Re: Overgrowth fields as other kind of terrain elements
Posted: 2009-06-24 12:11
Engineer wrote:[Statics] New Fields
I'm just curious can these 'fields' take any form? Such as small rocks and other elements from rough terrain?
As far as I understand, these elements can not be used as cover from the bullets, they are something you can shoot, walk or crawl thru. But visually having small rocks, fallen tree branches, or virtually anything you can find from the ground could be a element of stealth when you can blend in the environment.
These new fields seem to render rather nicely from long distance, I'm just imagining the picture where instead of fields we could see different looking terrain instead of plain, leveled texture under it.
Being 'hidden' is one of the hardest things to do with BF2 engine, I'm just seeing this as one option to solve this problem.
great idea.. some random underbrush and branches could make a good "field"...
for a forest..
the only limitation at the moment is the need for the area to be fairly flat.
not the most exciting forest but I can see where this might warrant some looking into..
we already have some largish rock groupings like this..