Asymmetry to Symmetry, steps in the wrong direction?
Posted: 2009-06-17 08:52
This is not a thread complaining about the new release, rather one to discuss the apparent trend in map layouts to favour symmetrical rather than differentiated asset distribution.
For example: Qwai River in 0.85 has heavy armour for the Chinese team and light, mobile weapons for the American team. This is an obvious choice of brute force vs mobility, and it seems to work quite well. In 0.86 this has been changed so that the Chinese have APCs and the US have... APCs, this is a clear change from asymmetry to symmetry.
This seems to have been happening for quite a while, taking steps to ensure balance by giving everyone the same kit. In my opinion it is a lazy way of balancing, harking back to vBF2. One of the aims of PR in its early stages was to buck the trend of direct balancing that EA used so often, and now we seem to be going backwards.
On a similar note why is every map a double attack map? There are so few maps where one side has all the flags and the other has to attack them, it usually goes that each team starts from their main base and rushes to get the flags like some sort of mad supermarket dash. Is that realism? I can't see how it is.
I think I may be coming off a bit too harsh here, I love this mod to bits, I just wanted to bring to attention something that has been niggling away at me for a good while. Please post your thoughts on this matter.
For example: Qwai River in 0.85 has heavy armour for the Chinese team and light, mobile weapons for the American team. This is an obvious choice of brute force vs mobility, and it seems to work quite well. In 0.86 this has been changed so that the Chinese have APCs and the US have... APCs, this is a clear change from asymmetry to symmetry.
This seems to have been happening for quite a while, taking steps to ensure balance by giving everyone the same kit. In my opinion it is a lazy way of balancing, harking back to vBF2. One of the aims of PR in its early stages was to buck the trend of direct balancing that EA used so often, and now we seem to be going backwards.
On a similar note why is every map a double attack map? There are so few maps where one side has all the flags and the other has to attack them, it usually goes that each team starts from their main base and rushes to get the flags like some sort of mad supermarket dash. Is that realism? I can't see how it is.
I think I may be coming off a bit too harsh here, I love this mod to bits, I just wanted to bring to attention something that has been niggling away at me for a good while. Please post your thoughts on this matter.