Idea's for you modders
Posted: 2006-05-19 08:02
Hello its me again. I would like to open a thread up for disscusion on material or physical changes that people would like to see in the game and maybe some of them could be used in future PRMM updates. I'll start off with some ideas.
The Sniper rifles... hehe!
I think it would be great if the snipers had to set wind and elevation as real snipers do. You know, zero in scopes for targets. The wind obviously doesn't have to be noticable to the character, just to the snipers. As random as the wind is IRL (in real life) just put a random adjustment for all the rifles everytime they go to snipe. Now I'm not a sniper and have never been one. I do however know the basics of one, having looked down the scope of a sniper rifle. The lines on the scope are set for certain elevations. Snipers standing or crouching should even have to set this. The fact that they have to set this stuff would be a deterant enough to make them want to prone anyway. Rather than make the crouch or standing positions almost completely inaccurate make them work for their shot no matter what position they're in. I have extremely good snipers on my team who aren't wanting to come to the reality mod because of what the call the BS of the crouch and standing positions of sniping. Now I'm not a sniper but I have been in our server and stood up while shooting the sniper rifle, and yes, being that it is a high powered rifle, there should be a recoil. But yall went a bit to jurastic on the inaccuracy of the rifle. I stood up and shot at a wall about 20 to 30 feet in front of me and the bullet didn't come close to the point I aimed.
I was also talking to DEDMON about sniper rifles as well and we came to an agreement that the snipers should have AG's (assistant gunners) to assist in windage settings and elevation. This could very well be done with Spec ops. Or perhaps a seperate kid devoted to helping the sniper. Put him with a side arm or a good way of defending himself. Anyways, just food for thought. At the moment. Stand by for more
The Sniper rifles... hehe!
I think it would be great if the snipers had to set wind and elevation as real snipers do. You know, zero in scopes for targets. The wind obviously doesn't have to be noticable to the character, just to the snipers. As random as the wind is IRL (in real life) just put a random adjustment for all the rifles everytime they go to snipe. Now I'm not a sniper and have never been one. I do however know the basics of one, having looked down the scope of a sniper rifle. The lines on the scope are set for certain elevations. Snipers standing or crouching should even have to set this. The fact that they have to set this stuff would be a deterant enough to make them want to prone anyway. Rather than make the crouch or standing positions almost completely inaccurate make them work for their shot no matter what position they're in. I have extremely good snipers on my team who aren't wanting to come to the reality mod because of what the call the BS of the crouch and standing positions of sniping. Now I'm not a sniper but I have been in our server and stood up while shooting the sniper rifle, and yes, being that it is a high powered rifle, there should be a recoil. But yall went a bit to jurastic on the inaccuracy of the rifle. I stood up and shot at a wall about 20 to 30 feet in front of me and the bullet didn't come close to the point I aimed.
I was also talking to DEDMON about sniper rifles as well and we came to an agreement that the snipers should have AG's (assistant gunners) to assist in windage settings and elevation. This could very well be done with Spec ops. Or perhaps a seperate kid devoted to helping the sniper. Put him with a side arm or a good way of defending himself. Anyways, just food for thought. At the moment. Stand by for more