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Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 07:23
by Rudd
Suggestion #3: Scope draw time needs to be quicker. It takes my character in the game about a second or two to look down his ACOG or rifle scope. I can do this in real life in a fraction of a second. It's as simple as look down the scope, in the game it seems my character needs to [slowly] pull this rifle up to the shouldered position THEN look down the sight.
iirc this is to take in to acount the focusing of the eye that can't happen ingame.
Suggestion #4: Make shooting civilian penalties smaller. I've come across many situations where civilians have lured many of my team into IED's. It's literally been right as I type,"Don't follow that civi around the corner!" they all blow up. So when I saw this scenario about to happen again, I shot the civilian, killing him instantly, and also stopping my teammate from chasing the civi to his death. Sure I got the penalty, but the man I just "saved" went on to find and kill the man who was waiting to set off the IED.
thats ur teamate's fault for chasing him. If you can't kill it, leave it alone OR IT WILL KILL YOU (even achmed the friendly civllian)

Get on mumble and tell him to get on the ground and come with you for interrogation, thats the best way :P

or shoot him with a shotgun, that doesn't carry any penalty (its for when they fleet to water)
Suggestion #1: There should be a Mk.19 on the HUMVEE. I'm almost positive this has be suggested before, but i didn't see it on the list of Already Suggested Suggestions.
Weapons - MK 19/ Automatic Grenade Launcher/super/Pwnage! 1 2 3
Press F3, type mk 19 and it'll find it for you

being made, we'll see it.
Tweak #3: fix bomb physics. I've seen a bomb literally turn around and fall in a completely different direction just cuz some random bloke lased something at the moment of release.
well...wouldn't the bombs follow the lase splash?
Tweak #2: Make grenades less bouncy. Even in PR grenades still seem to be made of rubber. I can bounce those suckers off walls. It's saved me in PR and has gotten me many good kills, but it's just not realistic.
throw em hard they bouce of objects, not too much on the terrain, throw em soft and they dont. Seems reasonable to me.

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 08:46
by Cheditor
The A-10 i agree with you, does need to be changed but its very low priority. And these "rubber" grenades, i have never seen these to be honest, they bounce yeah but thats because they just hit a wall after someone threw it, which in real life would rebound off the wall at the same angle you threw it at the wall.

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 11:57
by rampo
aaaand... how many of these are re-suggested?

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 12:05
by Rudd
all of the suggestions are resuggestions, the tweaks aren't specifically.

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 15:03
by 503
The bomb physics are indeed messed up. I see them go horizontally at times.

But the civilian penalties should be INCREASED not decreased. No one cares for killing civilians.

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 20:00
by Zimmer
Killing civis are wrong and should be hit hard, on the blufor.

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 20:51
by FuzzySquirrel
Zimmer wrote:Killing civis are wrong and should be hit hard, on the blufor.
I agree, Irl Bluefor (most of the time) Aren't allowed to Kill unarmed Civilians under the RoE. The punishment isn't nearly Sever as it should be...

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 21:09
by thecoolj85
i dont think the bluefor are punished for killing a civi in real combat.....

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 21:20
by Scot
Erm... yeah they are... possible court martial mebbe?

Re: Suggestions and smalls tweaks.

Posted: 2009-05-31 21:29
by gazzthompson
thecoolj85 wrote:i dont think the bluefor are punished for killing a civi in real combat.....
every heard of jail ? court martial? ............................................

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 03:53
by Dev1200
IMO, it should be instant death for whoever shot the civi.


Also, i have a suggestion. Make the Insurgents have less resources. On all the maps, especially the ones with the taliban, it seems that they always have so many SA-7's, RPG's, PKM's, etc.

Shouldn't the Blufor have an ALARMINGLY high advantage over the untrained insurgents? It seems in insurgency games, especially with the taliban, that it's easy to take down helicopters, armor, and other things like that.


If it's an instant death for whoever shoots a civilian, then supports would be used correctly. Instead of bringing a tank to level an entire village, you would have to give accurate shot locations (for example, marking a specific house with smoke for a tank to hit from a distance)

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 08:19
by Cheditor
Instant death for civilian kills is a bit too much really as though killing civilians is fully wrong accidents happen, a insurgent running around with ied phone out looks near enough the same as a civi with an epipen out. I do agree alot of civi kills should be punished to a large extent but just a simple team score =0 and extented spawn is enough for 1 civi kill.

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 09:21
by Rudd
Shouldn't the Blufor have an ALARMINGLY high advantage over the untrained insurgents? It seems in insurgency games, especially with the taliban, that it's easy to take down helicopters, armor, and other things like that.
that is a combination of game balance and the fact that Blufor often assume they are better and don't take care.

Generally the lack of scopes, APCs, Tanks (basrah), etc etc should mean Blufor win if they actually take care and don't rush. But there are people who think cuz they are blufor they are automatically better and underestimate the enemy. Choppers fly around in to 50cals, Tanks stop checking their rear, APCs gunrun through town and hit mines...the list goes on. Whereas Ins just have to be patient.

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 09:28
by SkaterCrush
Dr2B Rudd wrote:that is a combination of game balance and the fact that Blufor often assume they are better and don't take care.

Generally the lack of scopes, APCs, Tanks (basrah), etc etc should mean Blufor win if they actually take care and don't rush. But there are people who think cuz they are blufor they are automatically better and underestimate the enemy. Choppers fly around in to 50cals, Tanks stop checking their rear, APCs gunrun through town and hit mines...the list goes on. Whereas Ins just have to be patient.
Yeah, but hopefully the devs tweaked AK deviation and such in .86, because insurgents do not shoot that accurately irl (well I'm assuming they don't, or all NATO countries in Afghanistan would have body bags piling up)

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 09:42
by Cheditor
Well in real warefare in afghanistan the taliban dont get that close to the blufor all the time, alot of the fire they are placing is random and isnt directly aimed at an individual.

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 09:45
by Rudd
well that depends doesnt it, sometimes they are just trying to kill servicemen from range, othertimes they are attempting to overrun a position, or they are lying in ambush (so can get close). e.g. in the district centers they had taliban coming right up to the walls trying to get in.

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 09:45
by unrealalex
Cheditor wrote:Well in real warefare in afghanistan the taliban dont get that close to the blufor all the time, alot of the fire they are placing is random and isnt directly aimed at an individual.
yeah but it wouldn't make for a very fun game for the insurgents if the US had jets and apaches on each insurgency map. Some realistic changes just cannot be made, or when they can they need to be countered with non-realistic changes on the opposite side

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 09:59
by SkaterCrush
IMO Insurgency should be made like is it irl...with <30 second spawns (all the time no matter much much you die), with less accuracy, a long and fast sprint, less technicals etc... I think it would be fun, because actually killing bluFOR or overrunning a position (outpost on Korengal for example) would give you a fuzzier, warmer feeling inside...

Re: Suggestions and smalls tweaks.

Posted: 2009-06-01 10:00
by Cheditor
Alex i was replying to the skatecrushes comment of insuregents dont shoot that well in real life, i was meaning the reason alot kills are from inf on insurgent maps are due to the extreme close range that reguarly happens in PR not neseccary a common event in real life.