[?] 3dmax mutiple/subtexture

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smee
Posts: 516
Joined: 2007-11-15 10:43

[?] 3dmax mutiple/subtexture

Post by smee »

With Multiple textures is there any issues that should be aware of. Just tried doing it and found that it came up with the error invalid texture slot.

I'm not sure which slot was the issue but when did single texture it was fine. Is there any addition naming conventions with the sub texture or should it be a material name?

is there any issues with MAT id?

ATC

Code: Select all

MET
      
Multi/sub  
lvl 1  Mat1               steel             bf2static
lvl 2  Mat2               concrete         bf2static 
lvl 3  Mat3               camo             bf2static
lvl 4  Mat4               stairs             standard
Cheers
Last edited by smee on 2009-05-21 14:44, edited 1 time in total.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [question ] 3dmax mutiple/subtexture

Post by Rhino »

I've only used them once, and that was for when I made my Container handling Crane and I simply ran out of texture slots so I had to use a MultiSubObject thingy in order to get enough textures hehe.

Otherwise I would advise not to use them if you dont need to :)
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smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [question ] 3dmax mutiple/subtexture

Post by smee »

ok, so you just used 1 material slot for each then. wow.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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