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Hands up civy = More intell points lost
Posted: 2009-06-20 13:51
by Oddsodz
Well from playing last night as a Civy, I Have found that the Brits/US teams still have not got it into there heads to not kill Civys.
They just don't care enough. And in fact as soon as they have the 2 Cashes lit up on the map. Killing the civys will not really hurt the Brits/US teams that much apart from 1 long spawn time for the offender. This compounded by the fact that a civy has to wait for 60 seconds before he can move about if he has healed anybody from his own team.
Killing civys is still to easy for the Brits/US teams. And the punishment is not enough for them to care.
So I think that if a Civy has his hands UP. And is killed by anything a part from beaning arrested (knifed/Shotgun/Ran over). Then the Brits/US teams should lose 30 intelligent points and not just 10. This will make the Brits/US teams think more and them that don't care about it will soon get sorted out by the teams players themselves as I am sure they will soon ask for the offender players to be removed from the team.
Spawn times changes are not the answer to this issue. Making the whole Brits/US teams punished from the one silly fool who can't play the way he is meant to is.
That's my take on it anyway.
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 14:17
by J.Burton[EEF]
I've said it once and I'll say it many many more times only for it to fall on deaf ears. *sigh*
The fact that it is only the collaborator who is penalized for being killed and not the person who fired the weapon is completely backwards.
Before anyone says it, I know that the people shooting/killing civi's does deduct points from them, but all they've got to do is get enough points before they next die to not have a big spawn time.
I agree that there should be longer spawn times for Collaborates/Civilians (also a grey area as to what they are civi is not same as collaborator) as otherwise too many locations will be revealed in to short of a time frame, but not 120s or whatever it is 60s is much more reasonable.
IMO, people don't give a rats arse about 10, 20 or even 100 intel points. People only stand up and take notice when they've got to stare at a spawn screen for 3 minutes because they didn't check their target and shot a collaborator.
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 15:12
by mosinmatt
They will always be trigger happy.
But now the kills for civies dont count to their score, and they lose both team and single points, dont they? They also lose intel, which only works if less than 2 caches are known.
What they also dont seem to understand is that you CAN shoot them....WITH THE BREECHING SLUG! But here is their problem with that....they dont get their "scooped rifle". So they dont get to play like snipers or marksmen.
It is definitely better than it was. They cant request kits for a while either. The kill not counting is sure to help once they get used to it. Face it...they shoot them so they can get the kill count.
One problem though, is that they can still have someone else request a kit for them, and they can pick it up. Maybe they should be barred from even picking up kits too?
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 16:55
by ExoDuUs
Instead of just the player who comitted the offence getting a long spawn time, maybe it would be a good idea that all players in the squad get a 120sec fixed spawn time. Even if they leave the squad.
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 16:57
by ReadMenace
Jonny wrote:lifetime suppression for shooting a civvy?
I like this idea -- psychological damage from murdering a civilian.
-REad
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 17:01
by amazing_retard
[R-CON]ReadMenace wrote:I like this idea -- psychological damage from murdering a civilian.
-REad
rofl the only way out is too suicide XD
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 17:09
by Rissien
amazing_retard wrote:rofl the only way out is too suicide XD
Which causes an even longer spawn time than just killing the civi.
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 17:13
by Silly_Savage
I think on top of all the current penalties, the offender who killed the civilian should also lose all of his kills.
This may seem a bit extreme, but I'm sure more people would think twice before engaging what could be an innocent bystander in fear of losing their precious KDR.
In fact, killing a civilian should just zero out their score besides their deaths, and then throw some negative teamwork points on top.
Meh, that's just my opinion.
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 18:22
by Oddsodz
Well, I Just came from a game on "F-west". And with the way that the CIVY ROE is set up. He can do absolutely nothing to help his team. If he heals somebody. He can be shot. If he gets in a car, He can be shot. If he climbs a rope or a ladder, He can be shot. If he farts. He can be shot. In Fact he can put his hands up and he will be shot. And every time this happened, I Had a silly 3/4 minute spawn time. And the US team would get another cashe lit up on the map. Looks like they GET EXTRA Intell points for killing Civys.
You can't even out run the Brits/US players any more. They have more SPRINT than a Civy.
All this leads to is a team of 32 players not wanting to play Civy/medic at all. And leaving the US/Brit teams free open turkey shooting. It ends up a game of INS playing "look at the black screen" and the US/Brit team having a go old time. Because the INS team can't get a medic to help them out. WHO THE HELL WANT TO WAIT FOR 4 MINUTES SPAWN?
I Don't mind the long spawn times as long as the Brits/US players lose out as well. But they don't. But the INS team do. Not only can they not get anybody to play medic. If they do, that player is not going to do it for long. As he will only do it for 1 time only and not do it again as he will not want to look at the black screen of death for all the game.
And so with that. I Will not play as an INS player again until the next release when or if a change is made.
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 18:48
by arjan
how about lower spawn time if youre arrested with hands high, and penalty and lower spawn if shot
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 18:49
by AquaticPenguin
Surely civilians shouldn't be allowed to be shot if they're reviving a insurgent... Isn't there part of the geneva convention saying that you can't prevent medical help no matter who it is being helped?
I think harser penalties are needed, I find it annoying if I accidentally kill a civilian, but it never slows me down or makes me pay more attention for longer than that one match. It should be an emphasis of the insurgency mode and it should be something that is always on people's minds.
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 19:36
by mosinmatt
Blufor just needs to learn to check their fire. Remember, they can shoot civies with a breeching slug and it counts as an arrest! SO you have civies throwing rocks at you while engaging a group with guns. Shoot the civies with a breeching slug and they arent in your way anymore. Problem solved.
You dont NEED your scopes all the time. I have gotten kills with nothing but irons at 300m easily.
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 20:45
by fullonforce
arjan wrote:how about lower spawn time if youre arrested with hands high, and penalty and lower spawn if shot
Totally agree, I think that any civvy with there hands up should get a short spawn time if they are arrested or shot under those circumstances. Its a limited kit for functions so they deserve some high ground somewhere.
When I saw the picture on the main page of the civvy with his hands up I was pretty convinced this would help put an end to the shooting and could'nt wait to try it out, but maybe its over confidence but ive been shot more showing my hands than I did in any previous version. Most people dont give a ****

Its not much of an excuse to shoot them now because the arms do render at distance!
Re: Hands up civy = More intell points losted
Posted: 2009-06-20 20:50
by KarateDoug
there really seems to be no point in being a team medic as a insurgent is there? Just an even more waste of time as an insurgent. Its true. No one cares about shooting civis. Its a daily occurence that goes unchecked. Im curious of why there's no big penalty for it. I agree that whoever shoots one should have all his kills put to 0 and have intel points removed.
Personally i believe that only losing intel points will not matter or make any change. Bringing the players kills to 0 might though.
Re: Hands up civy = More intell points losted
Posted: 2009-06-21 04:27
by master of the templars
AquaticPenguin wrote:Surely civilians shouldn't be allowed to be shot if they're reviving a insurgent... Isn't there part of the geneva convention saying that you can't prevent medical help no matter who it is being helped?
hello i'm achmed and i will be your doctor today... BAM headshot !
i would have thought throwing rocks would be more likely to get you shot IRL than healing and helping the wounded.
Re: Hands up civy = More intell points losted
Posted: 2009-06-21 05:58
by Gaven
Silly_Savage wrote:I think on top of all the current penalties, the offender who killed the civilian should also lose all of his kills.
This may seem a bit extreme, but I'm sure more people would think twice before engaging what could be an innocent bystander in fear of losing their precious KDR.
In fact, killing a civilian should just zero out their score besides their deaths, and then throw some negative teamwork points on top.
Meh, that's just my opinion.
I don't think that would do much. A lot of people don't even pay attention to score, etc.
Re: Hands up civy = More intell points losted
Posted: 2009-06-21 11:41
by Hresvelgr
I find the changes to Insurgency in general, especially the civies, to be nothing short of totally bizarre. For a mod team that puts so much emphasis on realism, they sure nerfed the INS way too much for their precious asymmetrical-balance (i.e, Brit/US-wank). AK's are less accurate than RL I think, RPGs are definitely much weaker than in RL, and the Coalition regularly breaches the Geneva convention.
The only ways Coalition should be allowed to kill civies are with restrainers, shotgun, running them over, or shooting them when their in a car or after picking up another kit. But definitely not for healing people or climbing. Wasn't the point of killing them if they were climbing because you can't restrain/knife them when they are? Because now that is irrelevant, shotgun works too now. Shooting enemies healing others is against Geneva convention, and if Coalition could not shoot enemy medics, it would add a new, asymmetrical element to the gameplay.
Also make their spawn times much much lower. Once I had my hands up and an APC gunner who could clearly see me and watch me put my hands up just blasted me away, giving me a two minute spawn. And hell, he probably didn't even die afterward to suffer the few consequences there are. If a civi is arrested, maybe give him a 2-minute spawn, or even three. But not shot. If they're shot give them the same spawn as any other insurgent. Perhaps shorter if their hands were up. And make it so that there is a message that pops up whenever someone kills a civi, so that everyone know who the bloody civi-killer is and why the whole teams loses 30 intel points.
Re: Hands up civy = More intell points losted
Posted: 2009-06-21 12:37
by ExoDuUs
If they're shot give them the same spawn as any other insurgent. Perhaps shorter if their hands were up. And make it so that there is a message that pops up whenever someone kills a civi, so that everyone know who the bloody civi-killer is and why the whole teams loses 30 intel points.
Yes I agree. the same emphasis should be placed on a Coalition Player killing a Civi as with an insurgent taking out his own CACHE!!
Which is the bold orange banner displaying theyre a traitor aswell as giving the a 3minute spawn.
Re: Hands up civy = More intell points losted
Posted: 2009-06-21 13:18
by Scot
Could it be possible, that if you kill a civi, you get any caches which are on your map and visual to be destroyed(obviously not a loss of cache to the INS team) and moved and not visible to the BLUFOR team, and the person who shot the civi loses all points and is named and shamed for his team, with a message like
'PLAYER 1 shot a civillian, the population has lost confidence in us and we have lost all intel'
or similar, and then that way, I'm pretty sure less people would shoot civis.