[?] Wrecked vehicle poly guide?
Posted: 2009-06-29 21:17
never played PR? k....tmnoobage wrote:Hey Rhino,
I've been playing around with making wrecked versions of my vehicles, and I was wondering what the wrecked versions poly count should be, roughly?
Are you required to make more than one wrecked vehicle type for PR? I've never played MP but IIRC you can disable the tracks and so on.
And would it be possible to have the turret fly of the tank when it brews? I know tanks like the M1 have safety features preventing this but I imagine the TAM's turret would easily be hurled skywards if the Ammo ignited.
thanks,
noobage
well the poly count really depends on the vehicle type and what the poly of the vehicle is.
Really it should be fine being around about that the vehicle's poly is when its in a non wrecked state, but I would advise for it being slightly lower if possible. Thou providing the wreck has good LODs it should be fine being the same, I wouldn't go higher than it thou unless very necessary. This is also keeping in mind that the main mesh is at its correct poly count (really you should measure in tris and not polys since all polys are converted to tris on export and tris are a far more accurate measurement of performance etc).
And no, you only need one wreck model (with LODs of course), also keep in mind you might also need a 1st person model too for people inside the vehicle, even if there views are on the outside its still most of the time a good idea to make them a 1st person model as you can remove faces they can't see such as the underside of the tank or w/e. Check the other PR and vBF2 models if you can, really you need to look at the stuff in the bf2 editor and I would advise playing PR too...
As for turrets flying off when its destroyed, ehhh, its possible to have effects triggered by damage yes. I hear in the vBF2 Demo the turrets of the tanks do fly off but for some reason it was removed for the full game (like a few other things...) but I'm not 100% sure on how they did it. My guess would be they made a wreck model that had no turret and then they had the turret has an effect that was triggered when it was destroyed and the effect had the turret fly up into the air. I would advise smaller dest effects thou such as small parts of the tank flying away if you are going to do this but its not easy to do, you need to model each part, export it separately and then code the effect then code the effect onto the vehicle.
Hope that helps and please, dont PM me questions post them in the community modding forums. I will not answer any more questions you PM me unless they have a good reason to be kept off the public forums. With them being on the public forums others can use the search function to find the answer to there problem which might also be this.

