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Mines
Posted: 2009-06-25 17:26
by Viper.Sw
Hey!
I dont think this is an already suggested suggestion... (at least not according to *** post)
Make it possible to bury the mines:
Have 2 modes for it; bury or just place it on top of the ground. Make the time to bury the mine take maybe 30 sec or more and to have the same as now for the vanilla mode (if u still "need" to keep vanilla mode).
When buried, make it "invisible" for insurgents and taliban faction as they would not give a **** about the rules to add markings to mine "fields".
And maybe have some kind of marking (dunno what they use in real life) for conventional armies.
This change will most likely be extremely easy for the devs to do and I wonder why nothing like this has not been done before?
Addition:
Also make the combat engineer kits "rearm" mines much faster from supply crates? so that mine blockades will be more common, would be sweet (seriously, the only thing they do is pick it up from the crate).
Maybe also add 2 mode like this for IED if possible (not sure since they have phone remote).
Re: Mines
Posted: 2009-06-25 18:02
by snooggums
I would also like hidden mines (basically just a very small visible mark like in FH2) and think that a longer set time would be appropriate. Heck I'd go for 1-2 minutes to place for the advantage it gives, and would limit the placement to areas the enemy did not control.
This would also get rid of the silly run and place a mine under a shooting vehicle that is unrealistic but oh so fun to do.
Re: Mines
Posted: 2009-06-25 21:49
by Arnoldio
Yeah, 1 minute deployment time atleast, but its a giant benefit when its done. I really like this idea.
Re: Mines
Posted: 2009-06-25 23:57
by alexaus
this would make it insanely hard for US . BRit armor to work on insurgecy with underground mines everywhere
Re: Mines
Posted: 2009-06-26 00:02
by ma21212
In real life no ones gonna waiste a mine by just laying it on top. its a mine it has to be hidden. i like the idea of 2 modes and its more realistic. also to avoid mine spaming limit the amount of mines on a map. 20 is alot for 1 person. 2 ppl with eng. kits = 40 mines. way too much limit them and add the 2nd mode thats mentioned in the topic. (the hidden mine could be used to kill, but the exposed mine could make armour take another rout which could be an ambush).
Re: Mines
Posted: 2009-06-26 00:08
by 503
alexaus wrote:this would make it insanely hard for US . BRit armor to work on insurgecy with underground mines everywhere
Send a humvee first and see if it goes boom. Should be more cautious with your armor.
Invisible mines would be a lot more realistic. The devs should might as well just have invisible mines with a long deployment time such as 1 minute or something close to that.
Re: Mines
Posted: 2009-06-26 00:15
by Jazz
It would make using vehicles near impossible in insurgency. It's already bad enough as half the insurgent team spawns sapper at the beginning of the round. This is PR not minesweeper.
Re: Mines
Posted: 2009-06-26 00:35
by WildBill1337
yeah, but the problem arises in burying them under paved roads. how will you prevent that?
Re: Mines
Posted: 2009-06-26 01:00
by badmojo420
There would need some kind of mine detector, a vehicle or hand held device to find the invisible mines. Otherwise it would make the mines unrealistically powerful.
Land mines have two main uses - to create tactical barriers and to act as area-denial weapons. The latter use seeks to deny access to land areas by military and civilian traffic. When used as a tactical barrier, they serve to deter direct attack from or over a defined and marked area. Without land mines in the demilitarized zones (DMZs) of hot spots such as Cyprus and Korea it is conceivable that small raiding parties could cross these zones, since simple physical barriers such as barbed wire may be more easily penetrated.
The current landmines serve this purpose nicely in-game. Razor wires can be easily destroyed from a safe distance. But, a mine can stop a whole armor convoy. And require an engineer to manually remove them.
If anything, I would say add a new weapon for the unconventional forces, pressure-plate detonated ied or something. And then throw a mine detection system on the front of a couple coalition vehicles in insurgency.
For example have two humvees with mine detection in ramiel. So if the strykers wanted to be safe they would have to move in a convoy, the path being cleared slowly as they go by humvee in front.
Hardest part would be making a mine detection system. And modeling the detector on the front of the vehicles.
Re: Mines
Posted: 2009-06-26 01:10
by Ccharge
i love the idea but i dont understand how you could install it in concrete.
Re: Mines
Posted: 2009-06-26 03:03
by gclark03
Mines don't work well in PR! Why are they still in the game?
I'm sure the DEVs know that real engineers don't toss mines like frisbees.
Re: Mines
Posted: 2009-06-26 06:55
by Bringerof_D
Ccharge wrote:i love the idea but i dont understand how you could install it in concrete.
bore a small hole enough for you to drop a few sticks of dynamite or w/e explosive in, fill hole with sand...or if you've got money to spend get water tight epoxy to make sure the charge doesn't get wet. also the way roads commonly are in PR insurgency, it would seem likely that they can dig under it from the side as most of the roads on these maps dont have sidewalks that often but a dirt path.
Re: Mines
Posted: 2009-06-26 12:23
by Adetter
GOOD IDEA!
Re: Mines
Posted: 2009-06-26 14:29
by Tartantyco
-I'm pretty sure invisible mines have been suggested before, but mines as they are in the game right now are extremely unrealistic in their use and promoting their current position in PR wouldn't be a good thing in my opinion. Check
this thread for a more detailed explanation of how mines are used IRL and what Engineers do, as well as an idea for how it could work in PR.
Re: Mines
Posted: 2009-06-26 14:36
by UncleSmek
Resuggestion.
Re: Mines
Posted: 2009-06-27 18:13
by Viper.Sw
Tartantyco wrote:-I'm pretty sure invisible mines have been suggested before, but mines as they are in the game right now are extremely unrealistic in their use and promoting their current position in PR wouldn't be a good thing in my opinion. Check
this thread for a more detailed explanation of how mines are used IRL and what Engineers do, as well as an idea for how it could work in PR.
Yes, thats how mines are used by conventional forces, not by taliban/insurgent forces.
In real life mines are big threat for eg. armor/vehicles in Afghanistan. I dont think they should be removed since that is one of the best weapons the insurgents and talibans have IRL.
And about that a mine detector would be needed... stupid idea, since you would not be using a mine detector in a fighting zone anyway (PR dont have long transport routes to the actual fighting), if enemies are shooting at you or the teams armor, you would not run out on the road and start sweeping for mines. And on Al basrah for example, the last thing you want to do anyway is to drive in valuable armor into the city...
Re: Mines
Posted: 2009-06-27 19:31
by Tartantyco
Viper.Sw wrote:Yes, thats how mines are used by conventional forces, not by taliban/insurgent forces.
In real life mines are big threat for eg. armor/vehicles in Afghanistan. I dont think they should be removed since that is one of the best weapons the insurgents and talibans have IRL.
-Which is why I said that it would be limited to conventional forces.
And about that a mine detector would be needed... stupid idea, since you would not be using a mine detector in a fighting zone anyway (PR dont have long transport routes to the actual fighting), if enemies are shooting at you or the teams armor, you would not run out on the road and start sweeping for mines. And on Al basrah for example, the last thing you want to do anyway is to drive in valuable armor into the city...
-First of all, we DO clear mines under fire and will use mine detectors to do so though explosives are the most common solution. Secondly, I NEVER MENTIONED MINE DETECTORS. Read stuff in detail and you won't get confused about the content.
Re: Mines
Posted: 2009-06-27 20:58
by badmojo420
I was the one who mentioned the mine detector. True, while taking fire isn't the correct time to jump out and start clearing the path. But, like your example of Al Basrah, there are often times where you are away from the action and just driving somewhere. During that time you usually have to cross a potentially mined area. Like the bridges, water crossings, under the pipeline, etc. Now, with the current system, all you have to do is get ANY soldier out on foot and look around the rocks or bumps and they can easily notice a big black circle on the ground. But, if they included an invisible (buried) mine in the game, it would be stupid to not give them some form of detection device. Since that's what happens in real life. And giving them nothing is knowingly sending people to their deaths, since the insurgents spawn with this weapon, there is a 100% chance there are mines somewhere on the map.
Maybe the mine detector being attached to a light vehicle is too much. I'm not exactly sure how those vehicles are used in real life. But, from what i've seen hand held mine clearing devices are used extensively by coalition troops while traveling in a convoy. Areas that aren't under the watch of the coalition outposts are slowly cleared before being used.
I don't see this system being used all the time like it is in real life. It would be used by cautious players, just as much as the current system of getting an engineer to go and check the path for mines on foot.
Re: Mines
Posted: 2009-06-28 08:28
by killonsight95
i know this is going to maybe sound silly but the rifle spec needs a new wepon of sort and i think a mine sweeper would be usful and make the kit more used in game
Re: Mines
Posted: 2009-06-28 11:57
by Zrix
ma21212 wrote:In real life no ones gonna waiste a mine by just laying it on top. its a mine it has to be hidden.
That's actually not entirely true.
If there is not much time to deploy the mines, you would go for a qiuck deployment, by just putting them on the ground.
Like so;
http://www.soldf.com/minering.html
This forces the enemy to not only clear the visible ones, but also check for any hidden mines.
One has to remember that mines are primarly made for delaying the enemy and denying them access to an area - not just to inflict casualties.
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On topic:
I might support this, but only if the sapper on insurgency maps would get a heavy limitation, maybe 4 or 5 on the team.
32 people laying invisible mines would simlpy not work gameplay wise.