Page 1 of 2

About grenade traps

Posted: 2009-06-05 18:55
by JiiPee
I was just wondering about the use of traps when defending a cache. I just got flamed by couple of guys ingame when I said that traps make more damage to the team than helps it. They called teammembers who ran in their traps, that were placed near the cache, stupid and bad players because they aren't focused enough to see the traps.

I stopped the use of traps soon after I realized people doesn't always see them and usually they do more damage for the team than good. Only if I think it is absolutely safe to use traps and there is no many friendlies around then I might use them, but sometimes even then some friendlies get blown in pieces. So actually you can never be sure. But I don't blame them for not seeing, realizing or not being fast enough to react for the traps. I think it's very human for not being as sharp as some Terminator or Robocop. Sometimes in the middle of heavy firefight you spawn in the cache and hurry for firefight or to your SL. Then after you get out of door you're blown into air and it says left upper corner "xxx [teamkills] JiiPee" and soon after "xxx: IDIOT!"... I quess it was my fault then... but should I say sorry for him TKing me or should he say sorry?

I just can't understand that kind of behavior. Maybe I'm getting too old... I just had to whine this out cause I got so frustrated. Thank you...

Re: About grenade traps

Posted: 2009-06-05 19:02
by Smegburt_funkledink
You can place a mine warning icon on the map that only your team will see, if a friendly gets killed but you have set the icon, you can call them the idiot.

Just incase you didn't realise, hold down your 'comm-rose' and you will see a text display 'Mines' when you're holding the trip grenade. Click and you will see it displayed on the map.

Re: About grenade traps

Posted: 2009-06-05 19:07
by JiiPee
I know that... but how can that give you reason to call someone idiot? You can't even see the map when playing. You have to open it first.

Re: About grenade traps

Posted: 2009-06-05 19:09
by =Romagnolo=
With mumble you can set a trap and stay near, telling your friends "For Allah, don't pass trought there, I set a trap". Or try to tell your friends on the HUD "Check the map, there is a grenade trap at A5KP5". But always, when you set a trap, put a marker as Sgt. Smeg said above.

Re: About grenade traps

Posted: 2009-06-05 19:11
by Nimise
Even putting down a marker usually doesn't help, inf have maps but I doubt anyone keeps there map out 24/7. When you put down nade traps think about if it will help your team. Putting nade traps at entrances to caches IS NOT a good idea, it makes it harder for people to get ammo and usually just ends up killing your teammates.

Re: About grenade traps

Posted: 2009-06-05 19:18
by Farks
I try to put traps at random locations. It works better than you think! :D

Re: About grenade traps

Posted: 2009-06-05 19:19
by Masaq
I don't think the situation means either side is particularly an idiot... sometimes a grenade trap very close to a cache is a good call, sometimes it is not. Sometimes people should have been able to spot the trap, sometimes they probably are not able to.

Yeah, you occasionally get someone placing them right close to spawnpoints or the only route in/out of a cache site and that's just daft, but on the whole I think it's one of those things where Accidents Happen.

Shouting "You're an idiot, you should have seen that!!!" is pretty daft because let's face it, if they were obvious to spot then there'd be no point in placing them.

Shouting "You shouldn't place them near caches!!!" is pretty daft because let's face it, if there's one place you know an enemy soldier is going to turn up it's close to a marked cache - which makes near a cache the best place for one.

Re: About grenade traps

Posted: 2009-06-05 19:21
by arjan
people just need to learn to enter a room more gentle anyway, way to many times they run in without checking the buildin (un realistic)

Keep placing those traps, i do it to. eventualy they learn it.
Offcourse some times i say, dont move up there or youre dead, but if they start swearing, just say.
Youre own fault

Re: About grenade traps

Posted: 2009-06-05 20:53
by Eddiereyes909
Welcome to the forums!

Grenade traps are very useful when defending a Cache with a cohesive squad or two, the problem is, that you have told your squad where it is, but no one else in game know without looking on their maps, and then people think "Well, im going into a cache, no danger here"......"Aw Shit"

Re: About grenade traps

Posted: 2009-06-06 02:56
by charliegrs
its not realistic at all, but i think the best solution is to put the mine markers from vbf2 on the grenade traps that only the insurgents can see. not the markers that appear on the map, but the markers that appear in first person view. lets face it, the effectiveness of grenade traps has been completely nerfed by peoples incompetence. and thats not going away, so I think we have to strike a balance between realism and weapon effectiveness. as it is now, i see on the servers either people dont use the traps anymore, or get mad at you when you deploy them because they know teammates will set them off. clan servers are one thing, but on public servers we cant expect everyone to get with the program we have a hard enough time just gettin squads to stick together.

Re: About grenade traps

Posted: 2009-06-06 03:03
by Jazz
An alternative is to place them by an abandoned humvee, or even in the middle of the road. They will kill passengers in the humvees.

Re: About grenade traps

Posted: 2009-06-06 05:01
by Bainwalker
in the game mode that has the damn things the side that gets them doesn't even lose tickets unless said caches are lost... so wtf are they moaning about? their own damn fault for not looking where they walk.

Re: About grenade traps

Posted: 2009-06-06 08:27
by JiiPee
I've noticed that most players doesn't use traps around crowded cache areas anymore. I quess they've understood the fact that there will always be people who are not as effective supercombatmachines as some claims to be (as it seems) and simply doesn't see the traps. So what's the point using the traps if you can be almost certain it will kill your teammembers? But there are these few who use them in cache areas that are heavily defended anyway and when TK happends, it's always victims own fault... why is that?

It's not just about TKs but also about why to use them if they are mostly effective for teamkilling...

Re: About grenade traps

Posted: 2009-06-06 13:40
by Gosu-Rizzle
Yeah, like Jazz said they work great if u place them next to abandoned vehicles. Sooner or late some poor guy turns up to try and recover the vehicle and gets blown to pieces! (Its even more fun to place an IED next to a couple of vehicles and just wait for a squad to come by :razz :)
Also, a good trick is to place the traps in buildings more than 20 meters from the cache. Friendlies arent likely to go there, but the enemy might be searching the building.

Re: About grenade traps

Posted: 2009-06-06 15:53
by Raniak
Just use them offensively. Don't trap your base, but trap their. Don't trap the road next to your cache, trap it a few kilometres up, toward the enemy base.

Re: About grenade traps

Posted: 2009-06-06 16:26
by McBumLuv
Coalition can only see a 150m radius area in which the cache should be. That means that there is a 70 650 m^2 area where the cache could possibly be (A=πr^2). You don't need to put traps within a 10 meter radius of the cache, because there's as much of a chance that the Coalition will search there as in any of the other 70 000 square meter area.

Putting it around other enterable buildings quite a bit away from the cache means that you won't risk friendlies spawning in on it, it'll act as a distraction to the Coalition (grenade traps around a building usually means it's housing something special), and being an enterable building helps create the illusion of a cache being hidden there all the more.

Now, this is all hoping that your team was smart enough to get away from the cache so as not to attract attention (RPGs being spammed out of a building is a sure giveaway :p ).

Re: About grenade traps

Posted: 2009-06-08 07:51
by RHYS4190
At the moment more friendlies are killed by grenade traps then enemy, people can't use them in most situations in fear if killing there own team mates, so in most situations the mines are rarely used.

Perhaps make it that the mines can't be triggered by insurgences and it not a unrealistic solution, insurgence would undoubtedly know where the mines are placed and would be able to spot the trip wires and so they would then just step over them,

Re: About grenade traps

Posted: 2009-06-08 08:06
by cyberzomby
RHYS4190 wrote:At the moment more friendlies are killed by grenade traps then enemy, people can't use them in most situations in fear if killing there own team mates, so in most situations the mines are rarely used.

Perhaps make it that the mines can't be triggered by insurgences and it not a unrealistic solution, insurgence would undoubtedly know where the mines are placed and would be able to spot the trip wires and so they would then just step over them,
No, that will make them get placed all around the cache cause it wont hurt your own troops anyway.

We could use some kind of on-screen marker maybe. Or just a different mentality like suggested here as well. Its crazy to put them on the cache since the insurgents rush in and out the cache area for weapons and supply's. So one is bound to walk over the trap.

Re: About grenade traps

Posted: 2009-06-08 08:10
by master of the templars
they are only usefull if you know you are being followed :(

we really need to be able to see the 3d mine marker if your on the insurgent team.

Re: About grenade traps

Posted: 2009-06-08 11:34
by Sgt. Mahi
Am I the only one who can't get a mine marker up when I'm placing a grenade trap (yes I know how to place the marker.. I assume it's the same method as for the normal mine)