comes by trying to flank your team...Yet they don't see you because of your ghillie suit blending in perfectly with the ground. Take a step back and look at the map. Think irl, if YOU were a sniper in that map, would you wear a ghillie suit? Also, I am only suggesting this for maps with dense vegetation like the Chinese maps, more specifically maps like Ghost Train. I don't think there is any harm done, and it could save your (albeit
virtual) life numerous times. I'm just hoping it'll level the playing field, considering they are sort of under-powered in my opinion, because a seasoned military sniper could take accurate shots at 6 second intervals at most...yet they can't...
Remember, I don't want ghillie suits implemented in ALL maps, just ones like Chinese maps
pretty good idea, and makes alot of sense too

hopefully they consider it
Re: The Ghillie Suit
Posted: 2009-05-16 07:59
by acCA[NL]
this is a great idea, i remember a round on 7 gates when i was a chinese sniper with gillie (0.75 i believe) i was laying down in the grass, halfway in a small bush and a full 6 man squad literaly walked
over me withouth noticing me...
proving (well atleast to me and that time) that ghillie suite at close range and well used can really save your life.
and ofcourse they are tacticooll33t

Re: The Ghillie Suit
Posted: 2009-05-16 08:15
by Cheditor
Well ghillie suits work and all but unless your hiding in unedrgrowth your rifle gives you away. But then if your not wearing a ghillie suit you hide in the undergrowth fine, so theres no real point in this. But i do agree that the top of the british sniper needs some camo, kind of annoying when one of the first things enemy will see is a big white bald patch.
Re: The Ghillie Suit
Posted: 2009-05-16 18:41
by Royal_marine_machine
Most half-decent snipers IRL would camo up their rifle too, put foilage over the top without covering the sight.
I know the barrel gets hot but it's better than being seen...
EDIT:
Also, I think there should be more camoflauge on all maps! After all, regular soldiers camoflauge themselves using camo cream, twigs, branches, grass etc. depending on the terrain, snipers are generally very good at hiding! WHy arn't they in game?
Re: The Ghillie Suit
Posted: 2009-05-18 12:55
by SkaterCrush
Jonny wrote:
The suit has its own texture file. Maps can have custom texture files. Do I really need to go any further?
Compare that with Chinese map terrain. Its better than normal fatigues imo
Re: The Ghillie Suit
Posted: 2009-05-18 17:01
by Cheditor
I reguarly do airsoft and these ghillie suits normally dont do that well. These only work in certain areas. The 3D ghillie suits are much more effective as they work in most placed. They consist of a normaly BDU uniform but with bits of fabric sown on in triangle shapes. A guy was right infront of me and untill he moved i didnt know he was there.
Re: The Ghillie Suit
Posted: 2009-05-18 19:41
by Royal_marine_machine
All of the points brought up are very good points, but I know a very good sniper who can hide very easily, play a map like tad sae, where you can be almost completely concealed in normal fatigues, and then say that Sniper concealment isn't good enough.
Imho the bushes shouldn't disappear at long ranges so snipers can hide in them.
This post was too serious so:

Re: The Ghillie Suit
Posted: 2009-05-19 12:42
by SkaterCrush
Jonny wrote:The point was that the guille texture could be different for each map, so making absolutely sure it blends in as well as it possibly can. Ie, greens on grassy maps, brown/yellows on desert maps.
Yeah but I don't think ghillie suits should be implemented on desert maps, because there isn't enough cover, or its more of an urban map where the ghillie suit would
help you get seen. And on maps like Archer, you'll be engaging enemies at 100+ yards, on the suit doesn't render at ranges so...
Re: The Ghillie Suit
Posted: 2009-05-19 14:00
by Royal_marine_machine
Yeah but also at the ranges on operation archer, the only way they will notice you is with binoculars or GTLD, and they would, sorry, SHOULD, be able to spot you with them if you were just wearing a ghilli suit and not in a bush, if they are in a bush then you'll see a bush not a person (I think, if not, Why not?)