Page 1 of 1
Different radio chatter at RPs
Posted: 2009-06-14 15:33
by spawncaptain
Yes, I did search both the AAS thread and the suggestions forum.
We already have radio chatter sounds coming from RPs and firebases. Is it possible to customize at least the RPs (which are different for each faction) so that for example the MEC RP has arabian radio chatter connected to it?
This should not be hard to modify and there should be enough radio files on the internet.
Pros:
Easier to identify friendly/enemy RP or FOB
Greater immersion and realism
Should not be hard to add
Con:
I've yet to find one.

Re: Different radio chatter at RPs
Posted: 2009-06-14 15:56
by goguapsy
uh, what do u mean?
u mean the thing when u make a rally point theres like the alien sound? thats what ur talking about?
then i agree with u, they should be different. maybe the insurgent music for the MEC XD
Re: Different radio chatter at RPs
Posted: 2009-06-14 16:42
by spawncaptain
goguapsy wrote:uh, what do u mean?
u mean the thing when u make a rally point theres like the alien sound? thats what ur talking about?
It's not ET speaking, it's US radio chatter at the moment.

Re: Different radio chatter at RPs
Posted: 2009-06-14 17:11
by Cheditor
spawncaptain wrote:
Pros:
Easier to identify friendly/enemy RP or FOB
If you cant check ur map to find a green dot then you are doing something extremley wrong. But yeah i agree would be a nice small priority atmosphere to add.
Re: Different radio chatter at RPs
Posted: 2009-06-15 10:38
by StuTika
Would there even be a radio at an RP? As I understand it, an RP is just a place where a squad dumps all their excess equipment before going into battle, and indeed the object in PR is just a pile of rucksacks, so I wouldn't have thought they would have a radio there...
Re: Different radio chatter at RPs
Posted: 2009-06-15 13:30
by Raufbold
I like the idea and because there IS a radio sound, i assume there must be a RADIO in one of these bags ;D
Re: Different radio chatter at RPs
Posted: 2009-06-21 14:38
by spawncaptain
Bump. Is it possible DEVs? Will you look into this? Just curious. Should be possible, as no one closed this thread because of hardcodedness or AAS.
Re: Different radio chatter at RPs
Posted: 2009-06-21 14:44
by Rudd
Cheditor wrote:If you cant check ur map to find a green dot then you are doing something extremley wrong. But yeah i agree would be a nice small priority atmosphere to add.
you hear sound, you look on map, no RP on map? its enemy?
misallocation of effort to get differnet radio sounds to each really imo, you wouldn't even stand aroudn to hear the noise you'd knife it and thats it.
Re: Different radio chatter at RPs
Posted: 2009-06-21 16:03
by Harrod200
It'd be nice if they were to do a quick mashup of various in-game voices and sound effects for each side, to give the impression that there's a fight going on elsewhere. I.e. you drop a chinese RP and you get random (quiet, staticy) radio messages emanating from it like 'reloading', 'go go go' etc, with the occasional burst of gunfire...