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PR and Vista x64

Posted: 2009-05-29 17:34
by stoobywon
I'm upgrading my computer and for it to be able to handle the 6 GB of RAM that it will have in it, I need to go to 64-bit.
I'm wondering what, if any, problems PR might have with 64 bit.
Thanks

Re: PR and Vista x64

Posted: 2009-05-29 17:40
by Robbi
Hi mate, No problems at all really, just a little bug here and there if your unlucky...

Check out the Tech Support forum though, especially the 64 bit section :D

also take a look at the patched BF2.exe that Ancient man made aswell to enable BF2 to run off more than 2 gbs of RAM
you can try patching your bf2.exe to allow it to use more than 2GB of memory. Firstly, you want to backup your current bf2.exe in your /Battlefield 2/ folder. To do this, simply rename it from bf2.exe to bf2.exe.original. You should back it up incase you have any issues in the future. Now you need to download the patched bf2.exe. This can be found in THIS zip file (THIS one if your using the EA Downloader version) (If you get a virus warning, ignore it, just a false positive). Simply extract it next to bf2.exe.original, and your good to go. Thanks to R.J.Travis for the original method.

Reality Mod Tech Support - Project Reality Forums

OS-Vista/Win7 - Project Reality Forums

Re: PR and Vista x64

Posted: 2009-05-29 18:08
by Lt.Dan_991
Wait so the stock BF2 executable will only make use of 2 gigs?

That sucks. Does anyone know if you use the modded version and have more than 2 gigs will it get rid the texture memory error?

Re: PR and Vista x64

Posted: 2009-05-29 18:13
by Robbi
Can a mod move this to the Tech forums please

Re: PR and Vista x64

Posted: 2009-05-29 19:25
by bad_nade
Lt.Dan_991 wrote:Wait so the stock BF2 executable will only make use of 2 gigs?

That sucks. Does anyone know if you use the modded version and have more than 2 gigs will it get rid the texture memory error?
I think texture memory error is related to graphics card and it's drivers, not game executable or system RAM.

Re: PR and Vista x64

Posted: 2009-05-29 19:27
by bad_nade
stoobywon wrote:I'm upgrading my computer and for it to be able to handle the 6 GB of RAM that it will have in it, I need to go to 64-bit.
I'm wondering what, if any, problems PR might have with 64 bit.
Thanks
Purrs like a kitten, especially with that fixed executable. No more CTDs on map change.

Re: PR and Vista x64

Posted: 2009-05-29 19:58
by rampo
stoobywon wrote: I'm wondering what, if any, problems PR might have with 64 bit.
Do not use higher resolution than 1024,otherwise it will crash after loading a map, I also recommend to use textures and terrain in medium because if u use it in high it will most likely crash very often

Re: PR and Vista x64

Posted: 2009-05-29 20:05
by DesmoLocke
stoobywon wrote:I'm wondering what, if any, problems PR might have with 64 bit.
Absolutely none. Don't even need the updated executable if you will have 6 GB of RAM.

For future tech questions... remember to post in the tech sub section.

Re: PR and Vista x64

Posted: 2009-05-29 20:10
by Tom1c
I haven't any problems whit vista 64 and PR. I'm using 1680x1050 resolution and everything highest. i haven't crashed to dekstop in last month at all. Just remember to download PR fixed exe.

Re: PR and Vista x64

Posted: 2009-05-29 20:45
by Vege
rampo93(FIN) wrote:Do not use higher resolution than 1024,otherwise it will crash after loading a map, I also recommend to use textures and terrain in medium because if u use it in high it will most likely crash very often
Not really true,
1600*1200 all high on vista 64 runs quite smoothly without any CTD:s.

Re: PR and Vista x64

Posted: 2009-05-29 22:05
by IAJTHOMAS
Vege wrote:Not really true,
1600*1200 all high on vista 64 runs quite smoothly without any CTD:s.
Yeah, the memory fix sorted the high textures crash issue for me, and thats the only one i've had.

Re: PR and Vista x64

Posted: 2009-05-29 23:58
by Zi8
Do not use higher resolution than 1024,otherwise it will crash after loading a map, I also recommend to use textures and terrain in medium because if u use it in high it will most likely crash very often
I get crash-to-desktops even I use 1024x768 with medium settings + modified BF2.exe so this theory is rubbish...

Re: PR and Vista x64

Posted: 2009-05-30 01:09
by Lt.Dan_991
Wait, what memory fix?

I still play on medium textures to avoid the memory error. Is there some fix I missed out on so I can play on all high? It looks much nicer with high textures.

And FWIW I play on 1440x900 with Vista x64 and no crashes.

Re: PR and Vista x64

Posted: 2009-05-30 05:51
by rampo
Well i have 8G RAM and i realy cant use higher resolution or it will just crash after map loading

Re: PR and Vista x64

Posted: 2009-05-30 07:35
by bad_nade
rampo93(FIN) wrote:Well i have 8G RAM and i realy cant use higher resolution or it will just crash after map loading
Vista 64bit, 8GB RAM, GeForce 8800 GTS 512M, 1920x1200 resolution with high settings here and I've never seen "texture memory error" or experienced CTD on map load.

Do you use 'fixed exe' (largeaddressaware) or the default one?

Re: PR and Vista x64

Posted: 2009-05-30 08:14
by rampo
If i only knew what "fixed exe" means...

Re: PR and Vista x64

Posted: 2009-05-30 08:25
by Antonious_Bloc
Rambo and Lt. Dan- please direct your gaze to the second post in this thread.

Re: PR and Vista x64

Posted: 2009-05-30 18:58
by bad_nade

Re: PR and Vista x64

Posted: 2009-05-30 19:37
by Lt.Dan_991
Yah I downloaded the fixed .exe, it allows more than 2GB of RAM usage for BF2 correct?

Someone told me the texture memory error was due to the graphics card and not the actual system memory usage so I haven't tried high textures with it yet as I'm afraid it will just crash again.