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[HELP] Weapon Ironsights

Posted: 2009-06-19 01:49
by BobTheViking
How would I adjust Battlefield 2 weapon ironsights to be like those of Project Reality? I want to adjust the ones in Project Reality, not the ones in vanilla BF2 to be like Project Reality. Also I don't mean on the weapon models themselves, I mean the first person view.

(ie. The Type 85 Chinese SMG and M16A2 both have sights that are too close, how would I distance them more like with guns such as the AK74M and G3A3)

I'll post screenshots later if needed.

Re: [HELP]Weapon Ironsights

Posted: 2009-06-19 02:22
by Tonnie
thats in the animations and unless you have animation skill you wont be able todo much there

Re: [HELP]Weapon Ironsights

Posted: 2009-06-19 12:16
by AquaticPenguin
I'm guessing you need to setup the last key frame of the animation to have the ironsights lined up with the view and also lined up with the center of the frame, and then work backwards.

Re: [HELP]Weapon Ironsights

Posted: 2009-06-21 01:15
by -kodiak-
AquaticPenguin is right. As far as i know you have to have the last frame of the 1p_"weaponname"_tozoom.baf file to line up where your zoom/ironsight mesh is going to be. If i remember correctly there was a guy named junk who setup a scene with IK constraints for weapon animations. He also had a tutorial to go with it. Do a search in the http://www.bfeditor.org/forums for his animating tutorials.

Good luck

Re: [HELP]Weapon Ironsights

Posted: 2009-06-21 03:56
by Chuc
Unfortuantely Junk took down all his stuff in a fit a while back..

https://www.realitymod.com/forum/f189-m ... d-2-a.html

Use my tutorials, they're better than nothing ;P