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Helicopter Autorotation

Posted: 2009-05-29 02:41
by Squeezee
I searched for this, and didn't find a specific thread for it. Anyway, I am suggesting the use of autorotation, with the use of damaged helicopters. Here is a complete definition. In a nutshell, it's when a pilot lands a helo using no power, only the airflow to keep the rotors spinning.

I was thinking this would add a unique experience to flying a helicopter in Project Reality. From what I understand, different parts of the helicopter can be coded to stop working if a certain spot is hit, or the helo is damaged beyond a certain point (Like how my AH6 stopped turning with I hit A or D a few days ago). So maybe, if a cetain area is hit, or the helo is damaged to a certain point, the game will cut the engines, leaving the chopper powerless. The thing is, I am not sure if the blades can be coded to keep spinning if there is no power. But anyway, from that point on, basically you lower the collective pitch, which will keep the rotors spinning. The helicopter will descend, and typically, the pilot will flare right before touching down.

That's pretty much it. If this is done by an experienced pilot, along with the new hitpoints feature, this can keep the helicopter somewhat intact, rather than just slaming down on the S key and having your helo drop out of the sky. This will also provide an alternative to parachuting at an altitude where injury or death will occur.

Re: Helicopter Autorotation

Posted: 2009-05-29 03:09
by SkaterCrush
This is a great suggestion, but to me it doesn't seem to be within the engines capabilities...

Re: Helicopter Autorotation

Posted: 2009-05-29 07:13
by Priby
I think the new crash system with the stopping engine is invented to simulate various damages like the loss of the tail rotor or damaged blades. You couldnt perform autorotation in such cases.
Squeezee wrote:This will also provide an alternative to parachuting at an altitude where injury or death will occur.
Dont they need a certain height for autorotation.

But it should be possible to do. Damaged tanks can move aswell. Slowly, but they move.
They could apply the same to choppers.

Re: Helicopter Autorotation

Posted: 2009-05-29 07:16
by Rudd
The damage system is random though, <X%health you have a Y% chance of suffering a disabled system, thats how the python code works afaik.

You can replicate the effect you describe (I think anyway) by putting ur throttle around 20% in most choppers I think. Thats how I land now. But its not quite how u describe since ur still using power. I think this may be beyond the BF2 engine.

Re: Helicopter Autorotation

Posted: 2009-05-29 18:32
by Squeezee
Oh, it's random :( ? Never knew that. Now that you bring that up, theis seems a little too advanced for the vBF2 engine.

As for height: It's possible from around 150-200 feet and above, from what I hear. IIRC you have to be 300m high for your chute to save you (Within injuring you).

Re: Helicopter Autorotation

Posted: 2009-05-30 11:15
by dominator200
Am i wrong or is this alredy being done in the new patch helicopter gets double the hp and a t 70% the engines cut out, and auto rotation if im not wrong can be done at any height past 30 ft because they test it as if u have taken off and the engines fails as for the auto rotation i dnt think that would be able to be done due to the lack of physics in the game

Re: Helicopter Autorotation

Posted: 2009-05-30 17:45
by Dev1200
From what the dev's said in their post about it: (sorry for not posting link.. im too lazy)
Im also putting it into words so it makes sense, not a direct quote.


When your flying a helicopter, there is a "grace period" instead of exploding on impact.


For example, if my helicopter gets shot by an AA, lets say a Stinger. In .85, you would instantly explode 90% of the time.

In .86, instead of exploding instantly, you will "Lose control" of your helicopter, so that you can actually attempt to "Crash Land" your helicopter, saving the crew and passengers.


This is pretty your suggestion, but simulated so the BF2 engine will work with it. You can still damage the rudder tho, if im not mistaken.