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0.9 revive system idea.

Posted: 2009-05-18 15:47
by R.J.Travis
If and only if the 0.86 revive system does not work out.

Why not make everyone die in one hit of any caliber of 5.56 or higher if it was a shot to the head you you show a death on your score.

If it was in the ankle / other body then the head you just get a incapacitated state on your score that if you get a medic you still respawn just with out a ticket bleed that real enough for you? you still have to respawn your old char has been hall'ed off the battle field to some hospital but is not dead or in action.

the army your fighting for did not lose a asset as your not dead and may return to combat one day.

so you would have 2 scores that show deaths.

Deaths head shots

Incapacitated wounded and had a medic treat the mound but was hall'ed off to a close by military hospital.

both would need a respawn.

Death: would make ticket bleed for fully losing a asset

Incapacitated: you solider is wounded but did not die and was treated by a field medic and hall'ed to a hospital via (heli that passive) no ticket bleed

Re: 0.9 revive system idea.

Posted: 2009-05-18 17:21
by Jigsaw
Think that it would probably be best for the 0.86 patch to be released and played by the public before we start dreaming up changes to it.

And also this is almost a resuggestion check out the *** thread under "dynamic injury/legs/arms".

Re: 0.9 revive system idea.

Posted: 2009-05-18 20:24
by bloodthirsty_viking
ya... i have no idea what your suggesting....i truly do not understand what your are suggesting..

Re: 0.9 revive system idea.

Posted: 2009-05-18 20:27
by h3killa
Sounds Ok but I had a more realistic revive system if you can make a multistep revive.

1. You give them a EPI pen(used to give a person a quick jolt of adrenaline to get the heart pumping.)
2. Try CPR
3. Stat Paddles

Make reviving a little harder and with all those steps make it maybe a 75% chance of reviving using all 3 steps.

Re: 0.9 revive system idea.

Posted: 2009-05-18 20:37
by ralfidude
It is a drag that you actually cant PUT DOWN a soldier in any way unless its an explosion.....

I dont care about the kills, honestly, remove the scoreboard for all i care, but damn... if im trying to cover a corner, i cant, if theres a medic behind the wall, hes just gonna keep on revivng and reviving and reviving till he runs out of epipen...

An honest head shot is my solution to having my area secure knowing i dont have to worry bout him anymore... but.. wait, its the medic with the holy powers of putting a bandaid on a head shot and magically reviving him..... oh noes....

(yes i try to kill the medic, duh)

The devs argued that the only reason why we would want the head shot kill is to get kills... i keep saying that it isnt so... but.... keep nagging and u get infraction points, so i dont, i let some other fool fill in for me. :)

Re: 0.9 revive system idea.

Posted: 2009-05-18 20:42
by Ace42
ralfidude wrote:if im trying to cover a corner, i cant, if theres a medic behind the wall, hes just gonna keep on revivng and reviving and reviving till he runs out of epipen...
Firstly, it's been resolved in .86; that can no longer occur when the patch comes out; secondly, covering a corner and killing players are two different things. If they don't run around the corner, you're covering it successfully, irrespective of there being a medic around it. Thirdly, 9 epipens isn't a lot. Depending on the weapon, that's like one third of a clip - less if you get lucky and get one of the semi-frequent clear-kills the guns seem to put out. Fourthly, you can "put down" insurgents with restraints at the moment, that's a guaranteed no-revive right there; AND it gives you bonus intel (although it was unclear from the changelog whether this perk still continues in .86). I'm not sure how lethal knives are.

Re: 0.9 revive system idea.

Posted: 2009-05-18 20:47
by ralfidude
honestly with insurgents its never much of a problem.

With other army factions against each other, its a different story. Lets see what happens in 0.86.

Was just very shocked to find that a head shot would not be enough to render you useless... Still, 0.86.... will be loving it hopefully.

Re: 0.9 revive system idea.

Posted: 2009-05-20 20:16
by R.J.Travis
Sorry I had to leave for 3 days after my post.

anything under 5.56 2 shots puts you down to the point you wont be getting back into combat for the remainder of the mission.

Anything like a pistols SMG that use small rounds under 5.56 would be revive able and use the current revive system.

If you are hit 2x by 5.56 or bigger you will have the option to be revived by a medic but after they pin you, your sent to the spawn menu and are forced to respawn as a new solider to your squad.

your team wont lose a ticket this away and will stop the medic problems.

If your only hit 1x by 5.56 or bigger you can get healed back to full hp by a field medic and if shot again with in 60 sec you will go to the current wounded screen and can be revived once, but if shot again 2x again insta death.

Sorry I took longer then thought to update my post.

I have played a full round in a full server with the new medic system and its ok.

Re: 0.9 revive system idea.

Posted: 2009-05-20 23:17
by AnRK
You'd have to take the ticket count down a fair bit though, even then I imagine the % of "kills" which are headshots is quite low, and the amount of grenade and other explosive kills isn't really high enough to make up for it.

Besides, it'd essentially make the game based on the luck/skill of getting headshots, so one team could be doing much better tactically, but if the other team has little to no life overall and are inhumanely good shots then they will win rounds for no reason other then being able to destroy peoples digital faces accurately.