Combined Arms Beta Test #2: Saturday - Sunday, May 30th - 31st, 18:00:00 GMT
Posted: 2009-05-29 20:21
Hello once again. We are planning our second Beta Test this weekend. Once again the main focus is trying out the gameplay elements, and secondly of course the bug testing.
Our site:
http://combinedarms.myfreeforum.org/ind ... 73e58b08d3
Files Here:
*Get the base and update files.
Update - http://www.megaupload.com/?d=CKBMQBKL
Base - http://www.megaupload.com/?d=5QCA2CH5
Changes from last test:
Vehicles:
- Tanks and APC turrets now move with WASD.
- Physics changes to choppers.
- All land vehicles now have much longer engine brakes. Will take 100m or so to reach max speed, and 1-200m to stop.
- Lowered radar on Tunguska to not allow targeting of aircraft under 1500m.
- Changed suspension on light vehicles to lower "bouncy" effect.
- Adding FCS/NON FCS + Day/FLIR view to all MBTs, APCs right now.
Weapons:
- All AGM's fire in camera DOF 1. Missiles should be able to pick out a target inside a group of vehicles.
- Targeting pod cameras have increased speed.
- Increased damage on TOW missiles.
- 2x + 4x Zoom on all HMG's.
- Laser Targets no longer on wrecks.
- .50 cal and 7.62x54, 7.62x51 damage now does approximately 2-3x more to light vehicles.
Maps (special thanks to sniperdog for this undertaking):
- Changed 32 man version on Seethed Waters.
- Added "Iron Gator" from BF2 special forces to seethed waters. Placed out of the way during testing phase. Complete with hangars and working elevators.
I will update this page when files are posted. Will include complete installer this time.
Our site:
http://combinedarms.myfreeforum.org/ind ... 73e58b08d3
Files Here:
*Get the base and update files.
Update - http://www.megaupload.com/?d=CKBMQBKL
Base - http://www.megaupload.com/?d=5QCA2CH5
Changes from last test:
Vehicles:
- Tanks and APC turrets now move with WASD.
- Physics changes to choppers.
- All land vehicles now have much longer engine brakes. Will take 100m or so to reach max speed, and 1-200m to stop.
- Lowered radar on Tunguska to not allow targeting of aircraft under 1500m.
- Changed suspension on light vehicles to lower "bouncy" effect.
- Adding FCS/NON FCS + Day/FLIR view to all MBTs, APCs right now.
Weapons:
- All AGM's fire in camera DOF 1. Missiles should be able to pick out a target inside a group of vehicles.
- Targeting pod cameras have increased speed.
- Increased damage on TOW missiles.
- 2x + 4x Zoom on all HMG's.
- Laser Targets no longer on wrecks.
- .50 cal and 7.62x54, 7.62x51 damage now does approximately 2-3x more to light vehicles.
Maps (special thanks to sniperdog for this undertaking):
- Changed 32 man version on Seethed Waters.
- sland starts neutral.
- 2 APC, 4 Boats, 3 Transport, and 2 Light Attack choppers per side.
- Airfield gives 2 tanks
- Only flags are main bases which are cappable from the start.
- 1.2 km view distance.
- 10 Sec vehicle spawns.
- 3 km vd, 2km fog dist.
- Inf in bunkers, Air at bases, Tanks in desert.

- Added "Iron Gator" from BF2 special forces to seethed waters. Placed out of the way during testing phase. Complete with hangars and working elevators.
I will update this page when files are posted. Will include complete installer this time.
