Page 1 of 2
G3 Bayonet
Posted: 2009-06-03 17:11
by Sgt. Ostrander
Hello once again PR community,
Today I wanted to maybe bring out the idea of bayonets on MEC's rifle.
All comments welcome!

Re: G3 Bayonet
Posted: 2009-06-03 17:13
by Cheditor
Well i suppose it could work as if the G3 can fit the bayonet as MEC are fictional so theres not many limits on them.
Re: G3 Bayonet
Posted: 2009-06-03 17:16
by Sgt. Ostrander
Cheditor wrote:Well i suppose it could work as if the G3 can fit the bayonet as MEC are fictional so theres not many limits on them.
Exactly, so i figured there modding extant maybe flexible
Re: G3 Bayonet
Posted: 2009-06-03 17:18
by gazzthompson
well im pretty sure all of the main assault rifles in PR can be fitted with bayonets , i guess the implementation for brits was abit of a novelty factor as the brits are quite renowned for fixing them .
Re: G3 Bayonet
Posted: 2009-06-03 17:22
by Rudd
I prefer using bayonets ingame, the range feels more fun. Seems to work better than the knife where its a bit chaotic in combat.
Re: G3 Bayonet
Posted: 2009-06-03 17:22
by Scot
gazzthompson wrote:well im pretty sure all of the main assault rifles in PR can be fitted with bayonets , i guess the implementation for brits was abit of a novelty factor as the brits are quite renowned for fixing them .
I don't think so, I recall somewhere(i may be completely off, but hey) that the DEVs wanted all factions with bayonets fitted... but like I said, I
think.
Re: G3 Bayonet
Posted: 2009-06-03 17:25
by Cheditor
Also knifes seem too "im a ninja" at times, especially the way you hold it.
Re: G3 Bayonet
Posted: 2009-06-03 17:33
by Sgt. Ostrander
Cheditor wrote:Also knifes seem too "im a ninja" at times, especially the way you hold it.
Lol, u mean the stupid-*** balancing the knife on your hand anim!

Re: G3 Bayonet
Posted: 2009-06-03 20:35
by jbgeezer
My opinion is that all weapons capable of it, should have bayonets which are fixed to the rifle
Re: G3 Bayonet
Posted: 2009-06-03 20:36
by waldo_ii
If a new bayonet can be modeled and all, I'm all for it. The G3 lacks in CQB, the bayonet can compensate for at least a little bit of that. Plus, it would make
Asad Khal Knife Fights more awesome.
Re: G3 Bayonet
Posted: 2009-06-03 20:40
by jbgeezer
waldo_ii wrote:If a new bayonet can be modeled and all, I'm all for it. The G3 lacks in CQB, the bayonet can compensate for at least a little bit of that. Plus, it would make
Asad Khal Knife Fights more awesome.
Awesome knife fight!!!
Re: G3 Bayonet
Posted: 2009-06-03 21:28
by gazzthompson
if you are using a bayonet with the G3 , you are close enough to use full auto. the G3 full auto at very CQB (in bayonet range) is very good.
Re: G3 Bayonet
Posted: 2009-06-03 21:32
by Ccharge
ive actually found the kick abit much for cqb. CQB is fine with iron sights but scopes is another story.
Re: G3 Bayonet
Posted: 2009-06-03 21:34
by gazzthompson
even if true for some people (personally, room to room its fine) bayonets shouldnt used as a CQB alternative but as backup if changing mags will take to long . (or for the lulz on mumble)
Re: G3 Bayonet
Posted: 2009-06-03 22:43
by Rhino
Not that anyone is working on it at the moment but in the future we hope to make more bayonets and other little extra things

Re: G3 Bayonet
Posted: 2009-06-03 23:06
by waldo_ii
I bet somewhere in the secret Dev forums they have a bigantic, holy, sexy list of things they plan to put in the mod/do with the mod. Kind of a like a "who'd you do?" list, but more awesome.
Re: G3 Bayonet
Posted: 2009-06-04 04:12
by Chuc
Could someone do it please? =P
Re: G3 Bayonet
Posted: 2009-06-04 10:25
by Maxfragg
the

is all i wanted to see
Re: G3 Bayonet
Posted: 2009-06-04 15:12
by slayer
Bayonets should be attached with ducttape!