[Weapon] SVD
Posted: 2009-06-18 16:28
This is a message for the DEV(s) involved in recruiting. I have finished my trial task but I can't get a hold of my DEV contact via email. It's been a few days and he hasn't responded to me. I'm eager to send this off and have it critiqued.
I don't want to post to the public what my task was just in case it violates a dev's privacy policy or something or other. But if a DEV could PM me, that would be great.
UPDATE 1
Ok so here's some links to renders of the SVD i've done as my trial task. Comments and crits are totally welcome.
http://i96.photobucket.com/albums/l197/ ... unov_1.jpg
http://i96.photobucket.com/albums/l197/ ... unov_2.jpg
http://i96.photobucket.com/albums/l197/ ... unov_3.jpg
http://i96.photobucket.com/albums/l197/ ... unov_4.jpg
http://i96.photobucket.com/albums/l197/ ... unov_5.jpg
Plz note the contrast has been turned up to exaggerate the highlights and detail on some parts of the texture. It wont be this contrasted in game or it would look silly
UPDATE 2
Since talking with some DEVS and the community I found a few things that needed to be updated/changed. So for the last day and a half i've been pluggin away adding to the model and reworking polys to keep within the limits and here are some renders of the updated model.
http://i96.photobucket.com/albums/l197/ ... unov_6.jpg
http://i96.photobucket.com/albums/l197/ ... unov_7.jpg
http://i96.photobucket.com/albums/l197/ ... unov_8.jpg
Oh the model is 3540 tris and uses 4 textures
body
barrel
scope
buttstock
The way this model is textured it's able to have the scope removed and with some farting around in max it would be able to use an iron sight instead of the scope. An iron sight sniper rifle could come in handy during CQB.
Update:
I am ready to submit my SVD trail task to the DEVs
http://i96.photobucket.com/albums/l197/ ... nov_15.jpg
I don't want to post to the public what my task was just in case it violates a dev's privacy policy or something or other. But if a DEV could PM me, that would be great.
UPDATE 1
Ok so here's some links to renders of the SVD i've done as my trial task. Comments and crits are totally welcome.
http://i96.photobucket.com/albums/l197/ ... unov_1.jpg
http://i96.photobucket.com/albums/l197/ ... unov_2.jpg
http://i96.photobucket.com/albums/l197/ ... unov_3.jpg
http://i96.photobucket.com/albums/l197/ ... unov_4.jpg
http://i96.photobucket.com/albums/l197/ ... unov_5.jpg
Plz note the contrast has been turned up to exaggerate the highlights and detail on some parts of the texture. It wont be this contrasted in game or it would look silly
UPDATE 2
Since talking with some DEVS and the community I found a few things that needed to be updated/changed. So for the last day and a half i've been pluggin away adding to the model and reworking polys to keep within the limits and here are some renders of the updated model.
http://i96.photobucket.com/albums/l197/ ... unov_6.jpg
http://i96.photobucket.com/albums/l197/ ... unov_7.jpg
http://i96.photobucket.com/albums/l197/ ... unov_8.jpg
Oh the model is 3540 tris and uses 4 textures
body
barrel
scope
buttstock
The way this model is textured it's able to have the scope removed and with some farting around in max it would be able to use an iron sight instead of the scope. An iron sight sniper rifle could come in handy during CQB.
Update:
I am ready to submit my SVD trail task to the DEVs
http://i96.photobucket.com/albums/l197/ ... nov_15.jpg
