Anti-Personal Mines
Posted: 2009-06-19 15:05
well i search the already suggested and nothing
i was thinking why should PR have one specific type of mine and mines do come in anti-personal. We have things like nade traps , so why the hell not?
i know this is more plausible then my previous suggestion of increasing view distance my removing the fog.
i was thinking on the lines of the m16 bounding mine/ "Bouncing Betty" and the OZM -3 ect ( trip wire versions of course )
and yeah i have taken into consideration of friendlies tripping on them , we have the same problem with anti tank ( regardless of commander and engineer marking them ). These bounding mines should have a little prong that sticks out of the ground. Only people who pay attention to where they are walking should notice them.
and yes i have taken note of the current problems with the nade traps , if people pay attention it wouldn't be a problem.
Please constructive criticisms and forgive me if it has been already suggested...
Magikz
i was thinking why should PR have one specific type of mine and mines do come in anti-personal. We have things like nade traps , so why the hell not?
i know this is more plausible then my previous suggestion of increasing view distance my removing the fog.
i was thinking on the lines of the m16 bounding mine/ "Bouncing Betty" and the OZM -3 ect ( trip wire versions of course )
and yeah i have taken into consideration of friendlies tripping on them , we have the same problem with anti tank ( regardless of commander and engineer marking them ). These bounding mines should have a little prong that sticks out of the ground. Only people who pay attention to where they are walking should notice them.
and yes i have taken note of the current problems with the nade traps , if people pay attention it wouldn't be a problem.
Please constructive criticisms and forgive me if it has been already suggested...
Magikz