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Funny tactics used by Bluefor on insurgency maps and how to counter it

Posted: 2009-07-03 07:39
by Claymore
On a map, which I believe to be Karbala, we were defending a weapon cache located in the fortified village at b3. Now 2 hummvees came in and started to circle around the walls, which looked funny until I realized that the spawn points on the cache and the hideout were overrun.
In most cases, there are about 16 insurgents on both caches. Now 32 guys from the other team, with far better weapons and armor support try to move to a chache that is defended by 16 poorly armed insurgents that can't spawn as soon as somebody decides to drive a humvee closer to their position. It's always the same story.. insurgents fail. I'm not trying to say it's unbalanced but I'd like to say it calls for a radical change in insurgent tactics. If you didn't read the "Discover a new way to play Insurgency mode" thread, I highly recommend you to do so.

Now the main problem is that insurgents are immobile force sitting right on the weapon cache, firing RPGs and MGs as soon as some american decides to show up. So it think the squads should be divided into defenders and ambushers.

Defenders: They would be the ones defending the cache itself. It is important that the cache is defended only by one squad because a) it makes no difference how many people are on the cache - americans move in and... hideout overrun b) their purpose is to completely and utterly mine, ied, grenade trap the area so that there is only one safe route directly to the cache (main kit in the squad is IED). If they were not in the same squad, the lack of communication would result into accidental teamkills. Defenders should secure one civillian car or at least one bike so they can transport reinforcements or ambushers in and guide them through the traps to get heavy weapons.

Ambushers: Their main objective would be also to protect the weapon caches but in most cases, not from the cache itself. They should do whatever they can to drive the attention away.
- protect roads leading to the cache
- cover the cache from afar with MGs and RPGs (if possible, these heavy weapons should not be fired directly from the cache)
- hunt enemy snipers
- destroy firebases - dont worry if the firebase is crowded, sooner or later, the Bluefor is going to leave and your time will come
- if a weapon cache is in a hard to defend position, like in a village surrounded by open desert, move to the US main and at least ambush leaving vehicles.
- secure every insurgent vehicle possible and use them to ambush Bluefor troops from behind when they start to attack the cache. Mobility is important as the hideout is not on the cache and you need to reaload heavy weapons as well. Defenders may have one vehicle available but it's better if ambushers drive their own people to the main base or cache to get some heavy weapons (a defender can guide them through the traps).
- build hideouts on safe spots but not too far from the caches. If the enemy overruns them, it's not a problem. Unlike the caches, new ones can be build.
- use collaborators to spot enemies from high buildings and as protection against trigger happy apc gunners.

Ok, I'm not yet sure if this is gonna work but what I'm sure of is that insurgents need more teamwork and ambushes than before and running around with a gun aint going to do the job this time.

Re: Funny tactics used by Bluefor on insurgency maps and how to counter it

Posted: 2009-07-03 11:33
by Jarhead[NL]
I always got frustrated when people are building FOB´s on the BluFor side and wasting tickets and time on it. The rally point is far way the best if you know how to use it correctly. I think everybody still got the AAS gamemode in his head while playing Insurgency. Its all about rushing and keep trying to get their Weapon Caches. Not just fighting and building FOB´s and wasting tickets.

Re: Funny tactics used by Bluefor on insurgency maps and how to counter it

Posted: 2009-07-07 03:39
by SkaterCrush
'Jarhead[NL wrote:;1073760']I always got frustrated when people are building FOB´s on the BluFor side and wasting tickets and time on it. The rally point is far way the best if you know how to use it correctly. I think everybody still got the AAS gamemode in his head while playing Insurgency. Its all about rushing and keep trying to get their Weapon Caches. Not just fighting and building FOB´s and wasting tickets.
I tend to disagree with that sort of statement.

Having a permanent Firebase with at least an entire squad garrisoning it in places like the castle on Archer pretty much gives you a win if you use it correctly. Firstly, you put 2 MG nests up there and you basically control half the map, and you overlook the town, the airfield and the surrounding cul de sac's in the desert. If you can get about 10 crates up there you can have a steady stream of LAT fire coming down from there, along with snipers, the (new and improved) MG, and the 2 MG's. It works very well even with 4 people on Vent/Mumble/TS; we had 2 of us in a different squad, and me and another clan mate were in the castle FOB squad. We provided the others with accurate recon on enemy movements and covered him through the caches he went through. I think we ended the round winning 200-0


Try it, it works.

Re: Funny tactics used by Bluefor on insurgency maps and how to counter it

Posted: 2009-07-08 09:12
by Fishbone
That is what I noticed too; spawn points being overrun making the defence a lost cause.

Sure you can ambush away from the cache, but that means alot of traffic from and towards the cache as people need to get ammo. Insurgents really need another source for ammo. (ammo bags are worthless)

Best tactic for the coalition is to build FB near cache location, set up defences and keep killing from a distance until you notice a lack of resistance. Then move up in force and destroy which you should have located in the meanwhile.