Kits and Player Models
Posted: 2006-05-15 05:34
Firstly, I'd like to say great job on 3.0 its awesome to play. There are a few things though that would be nice if they where changed. There not really big things, but a few little things that will enhance the feel and depth of the game.
One thing thats bugged me since the original BF2 was released was the diffrent variants of weapons. I mean the USMC doesnt go around carrying MP5's around or what not. So my suggestion is take the class's and re-work the kits to look something like the following:
Special Forces: (Light Armor/High Speed)
-M4 w/Aimpoint
-Sig P226
-Knife
-Smoke (1)
-Grenade(2)
-Binoculars
-C4
Note: I'd also like to see the SF with a little more endurance, these aren't your average joes here. No speed increase, just endurance.
Rifleman: (Heavy Armor/Slower)
-M16 (Medics Weapon)
-Grenade (2)
-Knife
Grenader: (Light Armor/High Speed)
-M16 w/M203
-Knife
Medic: (Light Armor/High Speed)
-M16
-Grenade (2)
-Knife
-Medkit
-Defibulator
Rifleman AT Capable (Heavy Armor/Slower)
-M16
-Grenade (2)
-Knife
-Light AT (3)
Engineer: (Light Armor/High Speed)
-M16
-Grenade (2)
-Knife
-Mine (2)
-Claymore (2)
-C4 (2)
Support: (Heavy Armor/Slower)
-M249 SAW
-Grenade (2)
-Knife
-Ammo Packet
Sniper: (Light Armor/High Speed)
-M24/SPR
-Silenced Pistol
-Knife
-Smoke (2)
-Binoculars
You'll notice I've left out this pistol on most of these classes. Some kits may seem vary bare but each is there to server its purpose. If you replaced all Armys with the equivlant of what I've posted I thin you would see that they would indeed balance themselfs out.
My second request would be that the player model be updated or redone. The EA models are all fun and fancy, but look nothing like a real Marine. Now I know player models are a big task and this is strickly a cosmetic thing so overall not a big deal, but would be nice to see them changed.
Other wise I'm absolutly addicted to PRMM.
One thing thats bugged me since the original BF2 was released was the diffrent variants of weapons. I mean the USMC doesnt go around carrying MP5's around or what not. So my suggestion is take the class's and re-work the kits to look something like the following:
Special Forces: (Light Armor/High Speed)
-M4 w/Aimpoint
-Sig P226
-Knife
-Smoke (1)
-Grenade(2)
-Binoculars
-C4
Note: I'd also like to see the SF with a little more endurance, these aren't your average joes here. No speed increase, just endurance.
Rifleman: (Heavy Armor/Slower)
-M16 (Medics Weapon)
-Grenade (2)
-Knife
Grenader: (Light Armor/High Speed)
-M16 w/M203
-Knife
Medic: (Light Armor/High Speed)
-M16
-Grenade (2)
-Knife
-Medkit
-Defibulator
Rifleman AT Capable (Heavy Armor/Slower)
-M16
-Grenade (2)
-Knife
-Light AT (3)
Engineer: (Light Armor/High Speed)
-M16
-Grenade (2)
-Knife
-Mine (2)
-Claymore (2)
-C4 (2)
Support: (Heavy Armor/Slower)
-M249 SAW
-Grenade (2)
-Knife
-Ammo Packet
Sniper: (Light Armor/High Speed)
-M24/SPR
-Silenced Pistol
-Knife
-Smoke (2)
-Binoculars
You'll notice I've left out this pistol on most of these classes. Some kits may seem vary bare but each is there to server its purpose. If you replaced all Armys with the equivlant of what I've posted I thin you would see that they would indeed balance themselfs out.
My second request would be that the player model be updated or redone. The EA models are all fun and fancy, but look nothing like a real Marine. Now I know player models are a big task and this is strickly a cosmetic thing so overall not a big deal, but would be nice to see them changed.
Other wise I'm absolutly addicted to PRMM.