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deviation & Suppression effect

Posted: 2009-05-29 10:40
by R.J.Travis
I Looked in the search forum under deviation found nothing about this.

I would like to know if the bf2 engine could play be add the deviation to player's triggered by the Suppression effect.

This would make Suppression a very much feared and would stop people from pop there heads up and sniping the player laying down Suppression on them.

if you could do this you could not be able to return accurate fire when under the Suppression effect you could add deviation per time you go under the Suppression effect if you are under Suppression for to long you will be at full deviation in till you get to a safer spot and wait for your deviation to go back down.

I'm not sure if this could be added ): sounds like something that would be hardcoded but I thought I'd ask.

Re: deviation & Suppression effect

Posted: 2009-05-29 10:45
by bloodthirsty_viking
it might be possible.. i mean they added a sound affect to a visual....

i kinda like this idea, it encureges teamwork, but on the otherhads, it seams to want to stop battles, due to thee fact that everytime you get shot at, you got ot find cover and run...

idk, this would atleast be an interesting idea to test=P (:idea :)

Re: deviation & Suppression effect

Posted: 2009-05-29 10:55
by RHYS4190
R.J.Travis wrote:I Looked in the search forum under deviation found nothing about this.

I would like to know if the bf2 engine could play be add the deviation to player's triggered by the Suppression effect.

This would make Suppression a very much feared and would stop people from pop there heads up and sniping the player laying down Suppression on them.

if you could do this you could not be able to return accurate fire when under the Suppression effect you could add deviation per time you go under the Suppression effect if you are under Suppression for to long you will be at full deviation in till you get to a safer spot and wait for your deviation to go back down.

I'm not sure if this could be added ): sounds like something that would be hardcoded but I thought I'd ask.
Dude that just pure evil i love it,

Re: deviation & Suppression effect

Posted: 2009-05-29 11:06
by R.J.Travis
RHYS4190 wrote:Dude that just pure evil i love it,
Thank you for being so nice I thought I would be flamed :twisted:

I really hope they can code this in they seem to be able to code deviation in everything ells.


Oh **** I better watch my post count 607 don't want to hit 666 :evil:

Re: deviation & Suppression effect

Posted: 2009-05-29 11:33
by AquaticPenguin
I'd be suprised if this hadn't been mentioned all ready but I really hope it's possible regardless. I have a bad hardcoded feeling though :/

Re: deviation & Suppression effect

Posted: 2009-05-29 12:00
by Jigsaw
I think this has probably already been suggested, it is a very good idea and I would love to see it in-game but its got that hardcoded feeling...

Re: deviation & Suppression effect

Posted: 2009-05-29 13:31
by R.J.Travis
Well seeing no one knows if it is why don't you get in here [R-DEV] coder and tell us if you could do it!.

Re: deviation & Suppression effect

Posted: 2009-05-29 14:28
by R.J.Travis
Th3Exiled wrote:Indeed, it has been suggested several times, would be nice, but not possible with the current engine (unless we had source code/dice added in a new parameter, both unlikely).

Exiled.
can you find a link to the first suggestion as I don't see one ):

Re: deviation & Suppression effect

Posted: 2009-05-29 15:07
by Tirak
First page of "Suppression Deviation".

https://www.realitymod.com/forum/f18-pr ... fects.html

Re: deviation & Suppression effect

Posted: 2009-05-29 15:16
by R.J.Travis
Tirak wrote:First page of "Suppression Deviation".

https://www.realitymod.com/forum/f18-pr ... fects.html
Ah what would people do with out you and your re suggestion finding self (:

I looking at the first to 34 page and its not there ): I'm not looking throw all of them.

Mod Please lock ty.

Re: deviation & Suppression effect

Posted: 2009-05-29 15:39
by Titan
I like this suggestion ;) ....

... does the deviation go up if you are moved or only if you move yourself via wasd? when yes you can maybe add an "explosion"without damage, that moves you 0.1mm (or something like that) to every bullet?

or a script that presses "a" and let move you 0.1mm to the left everytime it is triggered by suppression?

Re: deviation & Suppression effect

Posted: 2009-05-29 16:06
by Carlez_1
that's odd, i'm sure i've been told this was already in the game... gotta rethink my gameplay then

Re: deviation & Suppression effect

Posted: 2009-05-29 16:26
by Saobh
Locked per OP request.