Well if the MEC were gonna get P90s for their tank crews, that'd probably need to be balanced somehow, P90 vs Berretta 92... not good for the dude wit the pistol
So here's the compiled list of the changes I reckon would be good (most of which said already, I'm juist puttin em all in one post :wink
Pilot Class:
- Only class with parachute
- Has limited medic abilities (ie. if we're goin to hav this 'bleed' feature, they can stop the bleed, but can't acctually heal), as pilots do hav basic first aid gear in their suit.
- Only class that can fly Aircraft/Helos
- Armed with pistol & knife, or woteva is realistic to the specific sides equip.
'Tanker' Class:
- Only class that can
drive Tanks, arty, LAVs, APCs etc (However anyone can drive the 'normal' vehicles, DPV, Humvee, Landrover etc.)
- Only class that can operate the main gun on Tank/Arty (not just any GI can jump in and do that... can they??)
- Can repair vehicles... I was just thinkin, should we even
hav repair kits, as in rl guys don't usually just jump outta their tank/helo n repair it... but yeh, if we do hav them, tankers should get em.
- Armed with woteva weapons realistiv for that side.
There'll obviously need to be a bit of balancing between sides, due to weapon differences, but thats the basic layout.
As to other classes...
Combat Medic:
- Well all depends on which side for weapons of cors...
- Can 'heal', ie. stop bleeding, n give back some health
- .....anythin else??
Combat Engineer:
- Well like I'v said above, the repair kit... dunno if we should have that.
- Can plant C4, demo charges etc
- Weapons depend on side...
needs somethin else, but can't think wot atm.
Rifleman:
- basic assault classs, assault rifle, grenades, knife (pistol??)
'Gunner':
M60/SAW/RPK... etc etc n grenades n woteva else is realistic
Anti-Armour
RPG7/SMAW... etc etc n woteva else is realistic
Designated Marksman:
- Only 'sniper' that can join a squad
- Carries SPR or similar squad-based marksmen rifle
- binoculars??
Sniper:
- Only one allowed per team
- The ultimate in marksmen, carries M24/M82/SVD etc etc...
- binoculars... do we want him alone though, or do we want 2-man 'squads' of sniper n spotter?? If so...
- CANNOT join any squad except 'sniper squad' n only 1 per squad (acts as the squad leader)
Spotter:
- Onlyone allowed per team
- Assault rifle
- binoculars, higher powered then the ones everyone else carries
- target designator...??
- CANNOT join any squad except a 'sniper squad' n only 1 per squad
n last, but definately not least...
Special Forces:

- Carries weapons realistic to that side
- Can plant C4
- ONLY class that can pick up other sides weapons (n then only primary one)
- carries target designator
- SF can only join squads of other SF, n only one squad of SF allowed per team (so only 6 SF players on a team)
Note: Those applying to be SF, Sniper, or Spotter, cannot do so unless the comander lets them... if that can be coded.
So there's my idea for the Classes, that gives us 1, 2, 3..... 11 classes

. Ah well, u don't really only hav 7 classes in the military anyway

. Feeback most welcome...
