Developing the civilian/collaborator
Posted: 2009-06-24 01:06
It has come to my attention that the civilian isn't getting as much love as it should be. Mainly because of the spawn time and the attitude of Blu-for towards killing them.
Here are some of my favourite ideas:-
Increasing killers spawn time (3 minutes...IRL AFAIK you would get court martialed. Fair trade right?)
Limit them to one or two per squad
Look into the possibility of arming them
Arming civiliians:-
Rock (not killable w/o penalty) - We already have it.
Pistol (killable within time)
RKG3/Molotov (killable within time)
Just my two cents.
I might have been on Live Leak too much or does this sound like it's in the right direction?
Anything to make Collaborator appealing and less of a bullet magnet.
Here are some of my favourite ideas:-
Increasing killers spawn time (3 minutes...IRL AFAIK you would get court martialed. Fair trade right?)
Limit them to one or two per squad
Look into the possibility of arming them
Arming civiliians:-
Rock (not killable w/o penalty) - We already have it.
Pistol (killable within time)
RKG3/Molotov (killable within time)
Just my two cents.
I might have been on Live Leak too much or does this sound like it's in the right direction?
Anything to make Collaborator appealing and less of a bullet magnet.