Multi Objects Unwraping (3dsMAX v9,8,7,6,5)
Posted: 2009-05-27 00:29
For those of you that are having trouble uv mapping multiple editable polys or meshs (Note that it will only support editable polys/meshs)
Now i know it doesnt say support for Max9 but it does work as i use Max9 and i use the script all the time.
Multi Objects Unwrap Script
Usage:
1- Select the objects you want to unwrap and click on 'unwrap UV's' : edit them.
2- When it's done click 'set UV's' ( don't forget ! ).

Known limitations:
- Only polys and meshes are supported (the other objects are converted to Poly or Mesh).
- instance or reference objects could not work at this time. (untested)
Options:
- work on channel : the channel UV on which the script operates.
- copied from : copy this channel as starting point (optional).
- don't use Channel Info : don't use the Channel Info interface for the copy.
- use previous unwrap: reuse the last 'Unwrap' modifier when It's possible.
- convert to polys: converts the objects to editable poly. No undo available.
Have fun and let me know if this helps anyone.
Now i know it doesnt say support for Max9 but it does work as i use Max9 and i use the script all the time.
Multi Objects Unwrap Script
Usage:
1- Select the objects you want to unwrap and click on 'unwrap UV's' : edit them.
2- When it's done click 'set UV's' ( don't forget ! ).

Known limitations:
- Only polys and meshes are supported (the other objects are converted to Poly or Mesh).
- instance or reference objects could not work at this time. (untested)
Options:
- work on channel : the channel UV on which the script operates.
- copied from : copy this channel as starting point (optional).
- don't use Channel Info : don't use the Channel Info interface for the copy.
- use previous unwrap: reuse the last 'Unwrap' modifier when It's possible.
- convert to polys: converts the objects to editable poly. No undo available.
Have fun and let me know if this helps anyone.