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Quick Match Mode

Posted: 2009-05-24 23:10
by Rudd
Basically, on this mode the number of tickets on AAS is effectively halved, and on INS the tickets are halved, but you only have to kill 5 caches instead of 10.

I'm finding more and more that I'd prefer 3 1hr games over 1 3hr game. as the longer games tend to be stalemates where you fight over the same 500m over and over, or the same building over and over.

More maps = More variety. And know knows, maybe less tickets wil mean more care.

had the idea from the iGi games, cuz of the Teamwork being used one side sometimes gave a killing blow to the other within 1/2hr of the game starting, meaning an intense game, then next map, no waiting.

Re: Quick Match Mode

Posted: 2009-05-24 23:55
by bloodthirsty_viking
i dont know my oppinon on this... one side seas, ya, there are those moments where its just, man, i want to end it, but at the same time, the battle arena have 1 and a half hour long rounds, and althouw sometimes the us get it, and sometimes they dont, it allways feels to short, whene you see the time in mid game, it rushed you.

also, what if you wait 20 min for a jet on a 1 hr server? not much time to fly.

Re: Quick Match Mode

Posted: 2009-05-24 23:57
by Rudd
what if you wait 20 min for a jet on a 1 hr server
could always do something useful for 20mins




logistics comes to mind
Commanding maybe


but yea, combined arms are a bit too big and epic for a short round

Re: Quick Match Mode

Posted: 2009-05-24 23:57
by StuTika
This would be more for smaller maps I suspect, but nowhere did Rudd say it had to be exactly 1 hr...

Re: Quick Match Mode

Posted: 2009-05-25 01:43
by 503
You could add ticket bleeds to amount of flags held. kind of like in vanilla

Re: Quick Match Mode

Posted: 2009-05-25 03:16
by R.J.Travis
.:TheBattleArena:. server plays only i think 1:30:00 rounds so it only last for a hr and a half.

Re: Quick Match Mode

Posted: 2009-05-25 12:13
by Rudd
Jonny wrote:IIRC, server admins can lower the ticket count on the maps themselves, as an option in BF2CC.

I dont know if it would work well with insurgency, but its a start.
I was under the impression that we werent allowed to modify these things?

Re: Quick Match Mode

Posted: 2009-05-25 16:04
by Zi8
Maybe it would be possible to add different map layouts which support these "quick games" e.g we have now skirmish and maps with different assets so add one more option to play with less tickets / time etc.

This in case we cant change the server settings

Re: Quick Match Mode

Posted: 2009-05-25 16:05
by dbzao
Changing maps ticket amounts is fine and also you can set the time limit in realityconfig_common.py.

Re: Quick Match Mode

Posted: 2009-05-25 16:07
by Rudd
Ah awesome, that will do nicely for now :)