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Body stay?
Posted: 2009-05-24 01:22
by Sgt. Ostrander
Hello PR community
This has not been suggested quiet before, so i have decided to bring it up.
Ok, so i was wondering if you PR modders are interested in a body stay feature!?
-Sgt. Ostrander
Re: Body stay?
Posted: 2009-05-24 01:28
by McBumLuv
I'm sorry, but what do you mean by a "body stay" feature? Movement (deviation) control? Keeping dead bodies there? What?
Re: Body stay?
Posted: 2009-05-24 01:30
by Sgt. Ostrander
McLuv wrote:I'm sorry, but what do you mean by a "body stay" feature? Movement (deviation) control? Keeping dead bodies there? What?
Precisely... The keeping of dead bodies
Battlefield 2142 has done it! Link:
http://www.fpsbanana.com/skins/games/33
Sgt.O

Re: Body stay?
Posted: 2009-05-24 01:43
by OkitaMakoto
Dont we already have it?
[IMG]
http://i17.photobucket.com/albums/b66/r ... een012.jpg
copy and paste in bar without [url] at front
Re: Body stay?
Posted: 2009-05-24 01:52
by Tomato-Rifle
I think hes talking about that they stay forever
BTW, you link above is a picture of some round green thingy
Re: Body stay?
Posted: 2009-05-24 02:02
by Sgt. Ostrander
Tomato_With_A_Rifle wrote:I think hes talking about that they stay forever
BTW, you link above is a picture of some round green thingy
oops!!!! Ill fix!

ops:
Re: Body stay?
Posted: 2009-05-24 02:05
by Welshboy
Aren't they networkable objects so too many of them = Lag?
Re: Body stay?
Posted: 2009-05-24 02:11
by Sgt. Ostrander
Welshboy wrote:Aren't they networkable objects so too many of them = Lag?
i never thought about that!

Good thought
Re: Body stay?
Posted: 2009-05-24 02:11
by CodeRedFox
Yes, while we have increased the dead body time we cant keep all of them there.
Re: Body stay?
Posted: 2009-05-24 02:13
by Wilkinson
[R-DEV]CodeRedFox wrote:Yes, while we have increased the dead body time we cant keep all of them there.
To add to what he said. We would see like 800 Dead bodies and it would be like LAGGGGGGG

Re: Body stay?
Posted: 2009-05-24 02:15
by Sgt. Ostrander
[R-CON]Wilkinson wrote:To add to what he said. We would see like 800 Dead bodies and it would be like LAGGGGGGG
Ya... you all have posted great ideas about this subject. Well, at least they are there for a great period of time as it is

Re: Body stay?
Posted: 2009-05-24 02:26
by bloodthirsty_viking
it should be possible, they did it in a 1942 mod, and i can play 1942 on all high on my laptop, but with how the mod is set up... but all vheical ramains and bodies would stay till the end of the game, i could not play sp with bots on all low... after about 10 minutes its bad lag
Re: Body stay?
Posted: 2009-05-24 02:50
by 503
Doesn't seem realistic, as no conventional army would just let dead bodies sit there.
Re: Body stay?
Posted: 2009-05-24 04:58
by SkaterCrush
503 wrote:Doesn't seem realistic, as no conventional army would just let dead bodies sit there.
But they wouldn't be getting more people killed by sending out guys to retrieve them while under fire...
Re: Body stay?
Posted: 2009-05-24 05:02
by torenico
theres only one issue. Lag.
Re: Body stay?
Posted: 2009-05-24 05:10
by Rhino
Sgt. Ostrander wrote:This has not been suggested quiet before
its been suggested many times before...
The problem is that 1, it confuses medics about which players can still be revied, and it also adds onto the networkable count (I'm pretty sure, not 100% on it but if so, it makes servers more likly to crash) as well as add a lots of polys to render which ehhh, most users dont need.
Re: Body stay?
Posted: 2009-05-24 11:18
by Arnoldio
On the realistic side, yes, body cannot dissapear in RL, but hey, when area cleares of any , group of insurgents will come and take care of the mess i guess...that kindof simulates the presence of other people in the game.
If anything, just extend the body hang time.
Re: Body stay?
Posted: 2009-05-24 12:44
by dominator200
I like the pic of the insurgent just standin there with like 20 dead bodies around him lmao
Re: Body stay?
Posted: 2009-05-24 13:06
by Dunehunter
1) This has been suggested loads of times before

2) The devs are looking into this. Locky.