Helicopter Autorotation
Posted: 2009-05-29 02:41
I searched for this, and didn't find a specific thread for it. Anyway, I am suggesting the use of autorotation, with the use of damaged helicopters. Here is a complete definition. In a nutshell, it's when a pilot lands a helo using no power, only the airflow to keep the rotors spinning.
I was thinking this would add a unique experience to flying a helicopter in Project Reality. From what I understand, different parts of the helicopter can be coded to stop working if a certain spot is hit, or the helo is damaged beyond a certain point (Like how my AH6 stopped turning with I hit A or D a few days ago). So maybe, if a cetain area is hit, or the helo is damaged to a certain point, the game will cut the engines, leaving the chopper powerless. The thing is, I am not sure if the blades can be coded to keep spinning if there is no power. But anyway, from that point on, basically you lower the collective pitch, which will keep the rotors spinning. The helicopter will descend, and typically, the pilot will flare right before touching down.
That's pretty much it. If this is done by an experienced pilot, along with the new hitpoints feature, this can keep the helicopter somewhat intact, rather than just slaming down on the S key and having your helo drop out of the sky. This will also provide an alternative to parachuting at an altitude where injury or death will occur.
I was thinking this would add a unique experience to flying a helicopter in Project Reality. From what I understand, different parts of the helicopter can be coded to stop working if a certain spot is hit, or the helo is damaged beyond a certain point (Like how my AH6 stopped turning with I hit A or D a few days ago). So maybe, if a cetain area is hit, or the helo is damaged to a certain point, the game will cut the engines, leaving the chopper powerless. The thing is, I am not sure if the blades can be coded to keep spinning if there is no power. But anyway, from that point on, basically you lower the collective pitch, which will keep the rotors spinning. The helicopter will descend, and typically, the pilot will flare right before touching down.
That's pretty much it. If this is done by an experienced pilot, along with the new hitpoints feature, this can keep the helicopter somewhat intact, rather than just slaming down on the S key and having your helo drop out of the sky. This will also provide an alternative to parachuting at an altitude where injury or death will occur.