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Timbre of sfx for guns

Posted: 2009-06-03 09:11
by zephyr89s
I have found it strange, and annoying that the DEV's have kept very unrealistic sounds for a variety of weapons. let me give straight. Guns that have the same caliber in PR have completely different sfx. both the M16 and L85 fire 5.56x45mm NATO. the m16 has a sound that sounds like "boosh" and the L85 sounds like "tomp" (im tryin' here). they fire the exact same round out of the same length of barrel. given the mechanisms will sound different for each rifle, the sound should still be 95% the same. this also means the g3 and m14 should sound the same as well as every sniper rifle in the game, because they all use 7.62x51 NATO. Yes, the snipers do use higher pressure loads so it might have 15-20 percent more of a supersonic crack sound than normal. but essentially the same. If you put the exact same engine, muffler, and exhaust system into a Ford Mustang GT and a Dodge Charger, Do you really think it would sound totally different?

many of the sounds that the rifles make are ridiculously unrealistic. I'm sure that every single gun that is in PR is owned by one of the forum members. (excluding LMG's and HMG's) I myself have an AK-47 an SKS, and a mosin nagant (was in previous releases. p.s. bring it back!) If I could get full access to some good quality recording equipment, I could send in some sfx. Moreover, many PR community members are in the Army, Marines, and Airforce. they have access to tons of PR weapons. If the platoon has access to a good mike, they could send in some sfx.

I can't think of a single game in which every sound effect was recorded from it's actual source, i.e. assault rifles, humvees, tanks, jets, miniguns, helis, etc. lets all pitch in and make PR the first.

Re: Timbre of sfx for guns

Posted: 2009-06-03 09:13
by Rudd
I can't think of a single game in which every sound effect was recorded from it's actual source, i.e. assault rifles, humvees, tanks, jets, miniguns, helis, etc. lets all pitch in and make PR the first.
well thats the thing isn't it, its very hard for them to get access to do that surely, since your all in different places, and they would need equivilant equipment in each place to record? Especially now that the #1 soundman, Jaymz is busy IRL.

be aware the sa80 and qbz have got new sounds in the patch you may prefer

Re: Timbre of sfx for guns

Posted: 2009-06-03 09:20
by ChiefRyza
Zephyr I know what you mean, but in the next patch which is coming out very shortly, both the L85A2 (British) and the QBZ (Chinese) feature exactly the type of sound you are hoping for. It's a huge improvement, trust me...you'll love it :)

Re: Timbre of sfx for guns

Posted: 2009-06-03 10:05
by SkaterCrush
zephyr89s wrote: as well as every sniper rifle in the game
The L96A1 and the L115A3 are chambered in .338 Lapua Magnum, and the M24 can be chambered in 3 different rounds, although I'm not sure which one it is... The Enfield shoots a .303...

Re: Timbre of sfx for guns

Posted: 2009-06-03 10:29
by Cheditor
Also wouldnt the fact that the L85 is a bullpup change its sound?

Re: Timbre of sfx for guns

Posted: 2009-06-03 10:46
by motherdear
bullpup only decides where the mag is located compared to the trigger (in front or behind) if the barrel length is the same it should sound the same (the barrel is just moved further back reducing the overall length of the rifle)

Re: Timbre of sfx for guns

Posted: 2009-06-03 10:47
by ChiefRyza
No...not really. I mean, a bullpup means that the gun can be held closer to the shoulder more comfortably and stable than a normal rifle. The firing mechanism in in front of the stock on the m16, and the magazine near the center of gun as well.

In a bullpup all it means is the barrel extends all the way to the rear of the stock, also meaning the magazine is near the back also.

Re: Timbre of sfx for guns

Posted: 2009-06-03 12:25
by zephyr89s
SkaterCrush wrote:The L96A1 and the L115A3 are chambered in .338 Lapua Magnum, and the M24 can be chambered in 3 different rounds, although I'm not sure which one it is... The Enfield shoots a .303...
The L96 is chambered in 7.62x51mm NATO but the Accuracy International AW can be chambered in .300 win mag and .338 lapua as well.

19 out of 20 times the m24 is chambered in 7.62x51mm.

but you are right, I forgot about the old Enfield, and the L115a3. :)

Re: Timbre of sfx for guns

Posted: 2009-06-03 13:01
by dominator200
zephyr89s wrote:I have found it strange, and annoying that the DEV's have kept very unrealistic sounds for a variety of weapons. let me give straight. Guns that have the same caliber in PR have completely different sfx. both the M16 and L85 fire 5.56x45mm NATO. the m16 has a sound that sounds like "boosh" and the L85 sounds like "tomp" (im tryin' here). they fire the exact same round out of the same length of barrel. given the mechanisms will sound different for each rifle, the sound should still be 95% the same. this also means the g3 and m14 should sound the same as well as every sniper rifle in the game, because they all use 7.62x51 NATO. Yes, the snipers do use higher pressure loads so it might have 15-20 percent more of a supersonic crack sound than normal. but essentially the same. If you put the exact same engine, muffler, and exhaust system into a Ford Mustang GT and a Dodge Charger, Do you really think it would sound totally different?

many of the sounds that the rifles make are ridiculously unrealistic. I'm sure that every single gun that is in PR is owned by one of the forum members. (excluding LMG's and HMG's) I myself have an AK-47 an SKS, and a mosin nagant (was in previous releases. p.s. bring it back!) If I could get full access to some good quality recording equipment, I could send in some sfx. Moreover, many PR community members are in the Army, Marines, and Airforce. they have access to tons of PR weapons. If the platoon has access to a good mike, they could send in some sfx.

I can't think of a single game in which every sound effect was recorded from it's actual source, i.e. assault rifles, humvees, tanks, jets, miniguns, helis, etc. lets all pitch in and make PR the first.
well i can say that for the sa80 the sound is pritty much as it should be and i no this due to i have fired as for the m16 ic ant say

Re: Timbre of sfx for guns

Posted: 2009-06-03 13:13
by Truism
No, different guns of the same calibre make very different noises for the most part. Granted there are similarities, but they aren't nearly as similar as you seem to be suggesting.

Re: Timbre of sfx for guns

Posted: 2009-06-03 14:00
by Dev1200
If the dev's had enough money for high tech recording equipment, they would probably do what you suggested, if they haven't already done so. Also, lower-tech recording equipment would sound like the microphone was inside of a tin can.. which is probably why they just used any fsx they could get.

Go to youtube and search up shooting range videos.. see how the gun sounds completely messed? ;S

Re: Timbre of sfx for guns

Posted: 2009-06-03 14:04
by AnRK
I don't know much about guns, but at an educated guess the difference will probably come from how the rather large resonance is soaked up or amplified by certain parts of the weapon - in addition to removing/adding different timbres - i.e. if you have a gun with alot of rattly metal parts it'll probably sound fairly metallic I'd imagine - also the muzzle of the barrel probably alters the sound significantly too.

Like DEV said online streaming is a bad place to get your sound references from, they all compress (in simple terms compressors make loud things quieter and quiet things louder to give a more constant volume) audio, so things can sound very different when high volumes are involved.

Re: Timbre of sfx for guns

Posted: 2009-06-03 21:00
by Arnoldio
zephyr89s wrote: If you put the exact same engine, muffler, and exhaust system into a Ford Mustang GT and a Dodge Charger, Do you really think it would sound totally different?
Don't know why would you do that tho, the stuff is pretty awesome by default. ^^

Re: Timbre of sfx for guns

Posted: 2009-06-03 21:10
by StuTika
I have to say, whilst I don't really mind, if I actually think and fire the L85 a few times, it doesn't sound anything like a gun-type sound. But I hear it's been changed for .86, so I'll keep quiet until I've tried it.

Stu.

Re: Timbre of sfx for guns

Posted: 2009-06-03 21:32
by Hitperson
flash hider, barrel length and many other factors can effect the sound of a gun fireing.

Re: Timbre of sfx for guns

Posted: 2009-06-04 08:55
by SkaterCrush
zephyr89s wrote:The L96 is chambered in 7.62x51mm NATO but the Accuracy International AW can be chambered in .300 win mag and .338 lapua as well.

19 out of 20 times the m24 is chambered in 7.62x51mm.

but you are right, I forgot about the old Enfield, and the L115a3. :)
Sure I could have sworn the L115A3 was just replacing some parts, not changing to a more powerful round.

Re: Timbre of sfx for guns

Posted: 2009-06-04 12:50
by Expendable Grunt
It's called "harmonics". *Everything* alters harmonics.

M.