Luda's AA thinking...
Posted: 2009-05-25 05:42
Something has to be done about the AA as it does not seem to work well on public servers and it also forces air units to behave in non conventional ways (ill explain later)
The way I see AA working now is that as soon as you lock on a aircraft and fire, flares deployed after shooting do nothing and unless the aircraft is moving extremely quickly and adjacently to the AA, it has very little chance to survive (almost none).
In a aircraft you only get the warning sound when you have been locked. Not when you are getting locked. As getting locked usually means death (if AA is manned by exp player, as he will shoot striaght away).
This forces players to fly in ways that are not realistic...
For example... ANY PERSON THAT HOVERS IN ANY CHOPPER IS A FOOL. Seriosuly, you cant hover unless you have flares deployed and as flares are very limited this makes it a option you cant have.
I believe only 5 or so pilots in PR know how to combat AA mechanics and keep themselves alive while doing their job for the team.
The cobra on muttrah for instance. The only way of using it effectively and with little risk of dying is to use a spotter and hydra the **** out of the target while having flares constant (I use 2 going in, 1 on target, 1 to get out and 1 spare). You cant hover ever on muttrah. You may say that you have hovered before and you killed lots of poeple which I reply that the opposition were not on high skill or exp level.
Attack choppers should be feared. When I see a cobra and Ive got a HAT or AA, I get excited. However, I should be looking for my nearest place of cover.
Changes I propose... Not all to implement but things to think about.
More flares.
Smaller damage on AA.
Slower AA missiles.
Lock on takes longer.
Lock on warning when someone is trying to lock on. (rather than when they HAVE locked on)
AA limited on how many can be built on whole map. (limited more I mean, say only 2. Maybe its possible to change the number for diff maps as maps like kashan wills till work fine with 4 AA placements.)
AA placement limited to flag radius.
Flares changed to the way in BF2 so that when flares are deployed while missile in flight, the missle will change course for the flares.
Decrease range of AA.
AA only built on flags you own.
AA moves with arrow keys and has a limited speed on moving (like the chechen cannons)
AA tweaked to be used as a scarer rather than a killer. So the attack chopepr is forced to run but has little risk of actually going down. You could implement this by giving the AA a very deadly shot but also making it have to lock on for a long time before shooting.
Remove built AA's and have more hand held AA's.
OR... Remove held AAs. Probably not incrase built aas though.
I beleive these changes, although some not realistic themselves, will have and show realistic reactions by players and have a better sort of gameplay for both teams.
Rather than this being a suggestion from me I like to see more of a discussion and some ideas thought out
Thanks
*=LP=* Luda
The way I see AA working now is that as soon as you lock on a aircraft and fire, flares deployed after shooting do nothing and unless the aircraft is moving extremely quickly and adjacently to the AA, it has very little chance to survive (almost none).
In a aircraft you only get the warning sound when you have been locked. Not when you are getting locked. As getting locked usually means death (if AA is manned by exp player, as he will shoot striaght away).
This forces players to fly in ways that are not realistic...
For example... ANY PERSON THAT HOVERS IN ANY CHOPPER IS A FOOL. Seriosuly, you cant hover unless you have flares deployed and as flares are very limited this makes it a option you cant have.
I believe only 5 or so pilots in PR know how to combat AA mechanics and keep themselves alive while doing their job for the team.
The cobra on muttrah for instance. The only way of using it effectively and with little risk of dying is to use a spotter and hydra the **** out of the target while having flares constant (I use 2 going in, 1 on target, 1 to get out and 1 spare). You cant hover ever on muttrah. You may say that you have hovered before and you killed lots of poeple which I reply that the opposition were not on high skill or exp level.
Attack choppers should be feared. When I see a cobra and Ive got a HAT or AA, I get excited. However, I should be looking for my nearest place of cover.
Changes I propose... Not all to implement but things to think about.
More flares.
Smaller damage on AA.
Slower AA missiles.
Lock on takes longer.
Lock on warning when someone is trying to lock on. (rather than when they HAVE locked on)
AA limited on how many can be built on whole map. (limited more I mean, say only 2. Maybe its possible to change the number for diff maps as maps like kashan wills till work fine with 4 AA placements.)
AA placement limited to flag radius.
Flares changed to the way in BF2 so that when flares are deployed while missile in flight, the missle will change course for the flares.
Decrease range of AA.
AA only built on flags you own.
AA moves with arrow keys and has a limited speed on moving (like the chechen cannons)
AA tweaked to be used as a scarer rather than a killer. So the attack chopepr is forced to run but has little risk of actually going down. You could implement this by giving the AA a very deadly shot but also making it have to lock on for a long time before shooting.
Remove built AA's and have more hand held AA's.
OR... Remove held AAs. Probably not incrase built aas though.
I beleive these changes, although some not realistic themselves, will have and show realistic reactions by players and have a better sort of gameplay for both teams.
Rather than this being a suggestion from me I like to see more of a discussion and some ideas thought out
Thanks
*=LP=* Luda