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[Vehicle] Mil 24PN
Posted: 2009-06-16 23:51
by Coca-Cola
Re: Mil 24PN
Posted: 2009-06-16 23:58
by GeZe
Looks very good.
Re: Mil 24PN
Posted: 2009-06-17 00:23
by Tonnie
nice model mate... are your plans to bake it onto a low poly?
Re: Mil 24PN
Posted: 2009-06-17 00:34
by Solid Knight
Separate the weapons from the pylons. It'd give people more flexibility when choosing the weapon load out.
Re: Mil 24PN
Posted: 2009-06-17 00:40
by crazy11
Can you post up some wire frames?
Re: Mil 24PN
Posted: 2009-06-17 00:49
by Coca-Cola
[quote=""'[R-DEV"]tonnie15;1055690']nice model mate... are your plans to bake it onto a low poly?[/quote]
Yeah I just want a poly range then I'll finish the top rotors, there's two flare dispensers at the back and the interior. I was going to turn the heli model and possibly a hangar into a scene, hence the really high poly count, but I thought that this would be a cooler use for it.
[R-MOD]crazyasian11 wrote:Can you post up some wire frames?
It wouldn't add much plus it's far too dense, I will once I've finished the low poly onto which I can bake a normal map from this model.
[quote="Solid Knight""]Separate the weapons from the pylons. It'd give people more flexibility when choosing the weapon load out.[/quote]
They're separate meshes, don't worry.

Re: Mil 24PN
Posted: 2009-06-17 01:04
by GeZe
People ask for the wire frames to make sure it isn't stolen from somewhere, it is standard to ask.
Re: Mil 24PN
Posted: 2009-06-17 01:09
by Coca-Cola
I'll make some soon when I'm on my work comp. Anyways, I'd like a poly count if you guys are very interested.
Re: Mil 24PN
Posted: 2009-06-17 01:28
by Tonnie
Dont get ur hopes up for this getting ingame but if you want to get it into the required poly count then try and get it under 8,000 poly
Re: Mil 24PN
Posted: 2009-06-17 08:52
by DankE_SPB
will you make exhaust pipes like on Mi-28 or leave simple holes?

Re: Mil 24PN
Posted: 2009-06-17 11:23
by steve_06-07
YES! That's the version of the Hind I wanted someone else to make, you just made me very happy!
Re: Mil 24PN
Posted: 2009-06-17 17:13
by Coca-Cola
steve_06-07 wrote:YES! That's the version of the Hind I wanted someone else to make, you just made me very happy!
Well it is the version that Russia is using now and wants to convert all its' HIND Fs/Ps to. All the other Hind models here have been D versions which are only suitable for nations other than Russia. I mean I don't know how many they've got lying around but this is supposed to be their "official" model. Plus this model can easily be an F/P version since I've got the original front end.
DankE_SPB wrote:will you make exhaust pipes like on Mi-28 or leave simple holes?[/URL]
Depends on if it's really necessary because they look like poly hogs and I haven't done them in high poly yet so only if it's absolutely needed otherwise I don't want to do them. Plus those heat...restrictors or deflectors(whatever they're called) look like the exact same ones as those fitted in Afghanistan not from a mil 28. All the pictures of a mil 24 PN that I could find didn't have the deflectors installed but then again they were at bases or airshows so I don't know what they do in combat. Though I'll assume they do, I don't know I'd like more commitment before continuing.
Oh and here are the wires:

Re: Mil 24PN
Posted: 2009-06-17 17:21
by hiberNative
i like this. pr needs a "strike helicopter" that does passes and unloads instead of hovering around. it's much cooler.
Re: Mil 24PN
Posted: 2009-06-17 17:33
by DankE_SPB
look like the exact same ones as those fitted in Afghanistan not from a mil 28
yeah i used mi-28 as, hmm, reference, because i didnt know how to "name" those deflectors
All the pictures of a mil 24 PN that I could find didn't have the deflectors installed but then again they were at bases or airshows so I don't know what they do in combat.
same here, most of photos i saw with them are from combat zones, 2 i posted before are from Ossetia and Abkhazia
if it's absolutely needed
i suggested because you are making most modernized version of Mi-24 and it looks more badass with it

Re: Mil 24PN
Posted: 2009-06-17 17:36
by Hauteclocque
Nice chopper, I hope it could be used in PR after having been lowpolyzed

Re: Mil 24PN
Posted: 2009-06-17 18:09
by motherdear
hey coca i know this is inconventional but is there any chance i can borrow you model so that i can get used to optimizing high poly models like this ? plz
Re: Mil 24PN
Posted: 2009-06-17 19:52
by Coca-Cola
motherdear wrote:hey coca i know this is inconventional but is there any chance i can borrow you model so that i can get used to optimizing high poly models like this ? plz
I don't know, I mean I'm relatively new to this type of modeling and there are sites such as military meshes that have a lot of good insight amongst other useful things for high poly modeling of military vehicles. I don't know how you'd want to transfer this but all I can give you for now is a bit of advice; what you want to do is make your low poly hull, and add smaller details when you can and that is when you have enough points to keep it your model in quads, triangles are to be avoided as they'll pinch and basically mess up your model. Up the sub-D level when nothing is fitting or when you feel your new additions will fit better with a bit more detail. Also what I forgot with your low-poly hull is that it needs to be evenly spaced, the quads that is, as you can see being as this is my first really high-poly model I didn't space out my quads at the beginning as I should have which happened while merging pieces together of different sub-D levels, also to be avoided obviously. Basically only Sub-D when you have to or when you'll get a better result and stop when you don't need it any more unless you want a crazyily-awesome Normal map/Bump map.
I don't really want to transfer this as it took my a long time to make and I almost feel like charging.

But while looking at your amphibious landing craft model, just watch your triangles and make sure that you don't have any n-gons and check by, I don't know how you do this is max but in XSI it's pretty easy, bringing up the sub-D levels and seeing how it looks then just bring it down again, I mean sometimes a triangle works but it usually doesn't. Hope this helps or that you haven't heard this already.