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reason for wepon changes???

Posted: 2009-06-22 08:45
by thecoolj85
any reason for the changes done to the rpg or the ak47? seriously i cant hit shit with the ak47 now rpg is still managable if the apc is close. irl the ak47 can hit targets ACCURATELY at about ~400 here is the source Assault Rifle AK-47 and in pr i cant hit shit while laying down waiting for 2-3 seconds at 40 meters it was my favorite weapon next to the ak-74. i can understand not to make asult rifles as acurate as they are irl b/c of the view distance but realy it should be reasonble about at 100-150 meters i should be able to hit my target with the ak47. so any specific reason why the ak47 was nerfed along with the ak74u besides the fact that insurgents and rebels cant shoot strait?

Re: reason for wepon changes???

Posted: 2009-06-22 09:30
by Sgt. Mahi
I would like to see a new tutorial video for the new AK-47. Like the one that was made for the M4(?) a while ago. Can't find the post where it is mentioned. But who ever made the video did a really nice job making a good explaining video. Maybe that someone can make a new video about the AK-47 accuracy???

Re: reason for wepon changes???

Posted: 2009-06-22 14:33
by nedlands1
thecoolj85 wrote:any reason for the changes done to the rpg or the ak47? seriously i cant hit shit with the ak47 now rpg is still managable if the apc is close. irl the ak47 can hit targets ACCURATELY at about ~400 here is the source Assault Rifle AK-47 and in pr i cant hit shit while laying down waiting for 2-3 seconds at 40 meters it was my favorite weapon next to the ak-74. i can understand not to make asult rifles as acurate as they are irl b/c of the view distance but realy it should be reasonble about at 100-150 meters i should be able to hit my target with the ak47. so any specific reason why the ak47 was nerfed along with the ak74u besides the fact that insurgents and rebels cant shoot strait?
The AK-47 used to be just as accurate as any other assault rifle in PR. If you look at the effective ranges for the other assault rifles in that website you sourced you'll see that they are substantially greater then the AK-47's. Consequently the AK-47's in-game effective range needed to be reduced or the other assault rifles needed an accuracy boost.

Also, hitting targets accurately is different story to hitting targets at a weapon's maximum effective range (which is what is stipulated in your source). The US Army's Field Manual 101-5-1 states that the maximum effective range of a weapon is, "The distance from a weapon system at which a 50 percent probability of target hit is expected, or the tracer burnout range". The tracer burnout range for the 7.62x39mm round an AK-47 uses is well beyond 400m thus the US army expects you to be able hit your target (presumably a man sized target) roughly half the time at 400m with your trusty AK-47. Now the AK-47 in-game shoots at best a cone of fire of 14.3856 MOA (calculated from in-game values) which is a cone with a diameter of roughly 1.67m at 400m. A soldier in PR is roughly 1.62m tall (measured in the editor) so your chance of hitting them is at best, somewhere in the range of 30% - 50% or so.

Re: reason for wepon changes???

Posted: 2009-06-22 17:20
by Conman51
as insurgent why are you trying to engage 4oom away?

the AK is deadly at the ranges insurgents should usethem which is under 100m, maybe even under 75 or 50

Re: reason for wepon changes???

Posted: 2009-06-22 17:41
by PdPstyle
I agree with OP, yes at range the AK will more times than not lose out to A M16 14 or even the 4, However it is still capable of hitting its targets with reasonable consistency at range. At 100 yards or less single shot, I can group 3-5 inches no problem, 2-3 when im taking my time. With short bursts (I have class III license) I can still expect to put but a fair number of hits on a target with a clip. Anything below 50 yards is a cake walk and if its under 25 yards its Swiss cheese.

Re: reason for wepon changes???

Posted: 2009-06-22 17:51
by snooggums
Part of the inaccuracy could also represent the insurgents lack of formal training with the weapons. Frankly I have not had an issue with the accuracy changes, I engage at close ranges with iron sights.

Re: reason for wepon changes???

Posted: 2009-06-22 18:26
by PdPstyle
I guess it could represent being inexperienced. But I dont have formal training and I have only had my Ak for a year. I just assume that since they are obviously funded well enough to get the weapons and are willing to openly engage US forces they would have training to shoot their gun effectively up to 100 yards.

Re: reason for wepon changes???

Posted: 2009-06-22 18:39
by gazzthompson
and they can in game, so whats the problem?

Re: reason for wepon changes???

Posted: 2009-06-22 19:01
by thecoolj85
well the reason i put this up is becaus i was playing kozelsk as chechens i had a sweet headshot gong at about 20-30 meters out was waiting for 2-3 seconds then i shoot the bulllet is to low the guy turns around and kills me its complete bs you cant hit anything with it now.

Re: reason for wepon changes???

Posted: 2009-06-22 19:02
by snooggums
PdPstyle wrote:I guess it could represent being inexperienced. But I dont have formal training and I have only had my Ak for a year. I just assume that since they are obviously funded well enough to get the weapons and are willing to openly engage US forces they would have training to shoot their gun effectively up to 100 yards.
Close for me is 100-200 meters/yards.